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author3araht <69518343+3araht@users.noreply.github.com>2021-09-22 06:13:36 +0900
committerGitHub <noreply@github.com>2021-09-21 14:13:36 -0700
commitcebc5688a09ce0fb9a6163dcea9155041ba89d5c (patch)
tree64bf01efff488e90d06edb2181bcf02e70c79d59 /keyboards/bandominedoni/keymaps/via/keymap.c
parentc8a58691146495e5506a355d6fb6d65edbc78e79 (diff)
[Keyboard] add bandominedoni keyboard (#13116)
Diffstat (limited to 'keyboards/bandominedoni/keymaps/via/keymap.c')
-rw-r--r--keyboards/bandominedoni/keymaps/via/keymap.c150
1 files changed, 150 insertions, 0 deletions
diff --git a/keyboards/bandominedoni/keymaps/via/keymap.c b/keyboards/bandominedoni/keymaps/via/keymap.c
new file mode 100644
index 0000000000..59e074228b
--- /dev/null
+++ b/keyboards/bandominedoni/keymaps/via/keymap.c
@@ -0,0 +1,150 @@
+/* Copyright 2021 3araht
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+#ifndef PEDAL_NORMALLY_CLOSED
+ _OPEN,
+#endif
+ _CLOSE,
+#ifdef PEDAL_NORMALLY_CLOSED
+ _OPEN,
+#endif
+ _MISC,
+ _FN
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_OPEN] = LAYOUT(
+ MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
+ MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
+ MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
+ MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
+ MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
+
+ MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
+ MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
+ MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
+ TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
+ MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
+ MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
+ ),
+
+ [_CLOSE] = LAYOUT(
+ MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
+ MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
+ MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
+ MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
+ MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
+
+ MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
+ MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
+ MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
+ TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
+ MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
+ MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
+ ),
+
+ [_MISC] = LAYOUT(
+ _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______,
+
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_FN] = LAYOUT(
+ DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+
+ _______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
+ )
+};
+
+void eeconfig_init_user(void) { // EEPROM is getting reset!
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_enable();
+ rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
+ rgb_matrix_sethsv(HSV_BLUE);
+
+ rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
+ // rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
+ #endif
+}
+
+void keyboard_post_init_user(void) {
+ // Set octave to MI_OCT_0
+ midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
+
+ // avoid using 127 since it is used as a special number in some sound sources.
+ midi_config.velocity = MIDI_INITIAL_VELOCITY;
+};
+
+#ifdef RGB_MATRIX_ENABLE
+void rgb_matrix_indicators_user(void) {
+ if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
+ uint8_t layer = biton32(layer_state);
+ switch (layer) {
+ case _CLOSE:
+ // rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
+
+ // Close state indicator
+ rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
+ break;
+
+ case _FN:
+ // rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
+ rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
+ rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
+ rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
+ rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
+
+ rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
+ rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
+ rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
+ rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
+ rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
+ rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
+ rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
+ rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
+
+ rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
+ rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
+ rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
+ rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
+
+ rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
+ break;
+ }
+ }
+}
+#endif