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authorzvecr <git@zvecr.com>2019-04-24 19:13:07 +0100
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-04-24 11:13:07 -0700
commite6f4173aecaedabe3b2550340321520f45227c7f (patch)
tree52052dc83dc586825f1537424efc42e9cff9f24d /keyboards/cospad/keymaps/default/keymap.c
parenteda924d7dc71bd5bc229cc64dcd89a8703ed8582 (diff)
Refactor cospad to current standards and enable support for backlight keycodes (#5582)
Diffstat (limited to 'keyboards/cospad/keymaps/default/keymap.c')
-rw-r--r--keyboards/cospad/keymaps/default/keymap.c120
1 files changed, 50 insertions, 70 deletions
diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c
index 345e969962..adcca112d2 100644
--- a/keyboards/cospad/keymaps/default/keymap.c
+++ b/keyboards/cospad/keymaps/default/keymap.c
@@ -1,80 +1,60 @@
#include QMK_KEYBOARD_H
-#include "led.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _BL 0
-#define _FL 1
+enum layers {
+ _BL = 0,
+ _FL
+};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap _BL: (Base Layer) Default Layer
- * ,-------------------.
- * |Esc |TAB | FN | BS |
- * |----|----|----|----|
- * | NL | / | * | - |
- * |----|----|----|----|
- * | 7 | 8 | 9 | |
- * |----|----|----| + |
- * | 4 | 5 | 6 | |
- * |----|----|----|----|
- * | 1 | 2 | 3 | |
- * |----|----|----| En |
- * | 0 | . | |
- * `-------------------'
- */
-
-[_BL] = LAYOUT_numpad_6x4(
- KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
- KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
- KC_P7, KC_P8, KC_P9, \
- KC_P4, KC_P5, KC_P6, KC_PPLS, \
- KC_P1, KC_P2, KC_P3, \
- KC_P0, KC_PDOT, KC_PENT),
+/* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |TAB | FN | BS |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----| + |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 | . | |
+ * `-------------------'
+ */
+ [_BL] = LAYOUT_numpad_6x4(
+ KC_ESC, KC_TAB, MO(_FL), KC_BSPC, \
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
+ KC_P7, KC_P8, KC_P9, \
+ KC_P4, KC_P5, KC_P6, KC_PPLS, \
+ KC_P1, KC_P2, KC_P3, \
+ KC_P0, KC_PDOT, KC_PENT
+ ),
- /* Keymap _FL: Function Layer
- * ,-------------------.
- * |RGBT|TAB | FN | BS |
- * |----|----|----|----|
- * |RGBM|RGBP|BTOG| - |
- * |----|----|----|----|
- * |HUD |HUI |BON | |
- * |----|----|----| + |
- * |SAD |SAI |BOFF| |
- * |----|----|----|----|
- * |VAD |VAS | 3 | |
- * |----|----|----| En |
- * | 0 |RST | |
- * `-------------------'
- */
-[_FL] = LAYOUT_numpad_6x4(
- RGB_TOG, KC_TAB, KC_TRNS, KC_BSPC, \
- RGB_MOD, RGB_M_P, BL_TOGG, KC_PMNS, \
- RGB_HUD, RGB_HUI, BL_ON, \
- RGB_SAD, RGB_SAI, BL_OFF, KC_PPLS, \
- RGB_VAD, RGB_VAI, KC_P3, \
- KC_P0, RESET, KC_PENT),
+/* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |RGBT| | | |
+ * |----|----|----|----|
+ * |RGBM|RGBP|BTOG| |
+ * |----|----|----|----|
+ * |HUD |HUI |BON | |
+ * |----|----|----| |
+ * |SAD |SAI |BOFF| |
+ * |----|----|----|----|
+ * |VAD |VAS |BSTP| |
+ * |----|----|----| |
+ * | |RST | |
+ * `-------------------'
+ */
+ [_FL] = LAYOUT_numpad_6x4(
+ RGB_TOG, _______, _______, _______, \
+ RGB_MOD, RGB_M_P, BL_TOGG, _______, \
+ RGB_HUD, RGB_HUI, BL_ON, \
+ RGB_SAD, RGB_SAI, BL_OFF, _______, \
+ RGB_VAD, RGB_VAI, BL_STEP, \
+ _______, RESET, _______
+ ),
};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case BL_TOGG:
- if (record->event.pressed) {
- cospad_bl_led_togg();
- }
- return false;
- case BL_ON:
- if (record->event.pressed) {
- cospad_bl_led_on();
- }
- return false;
- case BL_OFF:
- if(record->event.pressed) {
- cospad_bl_led_off();
- }
- return false;
- default:
- return true;
- }
-}