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author | Shane Celis <shane.celis@gmail.com> | 2021-07-28 07:00:55 -0400 |
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committer | GitHub <noreply@github.com> | 2021-07-28 12:00:55 +0100 |
commit | fcce9f2a4f3e59ba41749c22460fe549e717393c (patch) | |
tree | cb1b8cf7cb31028da3538c2ae7463db0c1b0bd95 /docs/one_shot_keys.md | |
parent | 9088df04c3e1c1b47115a5d2fb7373e424e0dcb5 (diff) |
fix: Fix typo in documentation for one shot keys. ON_TOGG -> OS_TOGG (#13754)
`ON_TOGG` doesn't exist in the codebase.
Diffstat (limited to 'docs/one_shot_keys.md')
-rw-r--r-- | docs/one_shot_keys.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/one_shot_keys.md b/docs/one_shot_keys.md index f1f93199c2..49910a49e2 100644 --- a/docs/one_shot_keys.md +++ b/docs/one_shot_keys.md @@ -19,7 +19,7 @@ You can control the behavior of one shot keys by defining these in `config.h`: * `OSL(layer)` - momentary switch to *layer*. * `OS_ON` - Turns on One Shot keys. * `OS_OFF` - Turns off One Shot keys. OSM act as regular mod keys, OSL act like `MO`. -* `ON_TOGG` - Toggles the one shot key status. +* `OS_TOGG` - Toggles the one shot key status. Sometimes, you want to activate a one-shot key as part of a macro or tap dance routine. |