From a75cc8463f52533dd50de17638317f0767314131 Mon Sep 17 00:00:00 2001 From: coderkun Date: Sat, 30 Jan 2016 12:37:09 +0100 Subject: add build instructions to readme --- keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) (limited to 'keyboard') diff --git a/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md b/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md index 6bad2132e2..2a4d3a535b 100644 --- a/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md +++ b/keyboard/ergodox_ez/keymaps/coderkun_neo2/readme.md @@ -4,7 +4,7 @@ The idea of this layout is to use it for [Neo2](http://www.neo-layout.org) but a The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course). -It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful unicode symbols. +It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols. ## Layers @@ -12,5 +12,20 @@ It also features a layer for additional keys like F-keys (F1 – F12), some mous 0. Default layer for Neo2 1. Poor man’s QWERTZ 2. Poor man’s Neo -3. F-keys, mouse keys und unicode symbols +3. F-keys, mouse keys und Unicode symbols 4. Neo’s software layers 4 rebuilt in hardware + + +## Build + +1. Enable Unicode in Makefile + + ``` + UNICODE_ENABLE = yes + ``` +2. Build as usual + + ``` + make clean + make KEYMAP=coderkun_neo2 + ``` -- cgit v1.2.3