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authorskullY <skullydazed@gmail.com>2017-07-03 01:30:36 -0700
committerskullY <skullydazed@gmail.com>2017-07-03 01:30:36 -0700
commitd8e29b53fe5d57f2102b77f0ce9932cdb8b021b2 (patch)
tree14dd7d4c51a3d0bb046acb29ad96ca2b5f76f55b /docs
parentea8df568f23b79eba13ef9e914d8b1ce94688858 (diff)
Update a bunch of docs
Diffstat (limited to 'docs')
-rw-r--r--docs/README.md17
-rw-r--r--docs/_summary.md3
-rw-r--r--docs/adding_features_to_qmk.md17
-rw-r--r--docs/build_environment_setup.md30
-rw-r--r--docs/custom_quantum_functions.md6
-rw-r--r--docs/differences_from_tmk.md7
-rw-r--r--docs/documentation_best_practices.md39
-rw-r--r--docs/eclipse.md4
-rw-r--r--docs/faq.md70
-rw-r--r--docs/faq_build.md63
-rw-r--r--docs/faq_keymap.md94
-rw-r--r--docs/glossary.md31
-rw-r--r--docs/key_functions.md23
-rw-r--r--docs/macros.md8
-rw-r--r--docs/make_instructions.md6
-rw-r--r--docs/quantum_keycodes.md26
-rw-r--r--docs/tap_dance.md8
-rw-r--r--docs/understanding_qmk.md128
18 files changed, 253 insertions, 327 deletions
diff --git a/docs/README.md b/docs/README.md
index 3346df2a03..06597a2b69 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -1,23 +1,16 @@
# Quantum Mechanical Keyboard Firmware
-## Getting started
-
-* [What is QMK Firmware?](#what-is-qmk-firmware)
-* [How to get it](#how-to-get-it)
-* [How to compile](#how-to-compile)
-* [How to customize](#how-to-customize)
-
-### What is QMK Firmware? {#what-is-qmk-firmware}
+## What is QMK Firmware? {#what-is-qmk-firmware}
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
-### How to get it {#how-to-get-it}
+## How to get it {#how-to-get-it}
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
-### How to compile {#how-to-compile}
+## How to compile {#how-to-compile}
Before you are able to compile, you'll need to [install an environment](build_environment_setup.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
@@ -27,6 +20,6 @@ This would build the `rev4` revision of the `planck` with the `default` keymap.
make preonic-default
-### How to customize {#how-to-customize}
+## How to customize {#how-to-customize}
-QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md). \ No newline at end of file
+QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
diff --git a/docs/_summary.md b/docs/_summary.md
index 1b87399fbe..975a92376a 100644
--- a/docs/_summary.md
+++ b/docs/_summary.md
@@ -23,15 +23,16 @@
* [Quantum Keycodes](quantum_keycodes.md)
* [The Config File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
+ * [Documentation Best Practices](documentation_best_practices.md)
* For makers and modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* [Modding your keyboard](modding_your_keyboard.md)
+ * [Understanding QMK](understanding_qmk.md)
* [Adding features to QMK](adding_features_to_qmk.md)
* [ISP flashing guide](isp_flashing_guide.md)
* Other topics
* [General FAQ](faq.md)
- * [Differences from TMK](differences_from_tmk.md)
* [Using Eclipse with QMK](eclipse.md)
diff --git a/docs/adding_features_to_qmk.md b/docs/adding_features_to_qmk.md
index f6f7cba208..fb036496c7 100644
--- a/docs/adding_features_to_qmk.md
+++ b/docs/adding_features_to_qmk.md
@@ -1,7 +1,16 @@
-If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one:
+# How To Add Features To QMK
-* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it!
+If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK!
+
+Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understaning QMK](understanding_qmk.html), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
+
+* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
+* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)
+
+Once you have implemented your new feature you will generally submit a [pull request](https://github.com/qmk/qmk_firmware/pulls). Here are some things to keep in mind when creating one:
+
+* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
-* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing).
-* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues). \ No newline at end of file
+* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
+* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
diff --git a/docs/build_environment_setup.md b/docs/build_environment_setup.md
index 442038a58d..2282e9d131 100644
--- a/docs/build_environment_setup.md
+++ b/docs/build_environment_setup.md
@@ -1,19 +1,25 @@
-### Windows 10
+# Build Environment Setup
-#### Creators Update
+This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
+
+<!-- FIXME: We should have ARM instructions somewhere. -->
+
+# Windows 10
+
+## Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
-#### Windows Subsystem for Linux
+## Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
-#### Git
+## Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
-#### Toolchain setup
+## Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
@@ -22,13 +28,13 @@ The Toolchain setup is done through the Windows Subsystem for Linux, and the pro
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
-#### Some important things to keep in mind
+## Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
-### Windows (Vista and later)
+# Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
@@ -40,7 +46,7 @@ The Toolchain setup is done through the Windows Subsystem for Linux, and the pro
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
-### Mac
+# Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
@@ -59,7 +65,7 @@ If you are going to flash Infinity based keyboards you will also need dfu-util
brew install dfu-util
-### Linux
+# Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
@@ -91,7 +97,7 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
-### Docker
+# Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
@@ -109,10 +115,10 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
-### Vagrant
+# Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
-## Verify Your Installation
+# Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md
index 0d6def45bf..c017c0cdb3 100644
--- a/docs/custom_quantum_functions.md
+++ b/docs/custom_quantum_functions.md
@@ -34,9 +34,9 @@ enum my_keycodes {
};
```
-## Programming The Behavior Of A Keycode
+## Programming The Behavior Of Any Keycode
-When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_{kb,user}()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send and key up or down events that are required.
+When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()' and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
@@ -57,7 +57,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
- PLAY_NOTE_ARRAY(tone_enter);
+ PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
}
diff --git a/docs/differences_from_tmk.md b/docs/differences_from_tmk.md
deleted file mode 100644
index 10ca329dc9..0000000000
--- a/docs/differences_from_tmk.md
+++ /dev/null
@@ -1,7 +0,0 @@
-Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
-
-| Firmware |TMK |QMK |
-|------------------------------|-----------------------|-------------------------|
-| Maintainer |hasu (@tmk) |Jack Humbert et al. |
-| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
-| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** |
diff --git a/docs/documentation_best_practices.md b/docs/documentation_best_practices.md
new file mode 100644
index 0000000000..1c06387f74
--- /dev/null
+++ b/docs/documentation_best_practices.md
@@ -0,0 +1,39 @@
+# Documentation Best Practices
+
+This page exists to document best practices when writing documentation for QMK. Following these guidelines will help to keep a consistent tone and style, which will in turn help other people more easily understand QMK.
+
+# Page Opening
+
+Your documentation page should generally start with an H1 heading, followed by a 1 paragrah description of what the user will find on this page. Keep in mind that this heading and paragraph will sit next to the Table of Contents, so keep the heading short and avoid long strings with no whitespace.
+
+Example:
+
+```
+# My Page Title
+
+This page covers my super cool feature. You can use this feature to make coffee, squeeze fresh oj, and have an egg mcmuffin and hashbrowns delivered from your local macca's by drone.
+```
+
+# Headings
+
+Your page should generally have multiple "H1" headings. Only H1 and H2 headings will included in the Table of Contents, so plan them out appropriately. Excess width should be avoided in H1 and H2 headings to prevent the Table of Contents from getting too wide.
+
+# Styled Hint Blocks
+
+You can have styled hint blocks drawn around text to draw attention to it.
+
+{% hint style='info' %}
+This uses \{\% hint style='info' \%\}
+{% endhint %}
+
+{% hint style='tip' %}
+This uses \{\% hint style='tip' \%\}
+{% endhint %}
+
+{% hint style='danger' %}
+This uses \{\% hint style='danger' \%\}
+{% endhint %}
+
+{% hint style='working' %}
+This uses \{\% hint style='working' \%\}
+{% endhint %}
diff --git a/docs/eclipse.md b/docs/eclipse.md
index ec5f2dc0d1..a63b84607f 100644
--- a/docs/eclipse.md
+++ b/docs/eclipse.md
@@ -1,3 +1,5 @@
+# Setting Up Eclipse for QMK Development
+
[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
@@ -81,4 +83,4 @@ We will now configure a make target that cleans the project and builds the keyma
6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
8. Double-click the build target you created to trigger a build.
-9. Select the <kbd>Console</kbd> view at the bottom to view the running build. \ No newline at end of file
+9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
diff --git a/docs/faq.md b/docs/faq.md
index 0636d8b544..c46861030c 100644
--- a/docs/faq.md
+++ b/docs/faq.md
@@ -1,31 +1,33 @@
-## READ FIRST
-- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md
-- **README** of target project(keyboard/converter) directory.
+# Frequently Asked Questions
-Note that you'll need to read **both**.
+## What is QMK?
+[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
-# Build
-- [[FAQ/Build]]
+## What Differences Are There Between QMK and TMK?
+TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
-# Keymap
-- [[FAQ/Keymap]]
+From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Quantum Keycodes](quantum_keycodes.html).
+From a project and community management standpoint TMK prefers to have keyboards maintained in separate forks while QMK prefers to have keyboards maintained in one central repository.
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
- Waiting for device:.........
+```
+Waiting for device:.........
+```
once the device is pluged in then *hid_listen* finds it you will get this message:
- Waiting for new device:.........................
- Listening:
+```
+Waiting for new device:.........................
+Listening:
+```
-Check if you can't get this 'Listening:' message:
-- build with `CONSOLE_ENABLE=yes` in **Makefile**.
+If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
@@ -73,41 +75,13 @@ Without reset circuit you will have inconsistent reuslt due to improper initiali
## Can't read column of matrix beyond 16
-Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16.
+Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
-In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`.
+In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
-
-## Pull-up Resistor
-In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel.
-
-For example:
-```
-Keyboard Conveter
- ,------.
-5V------+------|VCC |
- | | |
- R | |
- | | |
-Signal--+------|PD0 |
- | |
-GND------------|GND |
- `------'
-R: 1K Ohm resistor
-```
-
-https://github.com/tmk/tmk_keyboard/issues/71
-
-
-## Arduino Micro's pin naming is confusing
-Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself.
-http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
-
-
-
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
@@ -157,20 +131,20 @@ https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
-You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK.
+You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
+
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
-http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919
-
## Wakeup from sleep doesn't work
+
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
-
## Using Arduino?
+
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
@@ -235,4 +209,4 @@ https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
-http://imgur.com/a/bnwzy \ No newline at end of file
+http://imgur.com/a/bnwzy
diff --git a/docs/faq_build.md b/docs/faq_build.md
index ba8b52af15..ebe8caccd1 100644
--- a/docs/faq_build.md
+++ b/docs/faq_build.md
@@ -1,5 +1,6 @@
-## READ FIRST
-- https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md
+# Frequently Asked Build Questions
+
+This page covers questions about building QMK. If you have not yet you should read the [Build Guide](https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md).
In short,
@@ -8,12 +9,10 @@ In short,
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu
-## Can't program on Linux and Mac
+## Can't program on Linux
You will need proper permission to operate a device. For Linux users see udev rules below.
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
-https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html
-
In short when your controller is ATMega32u4,
$ sudo dfu-programmer atmega32u4 erase --force
@@ -26,63 +25,14 @@ or just
But to run `make` with root privilege is not good idea. Use former method as possible.
-## Do 'make clean' before 'make'
-You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`.
-
-Frist remove all files made in previous build,
-
- $ make clean
-
-then build new firmware.
-
- $ make [KEYMAP=...]
-
-Also you can always try `make clean` when you get other strange result during build.
-
-
## WINAVR is obsolete
It is no longer recommended and may cause some problem.
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
-## USB stack: LUFA or PJRC?
-Use **LUFA**.
-
-**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose.
-See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58).
-
-## Edit configuration but not change
-You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**.
-
-### 1. make clean
-This will be needed when you edit **config.h**.
-
-### 2. Remove Drivers from Device Manager(Windows)
-**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**.
-
-### 3. Build with different VID:PID
-**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process.
-
-### 4. Just try other ports
-This will be useful and the easiest workaround for **Windows**.
-
-
-
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
-For example TMK uses following numbers by default.
-```
-keyboard:
-hhkb: FEED:CAFE
-gh60: FEED:6060
-
-converter:
-x68k: FEED:6800
-ps2: FEED:6512
-adb: FEED:0ADB
-ibm4704: FEED:4704
-pc98: FEED:9898
-```
+Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
Also see this.
https://github.com/tmk/tmk_keyboard/issues/150
@@ -112,7 +62,6 @@ SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
-
## Cortex: cstddef: No such file or directory
GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
@@ -148,4 +97,4 @@ Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=2048
-``` \ No newline at end of file
+```
diff --git a/docs/faq_keymap.md b/docs/faq_keymap.md
index 623726ab2e..d6442ac53a 100644
--- a/docs/faq_keymap.md
+++ b/docs/faq_keymap.md
@@ -1,10 +1,13 @@
-## READ FIRST
-https://github.com/tmk/tmk_core/blob/master/doc/keymap.md
+# Frequently Asked Keymap Questions
-## How to get keycode
-See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
+This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
-## Sysrq key
+## What Keycodes Can I Use?
+See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define.
+
+Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
+
+## `KC_SYSREQ` isn't working
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
@@ -16,7 +19,7 @@ Use `KC_PWR` instead of `KC_POWER` or vice versa.
- `KC_PWR` works with Windows and Linux, not with OSX.
- `KC_POWER` works with OSX and Linux, not with Windows.
-http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
+More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
## Oneshot modifier
Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
@@ -32,15 +35,17 @@ For Modifier keys and layer actions you have to place `KC_TRANS` on same positio
## Mechanical Lock Switch Support
-https://github.com/tmk/tmk_keyboard#mechanical-locking-support
-
-This feature is for *mechanical lock switch* like this Alps one.
-http://deskthority.net/wiki/Alps_SKCL_Lock
-Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected.
+This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
+
+```
+#define LOCKING_SUPPORT_ENABLE
+#define LOCKING_RESYNC_ENABLE
+```
-Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.***
+After enabling this feature use keycodes `KC_LCAP`, `KC_LNUM` and `KC_LSCR` in your keymap instead.
+Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `KC_CAPS`, `KC_NLCK` and `KC_SLCK`.***
## Input special charactors other than ASCII like Cédille 'Ç'
NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
@@ -111,68 +116,12 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
-You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
-https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
-
-```
-#include "keymap_common.h"
-
-
-/* Leopold FC660
- * https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c
- * Shift + Esc = ~
- * Fn + Esc = `
- *
- * Votex Poker II
- * https://adprice.fedorapeople.org/poker2_manual.pdf
- * Fn + Esc = `
- * Fn + Shift + Esc = ~
- */
-const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty */
- [0] = KEYMAP( \
- ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
- LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
- FN0, NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
- LCTL,LGUI,LALT, SPC, RALT,FN1, RGUI,RCTL),
- [1] = KEYMAP( \
- GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
- [2] = KEYMAP( \
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
- TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
- // https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
- [0] = ACTION_LAYER_MODS(1, MOD_LSFT),
- [1] = ACTION_LAYER_MOMENTARY(2),
-};
-```
-
-Otherwise, you can write code, see this.
-https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
-
-
-## 32 Fn keys are not enough?
-### actionmap
-It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.
-https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap
-
-### extension for modified keys
-https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526
-
+Use `GRAVE_ESC` or `KC_GESC` in your keymap.
## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
```
+
#include "keymap_common.h"
@@ -211,18 +160,16 @@ const uint16_t PROGMEM fn_actions[] = {
```
-
Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
## Eject on Mac OSX
-`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
+`KC_EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
-
## What's weak_mods and real_mods in action_util.c
___TO BE IMPROVED___
@@ -262,4 +209,3 @@ if (timer_elapsed(key_timer) < 100) {
```
It's best to declare the `static uint16_t key_timer;` at the top of the file, outside of any code blocks you're using it in.
-
diff --git a/docs/glossary.md b/docs/glossary.md
index f69b1709bc..fac1952a6d 100644
--- a/docs/glossary.md
+++ b/docs