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author | Dave Jones <dave@waveform.org.uk> | 2016-01-11 09:47:45 +0000 |
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committer | Dave Jones <dave@waveform.org.uk> | 2016-05-31 14:30:36 +0100 |
commit | 5e926d7b072e2293d4dca0a017c03c9cba83bbe1 (patch) | |
tree | 6525155cd16c43779b5beb457f1d14c076513863 /keyboard/ergodox_ez/keymaps/dave/readme.md | |
parent | 8ee9be11dee3db265cd8a0cc22a8fe40f6067820 (diff) |
Added a README and minor tweaks
Diffstat (limited to 'keyboard/ergodox_ez/keymaps/dave/readme.md')
-rw-r--r-- | keyboard/ergodox_ez/keymaps/dave/readme.md | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/keyboard/ergodox_ez/keymaps/dave/readme.md b/keyboard/ergodox_ez/keymaps/dave/readme.md new file mode 100644 index 0000000000..aa0f9bd192 --- /dev/null +++ b/keyboard/ergodox_ez/keymaps/dave/readme.md @@ -0,0 +1,38 @@ +This keymap is my preferred layout (after a certain amount of experimentation). +The rationale behind the design is as follows: + +I grew up typing from a very early age and thus never learned the "correct" way +to touch type (essentially, I'm self-taught). As a, result my fingers don't +tend to stay on the "home keys" and occasionally my right hand wants to type +keys that are on the left of the keyboard, and vice versa. + +Hence, despite liking the idea of split keyboards in principle, I've never been +able to get on with them because the split simply doesn't work with my style of +typing. The Ergodox solves this neatly by virtue of having a few extra keys in +the "middle" of the keyboard which I can utilise for deliberate redundancy. +Thus in this keymap there are two "6" keys (one on the left, one on the right) +and likewise Y, H, G, and B are all duplicated to enable one-handed patterns +that I use frequently (e.g. "byobu" with the right hand, "yes" with the left, +etc.). + +I occasionally use the numeric pad for data entry, thus this is duplicated +under the natural home position of the right hand in layer 1 (activated by +holding one of the right thumb buttons), while the cursor keys are duplicated +under the classic WASD gaming layout of the left hand in layer 2 (activated by +holding one of the left thumb buttons). Various other useful keys also appear +in these layers (brackets and symbols for coding in layer 1, navigation and +F-keys in layer 2, etc.). + +Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and +Enter are all in traditional locations in an effort to reuse existing muscle +memory as much as possible (keys like =, #, and ' are in layer 1). The layout +maps are in the comments of keymap_dave.c so I won't bother duplicating them +here. + +Oh, and the LEDs are rather pimped ... because I could! + +Anyway, although I'm sure this keymap won't be to many people's taste you might +find some interesting ideas in here for your own layouts. Do tweet me +(@waveform80) if you have any questions / suggestions / bugs. + +Dave. |