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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-02-12 11:54:48 +0800
committerGitHub <noreply@github.com>2022-02-11 19:54:48 -0800
commit17c0ca6fa4f7b6f65b4442c2f5bc32fee914b376 (patch)
treeaecec74184b82d75dd19e4566cf04a3423c6e3c6 /keyboards/georgi/keymaps/colemak-dh
parent52d6f07a829baf38e16b61f1804bf5dd555ab45d (diff)
[Keyboard] move g heavy industry boards into /gboards (#16040)
Co-authored-by: zvecr <git@zvecr.com>
Diffstat (limited to 'keyboards/georgi/keymaps/colemak-dh')
-rw-r--r--keyboards/georgi/keymaps/colemak-dh/keymap.c306
-rw-r--r--keyboards/georgi/keymaps/colemak-dh/readme.md11
-rw-r--r--keyboards/georgi/keymaps/colemak-dh/rules.mk45
3 files changed, 0 insertions, 362 deletions
diff --git a/keyboards/georgi/keymaps/colemak-dh/keymap.c b/keyboards/georgi/keymaps/colemak-dh/keymap.c
deleted file mode 100644
index 29b35f6abd..0000000000
--- a/keyboards/georgi/keymaps/colemak-dh/keymap.c
+++ /dev/null
@@ -1,306 +0,0 @@
-/*
- * Good on you for modifying your layout, this is the most nonQMK layout you will come across
- * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
- *
- * Don't modify the steno layer directly, instead add chords using the keycodes and macros
- * from sten.h to the layout you want to modify.
- *
- * Observe the comment above processQWERTY!
- *
- * http://docs.gboards.ca
- */
-
-#include QMK_KEYBOARD_H
-#include "sten.h"
-#include "keymap_steno.h"
-#define IGNORE_MOD_TAP_INTERRUPT
-
-// Steno Layers
-#define FUNCT ( LSD | LK | LP | LH )
-#define MEDIA ( LSD | LK | LW | LR )
-#define MOVE ( LSD | LK )
-#define NUM ( PWR )
-#define SYM ( RZ )
-
-// Keys and chords that, once they appear, are added to every subsequent partial chord
-// until the whole thing is sent.
-uint32_t stenoLayers[] = {NUM, SYM, MOVE, MEDIA, FUNCT};
-
-// QMK Layers
-#define STENO_LAYER 0
-#define GAMING 1
-#define GAMING_2 2
-
-/* Keyboard Layout
- * ,---------------------------------. ,------------------------------.
- * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
- * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
- * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
- * `---------------------------------' `------------------------------'
- * ,---------------, .---------------.
- * | LNO | LA | LO | | RE | RU | RNO |
- * `---------------' `---------------'
- */
-
-// Note: You can only use basic keycodes here!
-//
-// P() is just a wrapper to make your life easier.
-// PC() applies the mapping to all of the StenoLayers. For overloading, define these last.
-//
-// FN is unavailable. That is reserved for system use.
-// Chords containing PWR are always available, even in steno mode.
-//
-// http://docs.gboards.ca
-uint32_t processQwerty(bool lookup) {
- // Special keys
- P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
- P( LFT | LK | LP | LW, REPEAT());
-
- // Mouse Keys
- /* P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); */
- /* P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); */
-
-
-/* Function layer
- * ,-----------------------------------, ,-----------------------------------,
- * | | | | NCTFUNCTF | | | | F1 | F2 | F3 | F4 | |
- * | + + + + + | | + F5 + F6 + F7 + F8 + |
- * | | FUNCTFUNC | | | | | | F9 | F10 | F11 | F12 | |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( FUNCT | RF, SEND(KC_F1));
- P( FUNCT | RP, SEND(KC_F2));
- P( FUNCT | RL, SEND(KC_F3));
- P( FUNCT | RT, SEND(KC_F4));
-
- P( FUNCT | RF | RR, SEND(KC_F5));
- P( FUNCT | RP | RB, SEND(KC_F6));
- P( FUNCT | RL | RG, SEND(KC_F7));
- P( FUNCT | RT | RS, SEND(KC_F8));
-
- P( FUNCT | RR, SEND(KC_F9));
- P( FUNCT | RG, SEND(KC_F10));
- P( FUNCT | RB, SEND(KC_F11));
- P( FUNCT | RS, SEND(KC_F12));
-
-
-/* Movement layer
- * ,-----------------------------------, ,-----------------------------------,
- * | | | | | | | | | <- | ↓ | ↑ | -> | |
- * | + + + + + | | + + + + + |
- * | | MOVEMOVEM | | | | | | Hm | PgD | PgU | End | |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( MOVE | RF, SEND(KC_LEFT));
- P( MOVE | RP, SEND(KC_DOWN));
- P( MOVE | RL, SEND(KC_UP));
- P( MOVE | RT, SEND(KC_RIGHT));
-
- P( MOVE | RR, SEND(KC_HOME));
- P( MOVE | RB, SEND(KC_PGDN));
- P( MOVE | RG, SEND(KC_PGUP));
- P( MOVE | RS, SEND(KC_END));
-
-
-/* Media Layer
- * ,-----------------------------------, ,-----------------------------------,
- * | | | | | | | | |Prev |Play | PLY |Next | VolU|
- * | + + + + + | | + + + + + |
- * | | MEDIAMEDIAMEDIAMEDIAM | | | | | | |Mute | VolD|
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( MEDIA | RF, SEND(KC_MPRV));
- P( MEDIA | RP, SEND(KC_MPLY));
- P( MEDIA | RL, SEND(KC_MPLY));
- P( MEDIA | RT, SEND(KC_MNXT));
- P( MEDIA | RD, SEND(KC_VOLU));
-
- P( MEDIA | RS, SEND(KC_MUTE));
- P( MEDIA | RZ, SEND(KC_VOLD));
-
-
-/* Numbers
- * ,-----------------------------------, ,-----------------------------------,
- * | | | a | b | c | | | : | 1 | 2 | 3 | . | |
- * | + + d + e + f + | | 0 + 4 + 5 + 6 + - + |
- * | NUM | | | | | | | | 7 | 8 | 9 | 0 | |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- P( NUM | LFT, SEND(KC_A));
- P( NUM | LP, SEND(KC_B));
- P( NUM | LH, SEND(KC_C));
- P( NUM | LK, SEND(KC_D));
- P( NUM | LW, SEND(KC_E));
- P( NUM | LR, SEND(KC_F));
-
- // Right hand
- P( NUM | ST3, SEND_STRING(":"));
- P( NUM | RF, SEND(KC_1));
- P( NUM | RP, SEND(KC_2));
- P( NUM | RL, SEND(KC_3));
- P( NUM | RT, SEND(KC_DOT));
-
- P( NUM | ST3 | ST4, SEND(KC_0));
- P( NUM | RF | RR, SEND(KC_4));
- P( NUM | RP | RB, SEND(KC_5));
- P( NUM | RG | RL, SEND(KC_6));
- P( NUM | RT | RS, SEND(KC_MINUS));
-
- P( NUM | RR, SEND(KC_7));
- P( NUM | RB, SEND(KC_8));
- P( NUM | RG, SEND(KC_9));
- P( NUM | RS, SEND(KC_0));
-
-
-/* Symbols
- * ,-----------------------------------, ,-----------------------------------,
- * | | ` | [ | { | ( | < | | > | ) | } | ] | ? | |
- * | + ~ + - + ' + : + _ | | \ + = + " + + + ? + |
- * | | ! | @ | # | $ | % | | | | ^ | & | * | ? | SYM |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
-*/
- // Left hand
- P( SYM | LSU, SEND(KC_GRV));
- P( SYM | LFT, SEND(KC_LBRC));
- P( SYM | LP, SEND_STRING("{"));
- P( SYM | LH, SEND_STRING("("));
- P( SYM | ST1, SEND_STRING("<"));
-
- P( SYM | LSU | LSD, SEND_STRING("~"));
- P( SYM | LFT | LK, SEND(KC_MINS));
- P( SYM | LP | LW, SEND(KC_QUOTE));
- P( SYM | LH | LR, SEND_STRING(":"));
- P( SYM | ST1 | ST2, SEND_STRING("_"));
-
- P( SYM | LSD, SEND_STRING("!"));
- P( SYM | LK, SEND_STRING("@"));
- P( SYM | LW, SEND_STRING("#"));
- P( SYM | LR, SEND_STRING("$"));
- P( SYM | ST2, SEND_STRING("%"));
-
- // Right hand
- P( SYM | ST3, SEND_STRING(">"));
- P( SYM | RF, SEND_STRING(")"));
- P( SYM | RP, SEND_STRING("}"));
- P( SYM | RL, SEND_STRING("]"));
- P( SYM | RT, SEND_STRING("?"));
-
- P( SYM | ST3 | ST4, SEND(KC_BSLASH));
- P( SYM | RF | RR, SEND(KC_EQUAL));
- P( SYM | RP | RB, SEND_STRING("\""));
- P( SYM | RG | RL, SEND_STRING("+"));
- P( SYM | RT | RS, SEND_STRING("?"));
-
- P( SYM | ST4, SEND_STRING("|"));
- P( SYM | RR, SEND_STRING("^"));
- P( SYM | RB, SEND_STRING("&"));
- P( SYM | RG, SEND_STRING("*"));
- P( SYM | RS, SEND_STRING("?"));
-
-
-/* Letters
- * ,-----------------------------------, ,-----------------------------------,
- * | | Q | W | F | P | B | | J | L | U | Y | ; | ctl |
- * +-----+- A -+- R -+- S -+- T -+- G -| |- M -+- N -+- E -+- I -+- O -+-----|
- * | bsp | Z | X | C | D | V | | K | H | , | . | / | del |
- * `-----+-----+-----+-----+-----+-----' `-----+-----+-----+-----+-----+-----'
- * ,---------------, .---------------.
- * | alt | ent|shfr| | spc| gui| alt |
- * `---------------' `---------------'
-*/
- // Left hand
- P( LSU, SEND(KC_Q));
- P( LFT, SEND(KC_W));
- P( LP, SEND(KC_F));
- P( LH, SEND(KC_P));
- P( ST1, SEND(KC_B));
-
- P( LSU | LSD, SEND(KC_A));
- P( LFT | LK, SEND(KC_R));
- P( LP | LW, SEND(KC_S));
- P( LH | LR, SEND(KC_T));
- P( ST1 | ST2, SEND(KC_G));
-
- P( LSD, SEND(KC_Z));
- P( LK, SEND(KC_X));
- P( LW, SEND(KC_C));
- P( LR, SEND(KC_D));
- P( ST2, SEND(KC_V));
-
- // Right hand
- P( ST3, SEND(KC_J));
- P( RF, SEND(KC_L));
- P( RP, SEND(KC_U));
- P( RL, SEND(KC_Y));
- P( RT, SEND(KC_SCLN));
-
- P( ST3 | ST4, SEND(KC_M));
- P( RF | RR, SEND(KC_N));
- P( RP | RB, SEND(KC_E));
- P( RG | RL, SEND(KC_I));
- P( RT | RS, SEND(KC_O));
-
- P( ST4, SEND(KC_K));
- P( RR, SEND(KC_H));
- P( RB, SEND(KC_COMM));
- P( RG, SEND(KC_DOT));
- P( RS, SEND(KC_SLSH));
-
- // Thumb Chords and modifiers
- //
- PC( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
- PC( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
-
- // overrides
- P( PWR | LO, SEND(KC_LSFT); SEND(KC_BSPC));
- P( PWR | RD, SEND(KC_LCTL); SEND(KC_BSPC));
- P( RZ | RD, SEND(KC_LCTL); SEND(KC_DEL));
-
- PC( LNO | LA | LO, SEND(KC_LSFT); SEND(KC_ESC));
- PC( LA | LO, SEND(KC_ESC));
- PC( LNO, SEND(KC_LALT));
- PC( LA, SEND(KC_ENT));
- PC( LO, SEND(KC_LSFT));
-
- PC( RNO, SEND(KC_RALT));
- PC( RE | RU, SEND(KC_TAB));
- PC( RE, SEND(KC_SPC));
- PC( RU, SEND(KC_LGUI));
-
- PC( PWR, SEND(KC_BSPC));
- PC( RD, SEND(KC_LCTL));
- P( RZ, SEND(KC_DEL));
-
- return 0;
-}
-
-// "Layers"
-// Steno layer should be first in your map.
-// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
-// If you need more space for chords, remove the two gaming layers.
-// Note: If using NO_ACTION_TAPPING, LT will not work!
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- // Main layer, everything goes through here
- [STENO_LAYER] = LAYOUT_georgi(
- STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
- STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
- STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
- ),
- // Gaming layer with Numpad, Very limited
- [GAMING] = LAYOUT_georgi(
- KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
- KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
- ),
-
- [GAMING_2] = LAYOUT_georgi(
- KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
- KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
- )
-};
-
-// Don't fuck with this, thanks.
-size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
-size_t stenoLayerCount = sizeof(stenoLayers)/sizeof(stenoLayers[0]);
diff --git a/keyboards/georgi/keymaps/colemak-dh/readme.md b/keyboards/georgi/keymaps/colemak-dh/readme.md
deleted file mode 100644
index f9da34b024..0000000000
--- a/keyboards/georgi/keymaps/colemak-dh/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-# Georgi QWERTY/Steno firmware
-
-This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
-It is both a ergonomic and programmer friendly keymap.
-
-Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
-
-## Space issues
-If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
-you about 4k for entries!
-Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/colemak-dh/rules.mk b/keyboards/georgi/keymaps/colemak-dh/rules.mk
deleted file mode 100644
index 07394aef48..0000000000
--- a/keyboards/georgi/keymaps/colemak-dh/rules.mk
+++ /dev/null
@@ -1,45 +0,0 @@
-#----------------------------------------------------------------------------
-# make georgi:claymager:dfu
-# Make sure you have dfu-programmer installed!
-#----------------------------------------------------------------------------
-
-NO_REPEAT = yes
-VERBOSE = yes
-KEYBOARD_SHARED_EP = yes
-CUSTOM_MATRIX = yes
-STENO_LAYERS = yes
-
-#Firmware reduction options
-MOUSEKEY_ENABLE = yes # 1500 bytes
-NO_TAPPING = no # 2000 bytes
-NO_PRINT = yes
-
-#Debug options
-CONSOLE_ENABLE = no
-DEBUG_MATRIX_SCAN_RATE = no
-DEBUG_MATRIX = no
-ONLY_QWERTY = no
-
-# A bunch of stuff that you shouldn't touch unless you
-# know what you're doing.
-#
-# No touchy, capiche?
-SRC += matrix.c i2c_master.c
-ifeq ($(strip $(DEBUG_MATRIX)), yes)
- OPT_DEFS += -DDEBUG_MATRIX
-endif
-ifeq ($(strip $(NO_REPEAT)), yes)
- OPT_DEFS += -DNO_REPEAT
-endif
-ifeq ($(strip $(NO_PRINT)), yes)
- OPT_DEFS += -DNO_PRINT -DNO_DEBUG
-endif
-ifeq ($(strip $(ONLY_QWERTY)), yes)
- OPT_DEFS += -DONLYQWERTY
-endif
-ifeq ($(strip $(NO_TAPPING)), yes)
- OPT_DEFS += -DNO_ACTION_TAPPING
-endif
-ifeq ($(strip $(STENO_LAYERS)), yes)
- OPT_DEFS += -DSTENOLAYERS
-endif