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author | Sergey Vlasov <sigprof@gmail.com> | 2023-01-16 11:52:18 +0300 |
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committer | GitHub <noreply@github.com> | 2023-01-16 00:52:18 -0800 |
commit | 917d93e968f8a6d99ba7f24bbc6a1f97237dfe56 (patch) | |
tree | 2af5751cedd3f563c235c09af4daaf80ae93740a /docs | |
parent | 4f83b673bdfd9d8a282255f8939d3a93657fe282 (diff) |
[Docs] Fix `JOYSTICK_AXIS_COUNT` name in docs (#19605)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_joystick.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_joystick.md b/docs/feature_joystick.md index dc7b49a600..7b699aef17 100644 --- a/docs/feature_joystick.md +++ b/docs/feature_joystick.md @@ -40,7 +40,7 @@ When defining axes for your joystick, you must provide a definition array typica For instance, the below example configures two axes. The X axis is read from the `A4` pin. With the default axis resolution of 8 bits, the range of values between 900 and 575 are scaled to -127 through 0, and values 575 to 285 are scaled to 0 through 127. The Y axis is configured as a virtual axis, and its value is not read from any pin. Instead, the user must update the axis value programmatically. ```c -joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { +joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = { JOYSTICK_AXIS_IN(A4, 900, 575, 285), JOYSTICK_AXIS_VIRTUAL }; @@ -64,7 +64,7 @@ The `low` and `high` values can be swapped to effectively invert the axis. The following example adjusts two virtual axes (X and Y) based on keypad presses, with `KC_P0` as a precision modifier: ```c -joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { +joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = { JOYSTICK_AXIS_VIRTUAL, // x JOYSTICK_AXIS_VIRTUAL // y }; |