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authorLucas Moreira <hello@lucasmoreira.dev>2019-12-18 03:37:56 -0500
committerDrashna Jaelre <drashna@live.com>2019-12-18 00:37:56 -0800
commit3415dcef6fbd7e3ed96159747e2b428780642b3a (patch)
treeb2463c967b57c15e5517a56df17bbee3d2bfb6fe /keyboards/crkbd/keymaps/kidbrazil/keymap.c
parent7048b9403472464e3b2c9eea4ffbaf5be9538785 (diff)
[Keymap] CRKBD Custom Keymap - KidBrazil (#7630)
* Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions
Diffstat (limited to 'keyboards/crkbd/keymaps/kidbrazil/keymap.c')
-rw-r--r--keyboards/crkbd/keymaps/kidbrazil/keymap.c214
1 files changed, 214 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/kidbrazil/keymap.c b/keyboards/crkbd/keymaps/kidbrazil/keymap.c
new file mode 100644
index 0000000000..1086cce3ac
--- /dev/null
+++ b/keyboards/crkbd/keymaps/kidbrazil/keymap.c
@@ -0,0 +1,214 @@
+#include QMK_KEYBOARD_H
+
+// [Init Variables] ----------------------------------------------------------//
+extern uint8_t is_master;
+// Oled timer similar to Drashna's
+static uint32_t oled_timer = 0;
+// Boolean to store
+bool eeprom_oled_enabled = false;
+
+// [CRKBD layers Init] -------------------------------------------------------//
+enum crkbd_layers {
+ _QWERTY,
+ _NUM,
+ _SYM,
+ _GAME,
+ _WEAPON
+};
+
+// [Keymaps] -----------------------------------------------------------------//
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
+ ),
+
+ [_NUM] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
+ LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
+ KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
+ LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
+ ),
+
+ [_SYM] = LAYOUT(
+ KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
+ LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
+ KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
+ LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
+ ),
+
+ [_GAME] = LAYOUT(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
+ KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
+ KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO
+ ),
+
+ [_WEAPON] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
+
+//int RGB_current_mode;
+
+// [Process User Input] ------------------------------------------------------//
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ // Use process_record_keymap to reset timer on keypress
+ if (record->event.pressed) {
+ #ifdef OLED_DRIVER_ENABLE
+ oled_timer = timer_read32();
+ #endif
+ // Restore LEDs if they are enabled in eeprom
+ rgb_matrix_enable_noeeprom();
+ }
+ return true;
+}
+
+// [OLED Configuration] ------------------------------------------------------//
+#ifdef OLED_DRIVER_ENABLE
+
+// Init Oled and Rotate....
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+ if (!has_usb())
+ return OLED_ROTATION_180; // flips the display 180 to see it from my side
+ return rotation;
+}
+
+// Read logo from font file
+const char *read_logo(void);
+
+// {OLED helpers} -----------------------------------------------//
+
+// Render Blank Space
+void render_space(void) {
+ oled_write_ln_P(PSTR(" "), false);
+}
+
+// Render separator lines for oled display
+void render_separator(void) {
+ switch (get_highest_layer(layer_state)){
+ case _GAME:
+ case _WEAPON:
+ oled_write_ln_P(PSTR("===================="), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
+ }
+}
+
+// Render current layer state
+void render_layer_state(void){
+ // If you want to change the display of OLED, you need to change here
+ switch (get_highest_layer(layer_state)){
+ case _QWERTY:
+ oled_write_ln_P(PSTR("| MODE | QWRTY ]"), false);
+ break;
+ case _NUM:
+ oled_write_ln_P(PSTR("| MODE | NUMBERS ]"), false);
+ break;
+ case _SYM:
+ oled_write_ln_P(PSTR("| MODE | SYMBOLS ]"), false);
+ break;
+ case _GAME:
+ oled_write_ln_P(PSTR("| G A M E ]"), false);
+ break;
+ case _WEAPON:
+ oled_write_ln_P(PSTR("| W E A P O N ]"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("| MODE | UNDEF ]"), false);
+ }
+}
+
+// Render USB State
+void render_usb_state(void) {
+ switch (USB_DeviceState) {
+ case DEVICE_STATE_Unattached:
+ oled_write_ln_P(PSTR("| USB | FREE ]"), false);
+ break;
+ case DEVICE_STATE_Suspended:
+ oled_write_ln_P(PSTR("| USB | SLEEP ]"), false);
+ break;
+ case DEVICE_STATE_Configured:
+ oled_write_ln_P(PSTR("| USB | READY ]"), false);
+ break;
+ case DEVICE_STATE_Powered:
+ oled_write_ln_P(PSTR("| USB | PWRD ]"), false);
+ break;
+ case DEVICE_STATE_Default:
+ oled_write_ln_P(PSTR("| USB | DFLT ]"), false);
+ break;
+ case DEVICE_STATE_Addressed:
+ oled_write_ln_P(PSTR("| USB | ADDRS ]"), false);
+ break;
+ default:
+ oled_write_ln_P(PSTR("| USB | INVALID ]"), false);
+ }
+}
+
+// Render Logo
+void render_logo(void) {
+ oled_write(read_logo(), false);
+}
+
+// Master OLED Screen (Left Hand )
+void render_master_oled(void) {
+ // Switch display based on Layer
+ switch (get_highest_layer(layer_state)){
+ case _GAME:
+ render_separator();
+ render_layer_state();
+ render_separator();
+ render_separator();
+ break;
+ case _WEAPON:
+ render_separator();
+ render_separator();
+ render_layer_state();
+ render_separator();
+ break;
+ default:
+ render_separator();
+ render_layer_state();
+ render_separator();
+ render_usb_state();
+ }
+}
+
+// lave OLED scren (Right Hand)
+void render_slave_oled(void) {
+ render_logo();
+}
+
+// {OLED Task} -----------------------------------------------//
+void oled_task_user(void) {
+ // Drashna style timeout for LED and OLED Roughly 8mins
+ if (timer_elapsed32(oled_timer) > 480000) {
+ oled_off();
+ rgb_matrix_disable_noeeprom();
+ return;
+ }
+ else {
+ oled_on();
+ }
+ // Show logo when USB dormant
+ switch (USB_DeviceState) {
+ case DEVICE_STATE_Unattached:
+ case DEVICE_STATE_Powered:
+ case DEVICE_STATE_Suspended:
+ render_logo();
+ break;
+ default:
+ if (is_master) {
+ render_master_oled();
+ } else {
+ render_slave_oled();
+ }
+ }
+}
+#endif