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authorDrashna Jaelre <drashna@live.com>2021-11-26 19:40:09 -0800
committerGitHub <noreply@github.com>2021-11-27 14:40:09 +1100
commit4d0dd1eab78c7f2af40a84a34da12a2a8398fda9 (patch)
tree89dc2cd405878458e6b1f84e51e2bd8575309ef1 /docs
parent94d7cc371265a2838fb44508bdc34d8be59a11eb (diff)
[Bug] Revert Assymmetrical Split Encoder support (#12090) (#15311)
* Revert "fix broken macro in transport.h (#15239)" This reverts commit 06f18e22d9aff0afa4dce101a6a1b2cae5511365. * Revert "Rework encoders to enable asymmetric split keyboards (#12090)" This reverts commit 32215d5bff52262542a2f8d2a221b0303f02c019.
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_encoders.md15
1 files changed, 1 insertions, 14 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index 5b6c3f163f..8e854c1e58 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -46,9 +46,7 @@ For 4× encoders you also can assign default position if encoder skips pulses wh
## Split Keyboards
-The above is enough for split keyboards that are symmetrical, i.e. the halves have the same number of encoders and they are on the same pins.
-If the halves are not symmetrical, you can define the pinout (and optionally, resolutions) of the right half separately.
-The left half will use the definitions above.
+If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:
```c
#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
@@ -56,17 +54,6 @@ The left half will use the definitions above.
#define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
```
-If only the right half has encoders, you must still define an empty array for the left pads (and resolutions, if you define `ENCODER_RESOLUTIONS_RIGHT`).
-
-```c
-#define ENCODERS_PAD_A { }
-#define ENCODERS_PAD_B { }
-#define ENCODER_RESOLUTIONS { }
-#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
-#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
-#define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
-```
-
## Callbacks
The callback functions can be inserted into your `<keyboard>.c`: