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authortucvbif <47757803+tucvbif@users.noreply.github.com>2021-08-18 02:40:00 +0300
committerGitHub <noreply@github.com>2021-08-18 09:40:00 +1000
commit703f0277170c7e2d1acaa00b274f6fd479045abd (patch)
treeaf753085faaf1faefaf47441046ee8c4714af9be /docs
parentb8e913c8db73ebf890e4604ee41991a34354a600 (diff)
Allow for removal of hysteresis on 4x encoders (#13698)
* Remove hysteresis on 4x encoders Sometimes, controller skips encoder pulses and when it returns to default position, the encoder_pulses variable isn't equals 0. And when I turn encoder in opposite direciton, it skips first click becase of encoder_pulses crosses zero. To prevent this, I add the ENCODER_DEFAULT_POS constant, and reset encoder_pulses into 0 when the state variable equals ENCODER_DEFAULT_POS. * Documentation for ENCODER_DEFAULT_POS
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diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
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@@ -38,6 +38,12 @@ It can also be defined per-encoder, by instead defining:
#define ENCODER_RESOLUTIONS { 4, 2 }
```
+For 4× encoders you also can assign default position if encoder skips pulses when it changes direction. For example, if your encoder send high level on both pins by default, define this:
+
+```c
+#define ENCODER_DEFAULT_POS 0x3
+```
+
## Split Keyboards
If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this: