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authorNick Brassel <nick@tzarc.org>2022-03-09 19:29:00 +1100
committerGitHub <noreply@github.com>2022-03-09 19:29:00 +1100
commit8d5eacb7dd76bfd45444ceb1efa9a9f840173552 (patch)
treeb6b8b641dd61f5de0c5b7ee1bf251f6a84043656 /docs
parent7121a228eb204a0d697c97503ac7a28b762ab598 (diff)
Add support for encoder mapping. (#13286)
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_encoders.md23
-rw-r--r--docs/feature_swap_hands.md13
2 files changed, 35 insertions, 1 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index f71c7e7325..a3d56fd5ef 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -67,9 +67,30 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the
#define ENCODER_RESOLUTIONS_RIGHT { 4 }
```
+## Encoder map
+
+Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your `rules.mk`:
+
+```make
+ENCODER_MAP_ENABLE = yes
+```
+
+Your `keymap.c` will then need an encoder mapping defined (for four layers and two encoders):
+
+```c
+#if defined(ENCODER_MAP_ENABLE)
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
+ [_BASE] = { ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN), ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
+ [_LOWER] = { ENCODER_CCW_CW(RGB_HUD, RGB_HUI), ENCODER_CCW_CW(RGB_SAD, RGB_SAI) },
+ [_RAISE] = { ENCODER_CCW_CW(RGB_VAD, RGB_VAI), ENCODER_CCW_CW(RGB_SPD, RGB_SPI) },
+ [_ADJUST] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD), ENCODER_CCW_CW(KC_RIGHT, KC_LEFT) },
+};
+#endif
+```
+
## Callbacks
-The callback functions can be inserted into your `<keyboard>.c`:
+When not using `ENCODER_MAP_ENABLE = yes`, the callback functions can be inserted into your `<keyboard>.c`:
```c
bool encoder_update_kb(uint8_t index, bool clockwise) {
diff --git a/docs/feature_swap_hands.md b/docs/feature_swap_hands.md
index 654108ae70..6768020f12 100644
--- a/docs/feature_swap_hands.md
+++ b/docs/feature_swap_hands.md
@@ -31,3 +31,16 @@ Note that the array indices are reversed same as the matrix and the values are o
|`SH_OS` |One shot swap hands: toggles while pressed or until next key press. |
`SH_TT` swap-hands tap-toggle key is similar to [layer tap-toggle](feature_layers.md?id=switching-and-toggling-layers). Tapping repeatedly (5 taps by default) will toggle swap-hands on or off, like `SH_TG`. Tap-toggle count can be changed by defining a value for `TAPPING_TOGGLE`.
+
+## Encoder Mapping
+
+When using an encoder mapping, it's also able to handle swapping encoders between sides, too.
+
+Encoder indexes are defined as left-to-right, and the extent of the array needs to match the number of encoders on the keyboard.
+
+As an example, if a split keyboard has a single encoder per side, you can swap the order by using the following code in your keymap:
+```c
+#if defined(SWAP_HANDS_ENABLE) && defined(ENCODER_MAP_ENABLE)
+const uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = { 1, 0 };
+#endif
+```