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authorTurboMech <sarmstrong240@gmail.com>2018-01-03 05:48:09 -0500
committerJack Humbert <jack.humb@gmail.com>2018-01-03 10:32:53 -0500
commit9cb1d36974b7ea4c380c0b7818812f6f5aae56c1 (patch)
tree161b1b36ac787aed9f7c7959dd756315c435dcbc /docs/custom_quantum_functions.md
parent0a5d302622b440183fbb42593fd07c4da11abba3 (diff)
Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
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