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authorcoderkun <olli@coderkun.de>2016-01-30 12:37:09 +0100
committercoderkun <olli@coderkun.de>2016-01-30 12:37:09 +0100
commita75cc8463f52533dd50de17638317f0767314131 (patch)
tree662132c5fb1f8aed286257dc017499fc222fb3b6 /keyboard
parent38f8ed9a0c853d96853d93c802d53f09600ae88b (diff)
add build instructions to readme
Diffstat (limited to 'keyboard')
-rw-r--r--keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md19
1 files changed, 17 insertions, 2 deletions
diff --git a/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md b/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md
index 6bad2132e2..2a4d3a535b 100644
--- a/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md
+++ b/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md
@@ -4,7 +4,7 @@ The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but a
The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).
-It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful unicode symbols.
+It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.
## Layers
@@ -12,5 +12,20 @@ It also features a layer for additional keys like F-keys (F1 – F12), some mous
0. Default layer for Neo2
1. Poor man’s QWERTZ
2. Poor man’s Neo
-3. F-keys, mouse keys und unicode symbols
+3. F-keys, mouse keys und Unicode symbols
4. Neo’s software layers 4 rebuilt in hardware
+
+
+## Build
+
+1. Enable Unicode in Makefile
+
+ ```
+ UNICODE_ENABLE = yes
+ ```
+2. Build as usual
+
+ ```
+ make clean
+ make KEYMAP=coderkun_neo2
+ ```