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authorskullydazed <skullydazed@users.noreply.github.com>2019-02-23 17:25:25 -0800
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-02-23 17:25:25 -0800
commit0f62383be57d2e3dacc79a76973295c73e805038 (patch)
treeed61dd8da62da9198c0a8268e2235a15f7014e46 /keyboards/clueboard/66_hotswap/keymaps/default
parent539a6fc8255b5a9f0173dca0b9b6bd94c12a51f4 (diff)
Clueboard 66% Hotswap Support (#5204)
* Initial Clueboard 66% arm support * Fix LAYOUT_66_ansi * wip * Bring this branch up to date with led_matrix * Get Clueboard 66% hotswap working with led_matrix * stm32 cleanup * Fix compiling for clueboard 66% hotswap prototype * Reduce the size of the prototype firmware
Diffstat (limited to 'keyboards/clueboard/66_hotswap/keymaps/default')
-rw-r--r--keyboards/clueboard/66_hotswap/keymaps/default/keymap.c93
1 files changed, 90 insertions, 3 deletions
diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
index 94f2ec0c40..6451cf0370 100644
--- a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
+++ b/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
@@ -6,6 +6,30 @@
#define _FL 1
#define _CL 2
+enum custom_keycodes {
+ S_BSKTC = SAFE_RANGE,
+ S_ODEJY,
+ S_RCKBY,
+ S_DOEDR,
+ S_SCALE,
+ S_ONEUP,
+ S_COIN,
+ S_SONIC,
+ S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+ float song_basketcase[][2] = SONG(BASKET_CASE);
+ float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
+ float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
+ float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
+ float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+ float song_coin[][2] = SONG(COIN_SOUND);
+ float song_one_up[][2] = SONG(ONE_UP_SOUND);
+ float song_sonic_ring[][2] = SONG(SONIC_RING);
+ float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
+#endif
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
@@ -28,9 +52,72 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _CL: Control layer
*/
[_CL] = LAYOUT(
- BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
- _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
+ BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
+ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
- _______,_______,_______, RGB_MOD,RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+ _______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ #ifdef AUDIO_ENABLE
+ case S_BSKTC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_basketcase);
+ }
+ return false;
+ case S_ODEJY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_ode_to_joy);
+ }
+ return false;
+ case S_RCKBY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_rock_a_bye_baby);
+ }
+ return false;
+ case S_DOEDR:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_doe_a_deer);
+ }
+ return false;
+ case S_SCALE:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_scale);
+ }
+ return false;
+ case S_ONEUP:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_one_up);
+ }
+ return false;
+ case S_COIN:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_coin);
+ }
+ return false;
+ case S_SONIC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_sonic_ring);
+ }
+ return false;
+ case S_ZELDA:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_zelda_puzzle);
+ }
+ return false;
+ #endif
+ }
+ return true;
+}