diff options
author | Ryan Ascheman <rascheman@groupon.com> | 2016-10-18 12:42:02 -0700 |
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committer | Ryan Ascheman <rascheman@groupon.com> | 2016-10-18 12:42:02 -0700 |
commit | 55b8b8477cc6aee82dfe6792eea4e589cac433d5 (patch) | |
tree | ce5bfbd1b0ee59dbffdc2044bcf90c89614392ed /keyboards/atreus/keymaps | |
parent | d1c70328f8d8ded6ce1e5422b468fc41ef315e7d (diff) | |
parent | 04df74f6360464661bcc1e6794e9fd3549084390 (diff) |
Merge remote-tracking branch 'upstream/master'
* upstream/master: (1239 commits)
Update ez.c
removes planck/rev3 temporarily
Move hand_swap_config to ez.c, removes error for infinity
Update Makefile
ergodox: Update algernon's keymap to v1.9
Added VS Code dir to .gitignore
Support the Pegasus Hoof controller.
[Jack & Erez] Simplifies and documents TO
add readme
use wait_ms instead of _delay_ms
add messenger
init keymap
Add example keymap
Adding whiskey_tango_foxtrot_capslock ergodox keymap
Unicode map framework. Allow unicode up to 0xFFFFF using separate mapping table
CIE 1931 dim curve
Apply the dim curve to the RGB output
Update the Cluecard readme files
Tune snake and knight intervals for Cluecard
Tunable RGB light intervals
...
Diffstat (limited to 'keyboards/atreus/keymaps')
16 files changed, 792 insertions, 0 deletions
diff --git a/keyboards/atreus/keymaps/classic/keymap.c b/keyboards/atreus/keymaps/classic/keymap.c new file mode 100644 index 0000000000..6ca0b2077d --- /dev/null +++ b/keyboards/atreus/keymaps/classic/keymap.c @@ -0,0 +1,48 @@ +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QW 0 +#define _RS 1 +#define _LW 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QW] = { /* Qwerty */ + {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P }, + {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT } +}, +[_RS] = { /* [> RAISE <] */ + {KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR}, + {KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS}, + {KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS}, + {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL} +}, +[_LW] = { /* [> LOWER <] */ + {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10}, + {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12}, + {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET} +}}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/default/keymap.c b/keyboards/atreus/keymaps/default/keymap.c new file mode 100644 index 0000000000..04ad66fed8 --- /dev/null +++ b/keyboards/atreus/keymaps/default/keymap.c @@ -0,0 +1,63 @@ +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QW 0 +#define _RS 1 +#define _LW 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_QW] = { /* Qwerty */ + {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P }, + {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN }, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT } +}, +/* + * ! @ up { } || pgup 7 8 9 * + * # left down right $ || pgdn 4 5 6 + + * [ ] ( ) & || ` 1 2 3 \ + * lower insert super shift bksp ctrl || alt space fn . 0 = + */ +[_RS] = { /* [> RAISE <] */ + {KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR}, + {KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS}, + {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LALT, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS}, + {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL} +}, +/* + * insert home up end pgup || up F7 F8 F9 F10 + * del left down right pgdn || down F4 F5 F6 F11 + * volup reset || F1 F2 F3 F12 + * voldn super shift bksp ctrl || alt space L0 prtsc scroll pause + */ +[_LW] = { /* [> LOWER <] */ + {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10}, + {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11}, + {KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12}, + {KC_TRNS, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_PSCR, KC_SLCK, KC_PAUS} +}}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/erlandsona/config.h b/keyboards/atreus/keymaps/erlandsona/config.h new file mode 100644 index 0000000000..d9eb1903ed --- /dev/null +++ b/keyboards/atreus/keymaps/erlandsona/config.h @@ -0,0 +1,96 @@ +/* +Copyright 2012 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + + +/* Make Overloaded Keys switch faster */ +#define TAPPING_TERM 150 + +/* USB Device descriptor parameter */ + +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Technomancy +#define PRODUCT Atreus +#define DESCRIPTION q.m.k. keyboard firmware for Atreus + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 11 + +// Change this to how you wired your keyboard +// COLS: Left to right, ROWS: Top to bottom +#if defined(ATREUS_ASTAR) +# define MATRIX_ROW_PINS { D0, D1, D3, D2 } +#if defined(PCBDOWN) +# define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 } +#else +# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 } +#endif +# define UNUSED_PINS +#elif defined(ATREUS_TEENSY2) +# define MATRIX_ROW_PINS { D0, D1, D2, D3 } +# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 } +# define UNUSED_PINS +#endif + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +//#define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c new file mode 100644 index 0000000000..32c8826e02 --- /dev/null +++ b/keyboards/atreus/keymaps/erlandsona/keymap.c @@ -0,0 +1,61 @@ +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define BASE 0 +#define NUMS 1 +#define MOUS 2 + +// Some quick aliases, just to make it look pretty +#define _______ KC_TRNS +#define XXXXXXX KC_NO + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[BASE] = KEYMAP( /* Qwerty */ + KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , + KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , + SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT), + KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS ), + +[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */ + KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC, + KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC, + _______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______, + _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______), + +[MOUS] = KEYMAP( /* Mouse and Media Keys */ + KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4, + KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3, + KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2, + _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1) +}; + + +// I prefer this layer switching strategy to the TG and MO functions. +// so that I can get out of mouse mode just by tapping/holding my base layer FN key. +const uint16_t PROGMEM fn_actions[] = { + [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0 + [NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay + [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2 +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/gerb/keymap.c b/keyboards/atreus/keymaps/gerb/keymap.c new file mode 100644 index 0000000000..1ba3942e3b --- /dev/null +++ b/keyboards/atreus/keymaps/gerb/keymap.c @@ -0,0 +1,66 @@ +// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks +// with the Colemak and Dvorak support yet, but everything else works nicely. + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QW 0 +#define _CM 1 +#define _DV 2 +#define _L1 3 +#define _L2 4 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QW] = { /* Qwerty */ + {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P }, + {KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN}, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH}, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT } + }, + [_CM] = { /* Colemak */ + {KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN}, + {KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O }, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH}, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT } + }, + [_DV] = { /* Dvorak */ + {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L }, + {KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S }, + {KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z }, + {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT } + }, + [_L1] = { /* LAYER 1 */ + {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC}, + {KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC}, + {KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_LALT, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS}, + {TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL } + }, + [_L2] = { /* LAYER 2 */ + {KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, KC_NO, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10 }, + {KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_NO, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11 }, + {KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_LALT, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12 }, + {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET } + } +}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/jeremy/keymap.c b/keyboards/atreus/keymaps/jeremy/keymap.c new file mode 100644 index 0000000000..90ec6f9049 --- /dev/null +++ b/keyboards/atreus/keymaps/jeremy/keymap.c @@ -0,0 +1,66 @@ +// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer. + +#include "atreus.h" +#include "action_layer.h" +#include "keymap_colemak.h" + +#define PREVENT_STUCK_MODIFIERS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +#define ALPH 0 +#define NUMS 1 +#define CURS 2 +#define SYMB 3 +#define FKEY 4 + +// Some handy macros to keep the keymaps clean and easier to maintain +#define KM_SAVE LGUI(CM_S) +#define KM_CLSE LGUI(CM_W) +#define KM_OPEN LGUI(CM_O) + +#define KM_COPY LGUI(KC_C) +#define KM_CUT LGUI(KC_X) +#define KM_PAST LGUI(KC_V) +#define KM_UNDO LGUI(KC_Z) +#define KM_REDO LGUI(LSFT(KC_Z)) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[ALPH] = { + {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P}, + {KC_A, LT(NUMS, KC_S), LT(FKEY, KC_D), KC_F, KC_G, KC_TRNS, KC_H, KC_J, LT(CURS, KC_K), LT(SYMB, KC_L), KC_SCLN}, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH}, + {KC_LCTL, KC_ESC, KC_NO, KC_LSFT, KC_SPC, KC_LGUI, KC_ENT, KC_RSFT, KC_NO, KC_ESC, KC_RCTL} +}, +[NUMS] = { + {KC_TRNS, KC_TRNS, KC_TRNS, KC_ASTR, KC_SLSH, KC_TRNS, KC_TRNS, KC_7, KC_8, KC_9, KC_SLSH}, + {KC_TRNS, KC_TRNS, KC_EQL, KC_PLUS, KC_MINS, KC_TRNS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR}, + {KC_TRNS, KC_TRNS, KC_DOT, KC_COMM, CM_SCLN, KC_TRNS, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS} +}, +[CURS] = { + {KC_TRNS, KC_BSPC, KC_UP, KC_DELT, KC_PGUP, KC_TRNS, KC_TRNS, KM_SAVE, KC_TRNS, KM_OPEN, KC_TRNS}, + {KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_TRNS, KM_UNDO, KC_LALT, KC_TRNS, KC_LGUI, KC_TRNS}, + {KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_MPLY, KM_COPY, KM_REDO, KM_CLSE, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TAB, KM_CUT, KM_PAST, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}, +[SYMB] = { + {KC_BSLS, KC_EXLM, KC_LABK, KC_RABK, CM_COLN, KC_TRNS, KC_UNDS, KC_DLR, KC_QUES, KC_TRNS, KC_PERC}, + {KC_AT, KC_AMPR, KC_LPRN, KC_RPRN, CM_SCLN, KC_TRNS, KC_COMM, KC_DOT, KC_QUOT, KC_TRNS, KC_TILD}, + {KC_HASH, KC_PIPE, KC_LCBR, KC_RCBR, KC_SLSH, KC_TRNS, KC_TRNS, KC_GRV, KC_DQT, KC_TRNS, KC_CIRC}, + {KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}, +[FKEY] = { + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}}; + +const uint16_t PROGMEM fn_actions[] = {}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) {} + + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/jeremy/readme.md b/keyboards/atreus/keymaps/jeremy/readme.md new file mode 100644 index 0000000000..df0179a8e0 --- /dev/null +++ b/keyboards/atreus/keymaps/jeremy/readme.md @@ -0,0 +1,45 @@ +Jeremy's Atreus Key Mapping +=========================== + +I am a programmer by trade that suffers from the beginning stages of RSI. As a programmer I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, for me. I made heavy use of momentary layer toggling. + +My layout is also geared toward a software based Colemak mapping. I would like it to be hardware, but I use my Laptop on the go frequently and thus my laptop keyboard. I have moved the keycaps to reflect the Colemak layout. My laptop is a MacBook Pro (2015). + +## Main Layers + +1. [Letters](http://www.keyboard-layout-editor.com/#/gists/6861cb9df09ce78efaddf8aa7471e3ac) +2. [Symbols](http://www.keyboard-layout-editor.com/#/gists/8956a18b508a78e93b9c38ec3fcccaa5) +3. [Navigation](http://www.keyboard-layout-editor.com/#/gists/6ed492b714a7f54eb1c5de09b87fd8c4) +4. [Numbers](http://www.keyboard-layout-editor.com/#/gists/399ceb5624e8388e48a3a5eacac8e973) +5. [Function Keys](http://www.keyboard-layout-editor.com/#/gists/7fd7dc24c7048316f3724b1893c64e89) + +## Notes + +### General + +Some characters can be accessed multiple ways. This was done because you may be in a given layer, such as numbers, where when doing math, you may need quick access to the parentheses characters for grouping. This prevents some layer switching. + +I own an ErgoDox and plan on porting this as a base layer, then using the extra keys the ErgoDox provides accordingly. My goal, though, is to be fully functional on this base setup and build everything into muscle memory. + +### Symbol Layer + +1. I placed characters that deal with an if statement close together, such as !, & and |. +2. All matching brace/bracket characters are together as well. + +### Number Layer + +1. Everything I did was a compromise when trying to mimic a ten-key. I did the best I could. +2. Operators are duplicated on the right and left. I do not find it comfortable to use my pinky much, so I tend to use my left hand for +, -, * and / but those were also placed on the right hand to mimic the ten-key. +3. Parentheses were added for typing on the calculator. + +### Cursor Layer + +1. It includes basic audio controls because they didn't really fit anywhere else +2. It contains basic file manipulation. I'm not sure that was a good idea. I do save all the time, but Cmd+S isn't exactly hard. +3. It contains the backspace and delete keys right on top of the left and right arrows. +4. Cmd and Opt keys are duplicated. This makes for very easy navigation, for example on a Mac, Opt+Left/Right moves word by word. It also backspaces or deletes word by word. + +### Function Layer + +1. Almost all other layers I saw grouped the F keys into a bunch of three. This only gives nine function keys in order if you attempt to stay as close to the home row as possible. I went with a group of four, which gives all twelve function keys to the right hand, one row below and above the home row. +2. I duplicated the Command and Option keys the same as on the cursor layer. This makes it dead easy to hit modified function keys such as Cmd+Opt+F5. It's also easy to toss in a Shift modifier in there with the right thumb since the bottom row is preserved. diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png Binary files differnew file mode 100644 index 0000000000..4640f9f529 --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png Binary files differnew file mode 100644 index 0000000000..08c2e6140c --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png Binary files differnew file mode 100644 index 0000000000..34ad03decd --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png Binary files differnew file mode 100644 index 0000000000..14ae35b54e --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png Binary files differnew file mode 100644 index 0000000000..6598acb27b --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png diff --git a/keyboards/atreus/keymaps/replicaJunction/config.h b/keyboards/atreus/keymaps/replicaJunction/config.h new file mode 100644 index 0000000000..437aa662c8 --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/config.h @@ -0,0 +1,94 @@ +/* +Config file - Atreus QMK with replicaJunction layout + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + +/* USB Device descriptor parameter */ + +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Technomancy +#define PRODUCT Atreus +#define DESCRIPTION q.m.k. keyboard firmware for Atreus + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 11 + +// Change this to how you wired your keyboard +// COLS: Left to right, ROWS: Top to bottom +#if defined(ATREUS_ASTAR) +# define MATRIX_ROW_PINS { D0, D1, D3, D2 } +# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 } +# define UNUSED_PINS +#elif defined(ATREUS_TEENSY2) +# define MATRIX_ROW_PINS { D0, D1, D2, D3 } +# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 } +# define UNUSED_PINS +#endif + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +//#define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +// Default: 5 +#define DEBOUNCING_DELAY 6 + +// I don't have any locking keys, so I don't need these features + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +//#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +//#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* Prevent modifiers from sticking when switching layers */ +#define PREVENT_STUCK_MODIFIERS + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c new file mode 100644 index 0000000000..52d3677fa7 --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c @@ -0,0 +1,107 @@ +/* + * Keyboard: Atreus + * Keymap: replicaJunction + * Version: 0.3 + * + * This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez. + * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. I now + * have both keyboards, so I've designed these layouts in an effort to make switching between the + * two as easy as possible. + * + * Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of + * function and dual-role keys. + * + * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found + * here: https://colemakmods.github.io/mod-dh/ + */ + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +// Note that whatever is set as layer 0 will be the default layer of the keyboard. + +#define _CO 0 // Colemak +#define _QW 1 // QWERTY +#define _GA 2 // Gaming +#define _EX 3 // Extend +#define _NU 4 // Numpad +#define _FN 5 // Function + +// Some quick aliases, just to make it look pretty +#define _______ KC_TRNS +#define KCX_CA LCTL(KC_LALT) +#define KCX_CS LCTL(KC_LSFT) +#define KCX_CSA LCTL(LSFT(KC_LALT)) +#define KCX_LST LSFT(KC_TAB) +#define KX_COPY LCTL(KC_C) +#define KX_CUT LCTL(KC_X) +#define KX_PAST LCTL(KC_V) +#define KX_UNDO LCTL(KC_Z) + +; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_CO] = KEYMAP( + KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, + KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, + SFT_T(KC_Z), KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, SFT_T(KC_SLSH), + KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL +), + +[_QW] = KEYMAP( /* Qwerty */ + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, + SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH), + KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL +), + +[_EX] = KEYMAP( /* Extend */ + KC_CAPS, _______, _______, _______, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, + _______, KC_LGUI, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, + _______, KX_CUT, KX_COPY, _______, KX_PAST, _______, KC_TAB, KCX_LST, _______, KC_INSERT, + _______, _______, _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, KC_PSCR +), + +[_NU] = KEYMAP( /* Numbers and symbols */ + KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, KC_SLSH, KC_7, KC_8, KC_9, KC_ASTR, + KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, KC_PIPE, KC_4, KC_5, KC_6, KC_MINS, + KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, KC_BSLS, KC_1, KC_2, KC_3, KC_PLUS, + _______, TG(_GA), _______, MO(_FN), _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, _______ +), + +[_FN] = KEYMAP( /* Functions */ + KC_DEL, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_F7, KC_F8, KC_F9, KC_F10, + KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_F4, KC_F5, KC_F6, KC_F11, + _______, KC_VOLU, KC_MUTE, KC_VOLD, KC_MPLY, _______, KC_F1, KC_F2, KC_F3, KC_F12, + _______, _______, _______, _______, KC_MSTP, _______, _______, _______, KC_NO, DF(_CO), DF(_QW), RESET +), + +[_GA] = KEYMAP( /* Gaming */ + _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, + _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, + KC_Z, _______, _______, _______, _______, KC_BTN3, _______, KC_MS_D, _______, _______, + _______, TG(_GA), _______, KC_LSFT, KC_SPC, KC_BSPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______ +)}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/replicaJunction/readme.md b/keyboards/atreus/keymaps/replicaJunction/readme.md new file mode 100644 index 0000000000..21af48e8fd --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/readme.md @@ -0,0 +1,57 @@ +# replicaJunction - Atreus Layout # + +This layout is designed to make the absolute most out of the Atreus 40% keyboard. + +I was enchanted with the idea of the Atreus keyboard after using my Ergodox for several months. I wanted something of a similar form factor that was easily portable, so I could bring and transport a keyboard to my workplace without much hassle. After building the Atreus keyboard, though, I realized very quickly that the 40% form factor requires a lot more creativity than a full-size keyboard (even one as strangely-shaped as the Ergodox). + +The default Atreus keyboard layout provides all the necessary keys in order to function with the keyboard, but as a programmer, I needed quicker access to just about everything. I noticed that the default layer didn't include any dual-role keys, and so I started on my journey to build my perfect layout for the Atreus. + +I won't claim that this layout is perfect for everyone. It does make several significant changes from the "normal" Atreus layout. In my own use, though, I've found this keyboard turbocharges my Atreus, and gives it the power of a full-size keyboard without the size. + +## Base Layer ## + +![Atreus base layout](atreus-replica-base-colemakdh.png) + +The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/). + +Note that there are four dual-purpose ke |