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authordrashna <drashna@live.com>2017-09-29 14:52:37 -0700
committerJack Humbert <jack.humb@gmail.com>2017-09-29 11:52:37 -1000
commitd28fb63fac9c10cdec3703b205c3f1a30643c771 (patch)
treefde322de02ef3e584b40de944ad52a9949912d75 /keyboards/handwired/woodpad/keymaps/drashna/keymap.c
parent6ec7ccec63a5f434af3b6d5726fac858adfdbb61 (diff)
updated drashna's keymaps (#1769)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info
Diffstat (limited to 'keyboards/handwired/woodpad/keymaps/drashna/keymap.c')
-rw-r--r--keyboards/handwired/woodpad/keymaps/drashna/keymap.c440
1 files changed, 440 insertions, 0 deletions
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/keymap.c b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
new file mode 100644
index 0000000000..a33a7ab464
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
@@ -0,0 +1,440 @@
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include "woodpad.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _NUMLOCK 0
+#define _NAV 1
+#define _DIABLO 2
+#define _MACROS 3
+#define _MEDIA 4
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+
+//define layer change stuff for underglow indicator
+bool skip_leds = false;
+
+bool is_overwatch = false;
+
+//This is both for underglow, and Diablo 3 macros
+bool has_layer_changed = false;
+static uint8_t current_layer;
+
+#ifdef TAP_DANCE_ENABLE
+//define diablo macro timer variables
+static uint16_t diablo_timer[4];
+static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
+static uint8_t diablo_key_time[4];
+
+
+bool check_dtimer(uint8_t dtimer) {
+ // has the correct number of seconds elapsed (as defined by diablo_times)
+ return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+};
+#endif
+
+
+enum custom_keycodes {
+ PLACEHOLDER = SAFE_RANGE, // can always be here
+ KC_DIABLO_CLEAR,
+ KC_OVERWATCH,
+ KC_SALT,
+ KC_MORESALT,
+ KC_SALTHARD,
+ KC_GOODGAME,
+ KC_SYMM,
+ KC_DOOMFIST,
+ KC_JUSTGAME,
+ KC_GLHF,
+ KC_TORB
+};
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+ TD_DIABLO_1 = 0,
+ TD_DIABLO_2,
+ TD_DIABLO_3,
+ TD_DIABLO_4
+};
+
+
+// Cycle through the times for the macro, starting at 0, for disabled.
+// Max of six values, so don't exceed
+void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
+ if (state->count >= 7) {
+ diablo_key_time[diablo_key] = diablo_times[0];
+ reset_tap_dance(state);
+ }
+ else {
+ diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+ }
+}
+
+
+// Would rather have one function for all of this, but no idea how to do that...
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 0);
+}
+
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 1);
+}
+
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 2);
+}
+
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
+ diablo_tapdance_master(state, user_data, 3);
+}
+
+
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // tap once to disable, and more to enable timed micros
+ [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+ [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+ [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+ [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+
+};
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_NUMLOCK] = KEYMAP( /* Base */
+ TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
+ KC_P7, KC_P8, KC_P9, KC_PAST, \
+ KC_P4, KC_P5, KC_P6, KC_PMNS, \
+ KC_P1, KC_P2, KC_P3, KC_PPLS, \
+ LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
+),
+[_NAV] = KEYMAP( /* Base */
+ _______, _______, _______, _______,\
+ KC_HOME, KC_UP, KC_PGUP, _______, \
+ KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
+ KC_END, KC_DOWN, KC_PGDN, _______, \
+ KC_INS, KC_DEL, _______, _______ \
+),
+#ifdef TAP_DANCE_ENABLE
+[_DIABLO] = KEYMAP( /* Base */
+ KC_ESC, _______, _______, _______,\
+ KC_S, KC_F, KC_I, KC_M, \
+ KC_1, KC_2, KC_3, KC_4, \
+ TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
+ _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
+),
+#else
+[_DIABLO] = KEYMAP( /* Base */
+ KC_ESC, _______, _______, _______,\
+ KC_S, KC_F, KC_I, KC_M, \
+ KC_1, KC_2, KC_3, KC_4, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
+),
+
+#endif
+
+[_MACROS] = KEYMAP( /* Base */
+ KC_OVERWATCH, _______, _______, XXXXXXX,\
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
+ KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
+),
+[_MEDIA] = KEYMAP( /* Base */
+ _______, KC_MUTE, KC_VOLD, KC_VOLU,\
+ _______, _______, RGB_HUI, RGB_HUD, \
+ KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
+ RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
+ _______, _______, RGB_SAD, RGB_VAD \
+),
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch (id) {
+ case 0:
+ if (record->event.pressed) {
+ // Output Keyboard Firmware info
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
+ return false;
+ }
+ }
+ return MACRO_NONE;
+};
+void numlock_led_on(void) {
+ PORTF |= (1<<7);
+}
+
+void numlock_led_off(void) {
+ PORTF &= ~(1<<7);
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ uint16_t kc;
+ if (is_overwatch) {
+ kc = KC_BSPC;
+ } else {
+ kc = KC_ENTER;
+ }
+ switch (keycode) {
+#ifdef TAP_DANCE_ENABLE
+ case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
+ }
+ return false;
+ break;
+#endif
+ case KC_OVERWATCH: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ is_overwatch = !is_overwatch;
+ has_layer_changed = true;
+ }
+ return false;
+ break;
+ case KC_SALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Salt, salt, salt...");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_MORESALT:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Please sir, can I have some more salt?!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_SALTHARD:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GOODGAME:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good game, everyone!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_GLHF:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Good luck, have fun!!!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_SYMM:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Left click to win!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_DOOMFIST:
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_JUSTGAME:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+ case KC_TORB:
+
+ if (!record->event.pressed) {
+ register_code(kc);
+ unregister_code(kc);
+ _delay_ms(50);
+ SEND_STRING("That was positively riveting!");
+ register_code(KC_ENTER);
+ unregister_code(KC_ENTER);
+ }
+ return false;
+ break;
+
+ }
+ return true;
+}
+#ifdef TAP_DANCE_ENABLE
+
+// Sends the key press to system, but only if on the Diablo layer
+void send_diablo_keystroke(uint8_t diablo_key) {
+ if (current_layer == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
+ }
+ }
+}
+
+// Checks each of the 4 timers/keys to see if enough time has elapsed
+// Runs the "send string" command if enough time has passed, and resets the timer.
+void run_diablo_macro_check(void) {
+ uint8_t dtime;
+
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
+ }
+ }
+
+}
+#endif
+void matrix_init_user(void) {
+ has_layer_changed = true;
+ // set Numlock LED to output and low
+ DDRF |= (1<<7);
+ PORTF &= ~(1<<7);
+}
+
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+#ifdef RGBLIGHT_ENABLE
+
+ numlock_led_off();
+ // Check layer, and apply color if its changed since last check
+ switch (layer) {
+ case _NAV:
+ if (has_layer_changed) {
+ rgblight_sethsv(240, 255, 255);
+ rgblight_mode(1);
+ }
+ break;
+ case _MACROS:
+ if (has_layer_changed) {
+ rgblight_sethsv(30, 255, 255);
+ if (is_overwatch) {
+ rgblight_mode(17);
+ } else {
+ rgblight_mode(18);
+ }
+ }
+ if (is_overwatch) {
+ numlock_led_on();
+ }
+ break;
+ case _DIABLO:
+ if (has_layer_changed) {
+ rgblight_sethsv(0, 255, 255);
+ rgblight_mode(5);
+ }
+ break;
+ case _MEDIA:
+ if (has_layer_changed) {
+ rgblight_sethsv(120, 255, 255);
+ rgblight_mode(22);
+ }
+ break;
+ default:
+ if (has_layer_changed) {
+ rgblight_sethsv(195, 255, 255);
+ rgblight_mode(1);
+ }
+ break;
+ }
+
+ #endif
+ // Update layer status at the end, so this sets the default color
+ // rather than relying on the init, which was unreliably...
+ // Probably due to a timing issue, but this requires no additional code
+ if (current_layer == layer) {
+ has_layer_changed = false;
+ }
+ else {
+ has_layer_changed = true;
+ current_layer = layer;
+ }
+ // Run Diablo 3 macro checking code.
+#ifdef TAP_DANCE_ENABLE
+ run_diablo_macro_check();
+#endif
+}
+
+
+void led_set_user(uint8_t usb_led) {
+
+}