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authorQMK Bot <hello@qmk.fm>2022-12-30 00:51:12 +0000
committerQMK Bot <hello@qmk.fm>2022-12-30 00:51:12 +0000
commitd4096db271c158d16da5b98aa7654f2fe918be83 (patch)
treee3f5e5e194fab79930559a3fddd8f8d6695b5e2e /docs
parentcd1d1d80bb59fe3a43834d1d3804b5f8a42b9062 (diff)
parenta781672ce7f2f261118bf8f70f8c870f01043adb (diff)
Merge remote-tracking branch 'origin/master' into develop
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-rw-r--r--docs/feature_encoders.md2
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diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index 60b613d6a5..cccdcbe4b3 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the
#define ENCODER_RESOLUTIONS_RIGHT { 4 }
```
+!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change.
+
## Encoder map :id=encoder-map
Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: