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authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2022-01-02 16:07:22 +0800
committerGitHub <noreply@github.com>2022-01-02 00:07:22 -0800
commit6f043c549715b572cb77015369d07b382887daba (patch)
tree67fb5446476512a2db6633a7cf15edd55ed3b525 /docs/feature_encoders.md
parentf3c080b4b47ba1150f4c44766b6fa8a685970b31 (diff)
Volume as default encoder documentation example (#15678)
Co-authored-by: filterpaper <filterpaper@localhost>
Diffstat (limited to 'docs/feature_encoders.md')
-rw-r--r--docs/feature_encoders.md18
1 files changed, 10 insertions, 8 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index 8ab5ca9c46..f301f7068d 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -70,15 +70,15 @@ or `keymap.c`:
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
- tap_code(KC_PGDN);
+ tap_code_delay(KC_VOLU, 10);
} else {
- tap_code(KC_PGUP);
+ tap_code_delay(KC_VOLD, 10);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
- tap_code(KC_DOWN);
+ rgb_matrix_increase_hue();
} else {
- tap_code(KC_UP);
+ rgb_matrix_decrease_hue();
}
}
return false;
@@ -100,9 +100,9 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
}
} else if (index == 1) {
if (clockwise) {
- tap_code(KC_VOLU);
+ tap_code_delay(KC_VOLU, 10);
} else {
- tap_code(KC_VOLD);
+ tap_code_delay(KC_VOLD, 10);
}
}
} else { /* Layer 0 */
@@ -114,9 +114,9 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
}
} else if (index == 1) {
if (clockwise) {
- tap_code(KC_DOWN);
+ rgb_matrix_increase_speed();
} else {
- tap_code(KC_UP);
+ rgb_matrix_decrease_speed();
}
}
}
@@ -124,6 +124,8 @@ bool encoder_update_user(uint8_t index, bool clockwise) {
}
```
+?> Media and mouse countrol keycodes such as `KC_VOLU` and `KC_WH_D` requires `EXTRAKEY_ENABLE = yes` and `MOUSEKEY_ENABLE = yes` respectively in user's `rules.mk` if they are not enabled as default on keyboard level configuration.
+
## Hardware
The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.