summaryrefslogtreecommitdiffstats
path: root/keyboards/ai03/vega/keymaps/default
diff options
context:
space:
mode:
authorai03 <sarcaphx510@gmail.com>2020-08-08 02:39:29 +0900
committerGitHub <noreply@github.com>2020-08-07 10:39:29 -0700
commit99905dcfa37b7445497c0ce87b0f94ea66139f31 (patch)
tree151babb5f94460d735c9c6205f29384b8bc35261 /keyboards/ai03/vega/keymaps/default
parent55102ed9802b5d87d10a8c0300b12a80b73f83f2 (diff)
[Keyboard] Add ai03 Vega (#9850)
* Make initial set of files * Update keymap * Cleanup rules.mk * Update keyboards/ai03/vega/keymaps/via/keymap.c * Update keyboards/ai03/vega/config.h * Update keyboards/ai03/vega/readme.md * Update keyboards/ai03/vega/readme.md * Update keyboards/ai03/vega/rules.mk * Add license headers * Apply suggestions from code review
Diffstat (limited to 'keyboards/ai03/vega/keymaps/default')
-rw-r--r--keyboards/ai03/vega/keymaps/default/keymap.c47
1 files changed, 47 insertions, 0 deletions
diff --git a/keyboards/ai03/vega/keymaps/default/keymap.c b/keyboards/ai03/vega/keymaps/default/keymap.c
new file mode 100644
index 0000000000..1cf024c370
--- /dev/null
+++ b/keyboards/ai03/vega/keymaps/default/keymap.c
@@ -0,0 +1,47 @@
+/*
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include QMK_KEYBOARD_H
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_names {
+ _BASE,
+ _FN
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_BASE] = LAYOUT_all(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_HOME,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END,
+ MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
+ KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ [_FN] = LAYOUT_all(
+ RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
+ _______, _______, _______, KC_PGUP, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
+ )
+
+};