diff options
author | Nick Brassel <nick@tzarc.org> | 2021-08-23 19:37:16 +1000 |
---|---|---|
committer | Nick Brassel <nick@tzarc.org> | 2021-08-23 19:37:16 +1000 |
commit | d8778eba922f3415acb40dd178dd821b05bdb654 (patch) | |
tree | eb7a6a857607313aee1c57f5d696b56d200c352b /keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h | |
parent | 71df135254709c183b980b89554216ec86d02eab (diff) |
Fixup line endings.
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h b/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h index cb48dfe8ed..2566fc6f9c 100644 --- a/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h +++ b/keyboards/gmmk/pro/ansi/keymaps/stickandgum/config.h @@ -1,75 +1,75 @@ -/* Copyright 2021 stickandgum
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-// I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like.
-// #define FORCE_NKRO
-
-// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best.
-#ifdef RGB_MATRIX_ENABLE
-
-// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
-
-// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state
- #define RGB_DISABLE_WHEN_USB_SUSPENDED
-
- #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain
- #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes
-
-// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft
- // #define DISABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color.
- // #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard.
- // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow!
- #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho).
- // #define DISABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!)
- // #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white)
- // #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black)
- #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL)
- #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above
- #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above
- // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black)
- #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow
- // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right
- #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
- #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center.
- #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points.
- #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
- // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes.
- #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
- #define DISABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards
- #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above.
- #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-)
- #define DISABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better.
- // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above.
- #define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back
- #define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left
- #define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right
- // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys!
- // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix!
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue
- // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise)
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo.
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade.
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys)
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades
- #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades
- #define DISABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black.
- #define DISABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black.
- #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead).
- #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead).
-#endif
+/* Copyright 2021 stickandgum + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +// I like NKRO.. but let's not force it. @drashna pointed out some older hardware has issues - Toggle it via keycode if you like. +// #define FORCE_NKRO + +// At the time of this, there are 41 effects! That may be a bit too many to cycle through - keeping what I believe is the best. +#ifdef RGB_MATRIX_ENABLE + +// #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR + +// Below added per: https://beta.docs.qmk.fm/using-qmk/hardware-features/lighting/feature_rgb_matrix#suspended-state-id-suspended-state + #define RGB_DISABLE_WHEN_USB_SUSPENDED + + #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain + #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes + +// Soon we need to ENABLE modes by DEFAULT soon as per: https://github.com/qmk/qmk_firmware/pull/13758 Thanks @noroadsleft + // #define DISABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. + // #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. + // #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! + #define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). + // #define DISABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) + // #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) + // #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) + #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) + #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above + #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above + // #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) + #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow + // #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right + #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom + #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. + #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. + #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right + // #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. + #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard + #define DISABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards + #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. + #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) + #define DISABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. + // #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. + #define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back + #define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left + #define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right + // #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! + // #define DISABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue + // #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades + #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades + #define DISABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. + #define DISABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. + #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). + #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). +#endif |