diff options
author | Tomas Guinan <toma@spoonybard.ca> | 2021-08-17 19:43:27 -0300 |
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committer | GitHub <noreply@github.com> | 2021-08-18 08:43:27 +1000 |
commit | 999391f3ae6bab3fe1784d0f53bffd0320a9e076 (patch) | |
tree | 2def51e18667ea831084519e20e20f51e11d4abb /keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h | |
parent | 1bb7af4d446174b7181c9bb22dbd14c93642ea10 (diff) |
Created "paddlegame" keymap (#13629)
* Added gmmk pro paddlegame keymap
* Replaced config.h with my own
* Adjust code to better fit style guide
* Update readme to include layout
* Fixed keymap, was missing a few keys
* Replaced all instances of _isWinKeyDisabled with keymap_config.no_gui
* Update keyboards/gmmk/pro/ansi/keymaps/paddlegame/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Tomas Guinan <bngrybt@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h')
-rw-r--r-- | keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h | 181 |
1 files changed, 181 insertions, 0 deletions
diff --git a/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h new file mode 100644 index 0000000000..06d34ba6cb --- /dev/null +++ b/keyboards/gmmk/pro/ansi/keymaps/paddlegame/rgb_matrix_map.h @@ -0,0 +1,181 @@ +/* Copyright 2021 Tomas Guinan + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + + +#ifdef RGB_MATRIX_ENABLE + + bool fn_active = false; + bool caps_active = false; + bool caps_flash_on = false; + + static uint16_t caps_flasher = 0; + RGB rgb_value; + + // RGB LED locations + enum led_location_map { + LED_ESC, // 0, ESC, k13 + LED_GRV, // 1, ~, k16 + LEB_TAB, // 2, Tab, k11 + LED_CAPS, // 3, Caps, k21 + LED_LSFT, // 4, Sh_L, k00 + LED_LCTL, // 5, Ct_L, k06 + LED_F1, // 6, F1, k26 + LED_1, // 7, 1, k17 + LED_Q, // 8, Q, k10 + LED_A, // 9, A, k12 + LED_Z, // 10, Z, k14 + LED_LWIN, // 11, Win_L, k90 + LED_F2, // 12, F2, k36 + LED_2, // 13, 2, k27 + LED_W, // 14, W, k20 + LED_S, // 15, S, k22 + LED_X, // 16, X, k24 + LED_LALT, // 17, Alt_L, k93 + LED_F3, // 18, F3, k31 + LED_3, // 19, 3, k37 + LED_E, // 20, E, k30 + LED_D, // 21, D, k32 + LED_C, // 22, C, k34 + LED_F4, // 23, F4, k33 + LED_4, // 24, 4, k47 + LED_R, // 25, R, k40 + LED_F, // 26, F, k42 + LED_V, // 27, V, k44 + LED_F5, // 28, F5, k07 + LED_5, // 29, 5, k46 + LED_T, // 30, T, k41 + LED_G, // 31, G, k43 + LED_B, // 32, B, k45 + LED_SPC, // 33, SPACE, k94 + LED_F6, // 34, F6, k63 + LED_6, // 35, 6, k56 + LED_Y, // 36, Y, k51 + LED_H, // 37, H, k53 + LED_N, // 38, N, k55 + LED_F7, // 39, F7, k71 + LED_7, // 40, 7, k57 + LED_U, // 41, U, k50 + LED_J, // 42, J, k52 + LED_M, // 43, M, k54 + LED_F8, // 44, F8, k76 + LED_8, // 45, 8, k67 + LED_I, // 46, I, k60 + LED_K, // 47, K, k62 + LED_COMM, // 48, ,, k64 + LED_RALT, // 49, Alt_R, k95 + LED_F9, // 50, F9, ka6 + LED_9, // 51, 9, k77 + LED_O, // 52, O, k70 + LED_L, // 53, L, k72 + LED_DOT, // 54, ., k74 + LED_FN, // 55, FN, k92 + LED_F10, // 56, F10, ka7 + LED_0, // 57, 0, k87 + LED_P, // 58, P, k80 + LED_SCLN, // 59, ;, k82 + LED_SLSH, // 60, ?, k85 + LED_F11, // 61, F11, ka3 + LED_MINS, // 62, -, k86 + LED_LBRC, // 63, [, k81 + LED_QUOT, // 64, ", k83 + LED_RCTL, // 65, Ct_R, k04 + LED_F12, // 66, F12, ka5 + LED_L1, // 67, LED, l01 + LED_R1, // 68, LED, l11 + LED_DEL, // 69, Del, k97 + LED_L2, // 70, LED, l02 + LED_R2, // 71, LED, l12 + LED_HOME, // 72, Home, k65 + LED_L3, // 73, LED, l03 + LED_R3, // 74, LED, l13 + LED_PGUP, // 75, PgUp, k15 + LED_L4, // 76, LED, l04 + LED_R4, // 77, LED, l14 + LED_EQL, // 78, =, k66 + LED_RIGHT, // 79, Right, k05 + LED_L5, // 80, LED, l05 + LED_R5, // 81, LED, l15 + LED_END, // 82, End, k75 + LED_L6, // 83, LED, l06 + LED_R6, // 84, LED, l16 + LED_BSPC, // 85, BSpc, ka1 + LED_PGDN, // 86, PgDn, k25 + LED_L7, // 87, LED, l07 + LED_R7, // 88, LED, l17 + LED_RBRC, // 89, ], k61 + LED_RSFT, // 90, Sh_R, k91 + LED_L8, // 91, LED, l08 + LED_R8, // 92, LED, l18 + LED_BSLS, // 93, \, ka2 + LED_UP, // 94, Up, k35 + LED_LEFT, // 95, Left, k03 + LED_ENT, // 96, Enter, ka4 + LED_DOWN // 97, Down, k73 + }; + + const uint8_t LED_RGB[] = { + LED_MINS, LED_EQL, + LED_LBRC, LED_RBRC, + LED_SCLN, LED_QUOT, + LED_HOME, LED_PGUP, LED_PGDN, LED_END, + LED_UP, LED_DOWN, LED_LEFT, LED_RIGHT + }; + + const uint8_t LED_GREEN[] = { + LED_F1, LED_F2, LED_F3, LED_F4, + LED_F5, LED_F6, LED_F7, LED_F8 + }; + + const uint8_t LED_WHITE[] = { + LED_F9, LED_F10, LED_F11, LED_DEL + }; + + const uint8_t LED_SIDE_LEFT[] = { LED_L1, LED_L2, LED_L3, LED_L4, LED_L5, LED_L6, LED_L7, LED_L8}; + + const uint8_t LED_SIDE_RIGHT[] = { LED_R1, LED_R2, LED_R3, LED_R4, LED_R5, LED_R6, LED_R7, LED_R8}; + + // Breakout LED rules + + const uint8_t GAME_LIVES[] = { LED_HOME, LED_PGUP, LED_PGDN, LED_END }; + const uint8_t GAME_PADDLE[] = { + LED_Z, LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT, LED_SLSH + }; + const uint8_t GAME_SMILE1[] = { + LED_A, LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN, LED_QUOT + }; + const uint8_t GAME_SMILE2[] = { + LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL + }; + const uint8_t GAME_R4[] = { + LED_X, LED_C, LED_V, LED_B, LED_N, LED_M, LED_COMM, LED_DOT + }; + const uint8_t GAME_R3[] = { + LED_S, LED_D, LED_F, LED_G, LED_H, LED_J, LED_K, LED_L, LED_SCLN + }; + const uint8_t GAME_R2[] = { + LED_W, LED_E, LED_R, LED_T, LED_Y, LED_U, LED_I, LED_O, LED_P, LED_LBRC + }; + const uint8_t GAME_R1[] = { + LED_2, LED_3, LED_4, LED_5, LED_6, LED_7, LED_8, LED_9, LED_0, LED_MINS, LED_EQL + }; + const uint8_t GAME_R0[] = { + LED_F1, LED_F2, LED_F3, LED_F4, LED_F5, LED_F6, LED_F7, LED_F8, LED_F9, LED_F10, LED_F11, LED_F12 + }; + + const uint8_t LED_GAME_OVER[] = { LED_5, LED_8, LED_F, LED_G, LED_H, LED_J, LED_C, LED_M }; + + +#endif
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