summaryrefslogtreecommitdiffstats
path: root/keyboard/ergodox_ez/readme.md
diff options
context:
space:
mode:
authorChristopher Browne <cbbrowne@ca.afilias.info>2016-06-13 16:06:03 -0400
committerChristopher Browne <cbbrowne@ca.afilias.info>2016-06-13 16:06:03 -0400
commitdc9bf78f2b1d7d894576d87ea9bfc86d7bb3deee (patch)
tree44f432118882f9176ef6d901dc3d389d28737254 /keyboard/ergodox_ez/readme.md
parentd649ab34334ff568448c47a04fcf40f1aa960135 (diff)
parent25d4772754186b8ab6ef86c28049da67a460f123 (diff)
Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'keyboard/ergodox_ez/readme.md')
-rw-r--r--keyboard/ergodox_ez/readme.md10
1 files changed, 5 insertions, 5 deletions
diff --git a/keyboard/ergodox_ez/readme.md b/keyboard/ergodox_ez/readme.md
index 97a10ff4d8..5f0becc6cf 100644
--- a/keyboard/ergodox_ez/readme.md
+++ b/keyboard/ergodox_ez/readme.md
@@ -4,7 +4,7 @@ There are two main ways you could customize the ErgoDox EZ.
## The Easy Way: Use an existing firmware file and just flash it
-1. Download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html)
+1. Download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html). Some Linux distributions already provide a binary (may be called `teensy-loader-cli`), so you may prefer to use this.
2. Find a firmware file you like. You can find a few if these in the keymaps subdirectory right here. The file you need ends with .hex, and you can look at its .c counterpart (or its PNG image) to see what you'll be getting. You can also use the [Massdrop configurator](https://keyboard-configurator.massdrop.com/ext/ergodox) to create a firmware Hex file you like.
3. Download the firmware file
4. Connect the keyboard, press its Reset button (gently insert a paperclip into the hole in the top-right corner) and flash it using the Teensy loader you installed on step 1 and the firmware you downloaded.
@@ -15,12 +15,12 @@ This requires a little bit of familiarity with coding.
1. Go to https://github.com/jackhumbert/qmk_firmware and read the Readme at the base of this repository, top to bottom. Then come back here :)
2. Clone the repository (download it)
-3. Set up a build environment as per [the build guide](/BUILD_GUIDE.md)
+3. Set up a build environment as per [the build guide](/doc/BUILD_GUIDE.md)
- Using a Mac and have homebrew? just run `brew tap osx-cross/avr && brew install avr-libc`
4. Copy `keyboard/ergodox_ez/keymaps/default/keymap.c` into `keymaps/your_name/keymap.c` (for example, `keymaps/german/keymap.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly. See below for more tips on sharing your work.
-6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. For example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
-6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.
+6. Compile your firmware by running `make keymap=your_name`. For example, `make keymap=german`. This will result in a hex file, which will be called `ergodox_ez_your_name.hex`, e.g. `ergodox_ez_german.hex`.
+6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above. If you prefer you can automatically flash the hex file after successfull build by running `make teensy keymap=your_name`.
7. Submit your work as a pull request to this repository, so others can also use it. :) See below on specifics.
Good luck! :)
@@ -31,7 +31,7 @@ The ErgoDox EZ firmware is open-source, so it would be wonderful to have your co
1. All work goes inside your keymap subdirectory (`keymaps/german` in this example).
2. `keymap.c` - this is your actual keymap file; please update the ASCII comments in the file so they correspond with what you did.
-3. `german.hex` - a compiled version of your keymap. Commit it to the repo with `git add -f` as hex files are ignored by default. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it.
+3. `compiled.hex` - a compiled version of your keymap. This allows people to just download your hex file and flash it without having to set up a build toolchain to make it.
3. `readme.md` - a Readme file, which GitHub would display by default when people go to your directory. Explain what's different about your keymap, what you tweaked or how it works. No specific format to follow, just communicate what you did. :)
4. Any graphics you wish to add. This is absolutely not a must. If you feel like it, you can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to make something and grab a screenshot, but it's really not a must. If you do have graphics, your Readme can just embed the graphic as a link, just like I did with the default layout.