diff options
author | drashna <drashna@live.com> | 2017-09-29 14:52:37 -0700 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-09-29 11:52:37 -1000 |
commit | d28fb63fac9c10cdec3703b205c3f1a30643c771 (patch) | |
tree | fde322de02ef3e584b40de944ad52a9949912d75 /keyboards/handwired/woodpad/keymaps/drashna/keymap.c | |
parent | 6ec7ccec63a5f434af3b6d5726fac858adfdbb61 (diff) |
updated drashna's keymaps (#1769)
* Add woodpad
* Cleanup
* Remove misc layouts for woodpad
* Move woodpad to handwired
* Updated RGB Underglow info
Diffstat (limited to 'keyboards/handwired/woodpad/keymaps/drashna/keymap.c')
-rw-r--r-- | keyboards/handwired/woodpad/keymaps/drashna/keymap.c | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/keymap.c b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c new file mode 100644 index 0000000000..a33a7ab464 --- /dev/null +++ b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c @@ -0,0 +1,440 @@ +/* Copyright 2017 REPLACE_WITH_YOUR_NAME + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include "woodpad.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _NUMLOCK 0 +#define _NAV 1 +#define _DIABLO 2 +#define _MACROS 3 +#define _MEDIA 4 + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + + +//define layer change stuff for underglow indicator +bool skip_leds = false; + +bool is_overwatch = false; + +//This is both for underglow, and Diablo 3 macros +bool has_layer_changed = false; +static uint8_t current_layer; + +#ifdef TAP_DANCE_ENABLE +//define diablo macro timer variables +static uint16_t diablo_timer[4]; +static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; +static uint8_t diablo_key_time[4]; + + +bool check_dtimer(uint8_t dtimer) { + // has the correct number of seconds elapsed (as defined by diablo_times) + return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; +}; +#endif + + +enum custom_keycodes { + PLACEHOLDER = SAFE_RANGE, // can always be here + KC_DIABLO_CLEAR, + KC_OVERWATCH, + KC_SALT, + KC_MORESALT, + KC_SALTHARD, + KC_GOODGAME, + KC_SYMM, + KC_DOOMFIST, + KC_JUSTGAME, + KC_GLHF, + KC_TORB +}; + +#ifdef TAP_DANCE_ENABLE +enum { + TD_DIABLO_1 = 0, + TD_DIABLO_2, + TD_DIABLO_3, + TD_DIABLO_4 +}; + + +// Cycle through the times for the macro, starting at 0, for disabled. +// Max of six values, so don't exceed +void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } + else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } +} + + +// Would rather have one function for all of this, but no idea how to do that... +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 0); +} + +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 1); +} + +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 2); +} + +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { + diablo_tapdance_master(state, user_data, 3); +} + + + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // tap once to disable, and more to enable timed micros + [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), + +}; +#endif + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_NUMLOCK] = KEYMAP( /* Base */ + TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\ + KC_P7, KC_P8, KC_P9, KC_PAST, \ + KC_P4, KC_P5, KC_P6, KC_PMNS, \ + KC_P1, KC_P2, KC_P3, KC_PPLS, \ + LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \ +), +[_NAV] = KEYMAP( /* Base */ + _______, _______, _______, _______,\ + KC_HOME, KC_UP, KC_PGUP, _______, \ + KC_LEFT, XXXXXXX, KC_RIGHT, _______, \ + KC_END, KC_DOWN, KC_PGDN, _______, \ + KC_INS, KC_DEL, _______, _______ \ +), +#ifdef TAP_DANCE_ENABLE +[_DIABLO] = KEYMAP( /* Base */ + KC_ESC, _______, _______, _______,\ + KC_S, KC_F, KC_I, KC_M, \ + KC_1, KC_2, KC_3, KC_4, \ + TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \ + _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ +), +#else +[_DIABLO] = KEYMAP( /* Base */ + KC_ESC, _______, _______, _______,\ + KC_S, KC_F, KC_I, KC_M, \ + KC_1, KC_2, KC_3, KC_4, \ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \ +), + +#endif + +[_MACROS] = KEYMAP( /* Base */ + KC_OVERWATCH, _______, _______, XXXXXXX,\ + XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ + XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \ + KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \ + KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \ +), +[_MEDIA] = KEYMAP( /* Base */ + _______, KC_MUTE, KC_VOLD, KC_VOLU,\ + _______, _______, RGB_HUI, RGB_HUD, \ + KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \ + RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \ + _______, _______, RGB_SAD, RGB_VAD \ +), + +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch (id) { + case 0: + if (record->event.pressed) { + // Output Keyboard Firmware info + SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP ); + return false; + } + } + return MACRO_NONE; +}; +void numlock_led_on(void) { + PORTF |= (1<<7); +} + +void numlock_led_off(void) { + PORTF &= ~(1<<7); +} + + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + uint16_t kc; + if (is_overwatch) { + kc = KC_BSPC; + } else { + kc = KC_ENTER; + } + switch (keycode) { +#ifdef TAP_DANCE_ENABLE + case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them + if (record->event.pressed) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + diablo_key_time[dtime] = diablo_times[0]; + } + } + return false; + break; +#endif + case KC_OVERWATCH: // reset all Diable timers, disabling them + if (record->event.pressed) { + is_overwatch = !is_overwatch; + has_layer_changed = true; + } + return false; + break; + case KC_SALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Salt, salt, salt..."); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_MORESALT: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Please sir, can I have some more salt?!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_SALTHARD: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GOODGAME: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good game, everyone!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_GLHF: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Good luck, have fun!!!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_SYMM: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Left click to win!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_DOOMFIST: + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_JUSTGAME: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + case KC_TORB: + + if (!record->event.pressed) { + register_code(kc); + unregister_code(kc); + _delay_ms(50); + SEND_STRING("That was positively riveting!"); + register_code(KC_ENTER); + unregister_code(KC_ENTER); + } + return false; + break; + + } + return true; +} +#ifdef TAP_DANCE_ENABLE + +// Sends the key press to system, but only if on the Diablo layer +void send_diablo_keystroke(uint8_t diablo_key) { + if (current_layer == _DIABLO) { + switch (diablo_key) { + case 0: + SEND_STRING("1"); + break; + case 1: + SEND_STRING("2"); + break; + case 2: + SEND_STRING("3"); + break; + case 3: + SEND_STRING("4"); + break; + } + } +} + +// Checks each of the 4 timers/keys to see if enough time has elapsed +// Runs the "send string" command if enough time has passed, and resets the timer. +void run_diablo_macro_check(void) { + uint8_t dtime; + + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); + } + } + +} +#endif +void matrix_init_user(void) { + has_layer_changed = true; + // set Numlock LED to output and low + DDRF |= (1<<7); + PORTF &= ~(1<<7); +} + +void matrix_scan_user(void) { + uint8_t layer = biton32(layer_state); +#ifdef RGBLIGHT_ENABLE + + numlock_led_off(); + // Check layer, and apply color if its changed since last check + switch (layer) { + case _NAV: + if (has_layer_changed) { + rgblight_sethsv(240, 255, 255); + rgblight_mode(1); + } + break; + case _MACROS: + if (has_layer_changed) { + rgblight_sethsv(30, 255, 255); + if (is_overwatch) { + rgblight_mode(17); + } else { + rgblight_mode(18); + } + } + if (is_overwatch) { + numlock_led_on(); + } + break; + case _DIABLO: + if (has_layer_changed) { + rgblight_sethsv(0, 255, 255); + rgblight_mode(5); + } + break; + case _MEDIA: + if (has_layer_changed) { + rgblight_sethsv(120, 255, 255); + rgblight_mode(22); + } + break; + default: + if (has_layer_changed) { + rgblight_sethsv(195, 255, 255); + rgblight_mode(1); + } + break; + } + + #endif + // Update layer status at the end, so this sets the default color + // rather than relying on the init, which was unreliably... + // Probably due to a timing issue, but this requires no additional code + if (current_layer == layer) { + has_layer_changed = false; + } + else { + has_layer_changed = true; + current_layer = layer; + } + // Run Diablo 3 macro checking code. +#ifdef TAP_DANCE_ENABLE + run_diablo_macro_check(); +#endif +} + + +void led_set_user(uint8_t usb_led) { + +} |