diff options
author | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:43:45 +1100 |
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committer | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:43:45 +1100 |
commit | 2bb2977c133646c4e056960e72029270d77cc1eb (patch) | |
tree | 235d491f992121ac1716c5bf2fafb80983748576 /keyboards/40percentclub/luddite/keymaps/default/keymap.c | |
parent | a55c838961c89097ab849ed6cb1f261791e6b9b4 (diff) | |
parent | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (diff) |
Merge branch 'master' into debounce_refactor
# Conflicts:
# tmk_core/common/keyboard.c
Diffstat (limited to 'keyboards/40percentclub/luddite/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/40percentclub/luddite/keymaps/default/keymap.c | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/keyboards/40percentclub/luddite/keymaps/default/keymap.c b/keyboards/40percentclub/luddite/keymaps/default/keymap.c new file mode 100644 index 0000000000..4d6ae0d524 --- /dev/null +++ b/keyboards/40percentclub/luddite/keymaps/default/keymap.c @@ -0,0 +1,32 @@ +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BASE 0 +#define _FN1 1 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_60_ansi( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ + KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , KC_RGUI , MO(_FN1) , KC_RCTL + ), + + [_FN1] = LAYOUT_60_ansi( + KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSPC, \ + RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______,\ + BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_GRV, _______, _______, _______, _______, _______, _______, _______ + ) +}; |