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authorDennyTom <denemark.tomas@gmail.com>2020-04-07 04:13:17 -0700
committerGitHub <noreply@github.com>2020-04-07 21:13:17 +1000
commite409fb47f27f9cf56479928ed86eb2eb346eec54 (patch)
treef7b27bec198b7bb6250fbcf73111c189bc22d107
parentae74922d1485e3c8e120dbc141d003ed7696b1f9 (diff)
DennyTom's buttery_engine (#8138)
* Selectively adding pieces * Adding georgi keymap * Adding more files, fixing make * Smaller makefiles * Fixing make rules * README more inline with QMK's guidelines * Turning off buggy assert * Improving documentation based on a user feedback. * Slightly better schema * Resurrected state machine diagram
-rw-r--r--keyboards/butterstick/keymaps/dennytom/README.md11
-rw-r--r--keyboards/butterstick/keymaps/dennytom/keymap.c1418
-rw-r--r--keyboards/butterstick/keymaps/dennytom/keymap_def.json309
-rw-r--r--keyboards/butterstick/keymaps/dennytom/rules.mk8
-rw-r--r--keyboards/georgi/keymaps/dennytom/README.md11
-rw-r--r--keyboards/georgi/keymaps/dennytom/keymap.c1208
-rw-r--r--keyboards/georgi/keymaps/dennytom/keymap_def.json153
-rw-r--r--keyboards/georgi/keymaps/dennytom/rules.mk8
-rw-r--r--users/dennytom/chording_engine/README.md376
-rw-r--r--users/dennytom/chording_engine/chord.py466
-rw-r--r--users/dennytom/chording_engine/engine.part.1163
-rw-r--r--users/dennytom/chording_engine/engine.part.2323
-rw-r--r--users/dennytom/chording_engine/engine.part.3404
-rw-r--r--users/dennytom/chording_engine/keymap_def.schema.json337
-rw-r--r--users/dennytom/chording_engine/parser.py231
-rw-r--r--users/dennytom/chording_engine/state_machine.dot49
-rw-r--r--users/dennytom/chording_engine/state_machine.svg235
-rw-r--r--users/dennytom/chording_engine/tests/minunit.h288
-rw-r--r--users/dennytom/chording_engine/tests/test.c1259
-rw-r--r--users/dennytom/chording_engine/tests/test_full.sh11
-rw-r--r--users/dennytom/chording_engine/tests/test_keymap_def.json145
-rw-r--r--users/dennytom/chording_engine/tests/test_quick.sh6
22 files changed, 7419 insertions, 0 deletions
diff --git a/keyboards/butterstick/keymaps/dennytom/README.md b/keyboards/butterstick/keymaps/dennytom/README.md
new file mode 100644
index 0000000000..a75bcc7506
--- /dev/null
+++ b/keyboards/butterstick/keymaps/dennytom/README.md
@@ -0,0 +1,11 @@
+# # Dennytom's Butterstick Layout
+
+This keymap is using a custom chording engine. Head out to my (DennyTom) user space to find the source files and details.
+
+To make a real keymap from the JSON file, run
+
+```sh
+python3 parser.py keymap_def.json keymap.c
+```
+
+Somehow it fits the whole keyboard on 20 keys. For longer typing sessions, use the ASET NIOP mode. \ No newline at end of file
diff --git a/keyboards/butterstick/keymaps/dennytom/keymap.c b/keyboards/butterstick/keymaps/dennytom/keymap.c
new file mode 100644
index 0000000000..bfe0aa2153
--- /dev/null
+++ b/keyboards/butterstick/keymaps/dennytom/keymap.c
@@ -0,0 +1,1418 @@
+#include QMK_KEYBOARD_H
+
+#define CHORD_TIMEOUT 100
+#define DANCE_TIMEOUT 200
+#define LEADER_TIMEOUT 750
+#define TAP_TIMEOUT 50
+#define LONG_PRESS_MULTIPLIER 3
+#define DYNAMIC_MACRO_MAX_LENGTH 20
+#define COMMAND_MAX_LENGTH 5
+#define LEADER_MAX_LENGTH 5
+#define HASH_TYPE uint32_t
+#define NUMBER_OF_KEYS 20
+#define DEFAULT_PSEUDOLAYER QWERTY
+
+#define H_TOP1 ((HASH_TYPE) 1 << 0)
+#define H_TOP2 ((HASH_TYPE) 1 << 1)
+#define H_TOP3 ((HASH_TYPE) 1 << 2)
+#define H_TOP4 ((HASH_TYPE) 1 << 3)
+#define H_TOP5 ((HASH_TYPE) 1 << 4)
+#define H_TOP6 ((HASH_TYPE) 1 << 5)
+#define H_TOP7 ((HASH_TYPE) 1 << 6)
+#define H_TOP8 ((HASH_TYPE) 1 << 7)
+#define H_TOP9 ((HASH_TYPE) 1 << 8)
+#define H_TOP0 ((HASH_TYPE) 1 << 9)
+#define H_BOT1 ((HASH_TYPE) 1 << 10)
+#define H_BOT2 ((HASH_TYPE) 1 << 11)
+#define H_BOT3 ((HASH_TYPE) 1 << 12)
+#define H_BOT4 ((HASH_TYPE) 1 << 13)
+#define H_BOT5 ((HASH_TYPE) 1 << 14)
+#define H_BOT6 ((HASH_TYPE) 1 << 15)
+#define H_BOT7 ((HASH_TYPE) 1 << 16)
+#define H_BOT8 ((HASH_TYPE) 1 << 17)
+#define H_BOT9 ((HASH_TYPE) 1 << 18)
+#define H_BOT0 ((HASH_TYPE) 1 << 19)
+
+enum internal_keycodes {
+ TOP1 = SAFE_RANGE,
+ TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP0, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT0,
+ FIRST_INTERNAL_KEYCODE = TOP1,
+ LAST_INTERNAL_KEYCODE = BOT0
+};
+
+enum pseudolayers {
+ ALWAYS_ON, QWERTY, NUM, MOV, MOUSE, ASETNIOP, ASETNIOP_123, ASETNIOP_FN
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_butter(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP0, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT0),
+};
+size_t keymapsCount = 1;
+
+uint8_t keycodes_buffer_array[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+uint8_t command_buffer[] = {
+ 0, 0, 0, 0, 0
+};
+
+uint16_t leader_buffer[] = {
+ 0, 0, 0, 0, 0
+};
+
+uint8_t dynamic_macro_buffer[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+enum chord_states {
+ IDLE,
+ READY,
+ ACTIVATED,
+ DEACTIVATED,
+ PRESS_FROM_ACTIVE,
+ FINISHED_FROM_ACTIVE,
+ IDLE_IN_DANCE,
+ READY_IN_DANCE,
+ FINISHED,
+ LOCKED,
+ READY_LOCKED,
+ RESTART,
+ IN_ONE_SHOT
+};
+
+struct Chord {
+ uint32_t keycodes_hash;
+ uint8_t pseudolayer;
+ uint8_t* state;
+ uint8_t* counter;
+ uint16_t value1;
+ uint8_t value2;
+ void (*function) (const struct Chord*);
+};
+
+uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER;
+bool lock_next = false;
+uint16_t chord_timer = 0;
+uint16_t dance_timer = 0;
+bool autoshift_mode = true;
+uint8_t keycode_index = 0;
+uint8_t command_mode = 0;
+uint8_t command_ind = 0;
+bool in_leader_mode = false;
+uint8_t leader_ind = 0;
+uint16_t leader_timer = 0;
+uint8_t dynamic_macro_mode = false;
+uint8_t dynamic_macro_ind = 0;
+bool a_key_went_through = false;
+struct Chord* last_chord = NULL;
+
+bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) {
+ bool is_US_ANSI_shifted = true;
+
+ int16_t regular_keycode = KC_NO;
+ switch (keycode) {
+ case KC_TILDE:
+ regular_keycode = KC_GRAVE;
+ break;
+ case KC_EXCLAIM:
+ regular_keycode = KC_1;
+ break;
+ case KC_AT:
+ regular_keycode = KC_2;
+ break;
+ case KC_HASH:
+ regular_keycode = KC_3;
+ break;
+ case KC_DOLLAR:
+ regular_keycode = KC_4;
+ break;
+ case KC_PERCENT:
+ regular_keycode = KC_5;
+ break;
+ case KC_CIRCUMFLEX:
+ regular_keycode = KC_6;
+ break;
+ case KC_AMPERSAND:
+ regular_keycode = KC_7;
+ break;
+ case KC_ASTERISK:
+ regular_keycode = KC_8;
+ break;
+ case KC_LEFT_PAREN:
+ regular_keycode = KC_9;
+ break;
+ case KC_RIGHT_PAREN:
+ regular_keycode = KC_0;
+ break;
+ case KC_UNDERSCORE:
+ regular_keycode = KC_MINUS;
+ break;
+ case KC_PLUS:
+ regular_keycode = KC_EQUAL;
+ break;
+ case KC_LEFT_CURLY_BRACE:
+ regular_keycode = KC_LBRACKET;
+ break;
+ case KC_RIGHT_CURLY_BRACE:
+ regular_keycode = KC_RBRACKET;
+ break;
+ case KC_PIPE:
+ regular_keycode = KC_BSLASH;
+ break;
+ case KC_COLON:
+ regular_keycode = KC_SCOLON;
+ break;
+ case KC_DOUBLE_QUOTE:
+ regular_keycode = KC_QUOTE;
+ break;
+ case KC_LEFT_ANGLE_BRACKET:
+ regular_keycode = KC_COMMA;
+ break;
+ case KC_RIGHT_ANGLE_BRACKET:
+ regular_keycode = KC_DOT;
+ break;
+ case KC_QUESTION:
+ regular_keycode = KC_SLASH;
+ break;
+ default:
+ is_US_ANSI_shifted = false;
+ }
+ if (is_US_ANSI_shifted) {
+ if (in) {
+ register_code(KC_LSFT);
+ register_code(regular_keycode);
+ } else {
+ unregister_code(regular_keycode);
+ unregister_code(KC_LSFT);
+ }
+ }
+ return is_US_ANSI_shifted;
+}
+
+void key_in(int16_t keycode) {
+ if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) {
+ command_buffer[command_ind] = keycode;
+ command_ind++;
+ a_key_went_through = true;
+ } else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) {
+ leader_buffer[leader_ind] = keycode;
+ leader_ind++;
+ a_key_went_through = true;
+ } else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
+ dynamic_macro_buffer[dynamic_macro_ind] = keycode;
+ dynamic_macro_ind++;
+ a_key_went_through = true;
+ } else {
+ if (!handle_US_ANSI_shifted_keys(keycode, true)) {
+ register_code(keycode);
+ }
+ send_keyboard_report();
+ a_key_went_through = true;
+ }
+}
+
+void key_out(int16_t keycode) {
+ if (command_mode == 0) {
+ if (!handle_US_ANSI_shifted_keys(keycode, false)) {
+ if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) {
+ unregister_code(keycode);
+ }
+ }
+ send_keyboard_report();
+ }
+}
+
+void tap_key(int16_t keycode) {
+ key_in(keycode);
+ wait_ms(TAP_TIMEOUT);
+ key_out(keycode);
+}
+void single_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ key_in(self->value1);
+ break;
+ case DEACTIVATED:
+ key_out(self->value1);
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ key_out(self->value1);
+ break;
+ default:
+ break;
+ }
+}
+
+void key_layer_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value2;
+ a_key_went_through = false;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ if (!a_key_went_through) {
+ tap_key(self->value1);
+ }
+ current_pseudolayer = self->pseudolayer;
+ *self->state = IDLE; // does not have effect if the state was RESTART
+ break;
+ default:
+ break;
+ }
+}
+
+void key_mod_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ key_in(self->value2);
+ a_key_went_through = false;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ key_out(self->value2);
+ if (!a_key_went_through) {
+ tap_key(self->value1);
+ }
+ *self->state = IDLE; // does not have effect if the state was RESTART
+ break;
+ default:
+ break;
+ }
+}
+
+void key_key_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ tap_key(self->value1);
+ *self->state = IDLE;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ key_in(self->value2);
+ break;
+ case RESTART:
+ key_out(self->value2);
+ break;
+ default:
+ break;
+ }
+}
+
+void autoshift_dance_impl(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ *self->counter = 0;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ tap_key(self->value1);
+ *self->state = IDLE;
+ break;
+ case FINISHED_FROM_ACTIVE:
+ if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
+ key_in(KC_LSFT);
+ tap_key(self->value1);
+ key_out(KC_LSFT);
+ *self->state = IDLE;
+ // the skip to IDLE is usually just a lag optimization,
+ // in this case it has a logic function, on a short
+ // press (still longer than a tap) the key does not get shifted
+ } else {
+ *self->counter += 1;
+ *self->state = PRESS_FROM_ACTIVE;
+ dance_timer = timer_read();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void autoshift_dance(const struct Chord* self) {
+ if (autoshift_mode) {
+ autoshift_dance_impl(self);
+ } else {
+ single_dance(self);
+ }
+}
+
+void autoshift_toggle(const struct Chord* self){
+ if (*self->state == ACTIVATED) {
+ autoshift_mode = !autoshift_mode;
+ *self->state = IDLE;
+ }
+}
+
+void temp_pseudolayer(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value1;
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->pseudolayer;
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ current_pseudolayer = self->pseudolayer;
+ break;
+ default:
+ break;
+ }
+}
+
+void perm_pseudolayer(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ current_pseudolayer = self->value1;
+ *self->state = IDLE;
+ }
+}
+
+void switch_layer(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ layer_move(self->value1);
+ *self->state = IDLE;
+ }
+}
+
+void lock(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ lock_next = true;
+ *self->state = IDLE;
+ }
+}
+
+void one_shot_key(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ key_in(self->value1);
+ *self->state = IN_ONE_SHOT;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ key_in(self->value1);
+ a_key_went_through = false;
+ break;
+ case RESTART:
+ if (a_key_went_through) {
+ key_out(self->value1);
+ } else {
+ *self->state = IN_ONE_SHOT;
+ }
+ default:
+ break;
+ }
+}
+
+void one_shot_layer(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->value1;
+ *self->state = IN_ONE_SHOT;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ current_pseudolayer = self->value1;
+ a_key_went_through = false;
+ break;
+ case RESTART:
+ if (a_key_went_through) {
+ current_pseudolayer = self->pseudolayer;
+ } else {
+ *self->state = IN_ONE_SHOT;
+ }
+ default:
+ break;
+ }
+}
+
+void command(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ command_mode++;
+ *self->state = IDLE;
+ }
+}
+
+bool identical(uint16_t* buffer1, uint16_t* buffer2) {
+ bool same = true;
+ for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
+ same = same && (buffer1[i] == buffer2[i]);
+ }
+ return same;
+}
+
+void leader(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ in_leader_mode = true;
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_record(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ dynamic_macro_buffer[i] = 0;
+ }
+ dynamic_macro_mode = true;
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_next(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
+ dynamic_macro_buffer[dynamic_macro_ind] = 0;
+ dynamic_macro_ind++;
+ }
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_end(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ if (dynamic_macro_mode) {
+ dynamic_macro_mode = false;
+ }
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_play(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ int ind_start = 0;
+ while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
+ for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ if (dynamic_macro_buffer[i] == 0) {
+ break;
+ }
+ register_code(dynamic_macro_buffer[i]);
+ }
+ send_keyboard_report();
+ wait_ms(TAP_TIMEOUT);
+ for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ if (dynamic_macro_buffer[i] == 0) {
+ ind_start = i + 1;
+ break;
+ }
+ unregister_code(dynamic_macro_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ *self->state = IDLE;
+ }
+}
+
+void clear(const struct Chord* self);
+
+void reset_keyboard_kb(void){
+#ifdef WATCHDOG_ENABLE
+ MCUSR = 0;
+ wdt_disable();
+ wdt_reset();
+#endif
+ reset_keyboard();
+}
+
+void reset(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ reset_keyboard_kb();
+ }
+}
+
+uint8_t state_0 = IDLE;
+const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP2 + H_BOT1 + H_BOT2, ALWAYS_ON, &state_0, NULL, 0, 0, lock};
+uint8_t state_1 = IDLE;
+const struct Chord chord_1 PROGMEM = {H_TOP2 + H_TOP3 + H_BOT2 + H_BOT3, ALWAYS_ON, &state_1, NULL, 0, 0, autoshift_toggle};
+uint8_t state_2 = IDLE;
+const struct Chord chord_2 PROGMEM = {H_TOP5 + H_TOP6 + H_BOT5 + H_BOT6, ALWAYS_ON, &state_2, NULL, 0, 0, command};
+uint8_t state_3 = IDLE;
+const struct Chord chord_3 PROGMEM = {H_TOP1 + H_TOP2 + H_TOP9 + H_TOP0 + H_BOT1 + H_BOT2 + H_BOT9 + H_BOT0, ALWAYS_ON, &state_3, NULL, 0, 0, clear};
+uint8_t state_4 = IDLE;
+uint8_t counter_4 = 0;
+const struct Chord chord_4 PROGMEM = {H_TOP1, QWERTY, &state_4, &counter_4, KC_Q, 0, autoshift_dance};
+uint8_t state_5 = IDLE;
+uint8_t counter_5 = 0;
+const struct Chord chord_5 PROGMEM = {H_TOP2, QWERTY, &state_5, &counter_5, KC_W, 0, autoshift_dance};
+uint8_t state_6 = IDLE;
+uint8_t counter_6 = 0;
+const struct Chord chord_6 PROGMEM = {H_TOP3, QWERTY, &state_6, &counter_6, KC_E, 0, autoshift_dance};
+uint8_t state_7 = IDLE;
+uint8_t counter_7 = 0;
+const struct Chord chord_7 PROGMEM = {H_TOP4, QWERTY, &state_7, &counter_7, KC_R, 0, autoshift_dance};
+uint8_t state_8 = IDLE;
+uint8_t counter_8 = 0;
+const struct Chord chord_8 PROGMEM = {H_TOP5, QWERTY, &state_8, &counter_8, KC_T, 0, autoshift_dance};
+uint8_t state_9 = IDLE;
+uint8_t counter_9 = 0;
+const struct Chord chord_9 PROGMEM = {H_TOP6, QWERTY, &state_9, &counter_9, KC_Y, 0, autoshift_dance};
+uint8_t state_10 = IDLE;
+uint8_t counter_10 = 0;
+const struct Chord chord_10 PROGMEM = {H_TOP7, QWERTY, &state_10, &counter_10, KC_U, 0, autoshift_dance};
+uint8_t state_11 = IDLE;
+uint8_t counter_11 = 0;
+const struct Chord chord_11 PROGMEM = {H_TOP8, QWERTY, &state_11, &counter_11, KC_I, 0, autoshift_dance};
+uint8_t state_12 = IDLE;
+uint8_t counter_12 = 0;
+const struct Chord chord_12 PROGMEM = {H_TOP9, QWERTY, &state_12, &counter_12, KC_O, 0, autoshift_dance};
+uint8_t state_13 = IDLE;
+uint8_t counter_13 = 0;
+const struct Chord chord_13 PROGMEM = {H_TOP0, QWERTY, &state_13, &counter_13, KC_P, 0, autoshift_dance};
+uint8_t state_14 = IDLE;
+uint8_t counter_14 = 0;
+const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, &counter_14, KC_A, 0, autoshift_dance};
+uint8_t state_15 = IDLE;
+uint8_t counter_15 = 0;
+const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, &counter_15, KC_S, 0, autoshift_dance};
+uint8_t state_16 = IDLE;
+uint8_t counter_16 = 0;
+const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_D, 0, autoshift_dance};
+uint8_t state_17 = IDLE;
+uint8_t counter_17 = 0;
+const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, &counter_17, KC_F, 0, autoshift_dance};
+uint8_t state_18 = IDLE;
+uint8_t counter_18 = 0;
+const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, &counter_18, KC_G, 0, autoshift_dance};
+uint8_t state_19 = IDLE;
+uint8_t counter_19 = 0;
+const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_H, 0, autoshift_dance};
+uint8_t state_20 = IDLE;
+uint8_t counter_20 = 0;
+const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_J, 0, autoshift_dance};
+uint8_t state_21 = IDLE;
+uint8_t counter_21 = 0;
+const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, &counter_21, KC_K, 0, autoshift_dance};
+uint8_t state_22 = IDLE;
+uint8_t counter_22 = 0;
+const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, &counter_22, KC_L, 0, autoshift_dance};
+uint8_t state_23 = IDLE;
+uint8_t counter_23 = 0;
+const struct Chord chord_23 PROGMEM = {H_TOP0 + H_BOT0, QWERTY, &state_23, &counter_23, KC_SCOLON, 0, autoshift_dance};
+uint8_t state_24 = IDLE;
+uint8_t counter_24 = 0;
+const struct Chord chord_24 PROGMEM = {H_BOT1, QWERTY, &state_24, &counter_24, KC_Z, 0, autoshift_dance};
+uint8_t state_25 = IDLE;
+uint8_t counter_25 = 0;
+const struct Chord chord_25 PROGMEM = {H_BOT2, QWERTY, &state_25, &counter_25, KC_X, 0, autoshift_dance};
+uint8_t state_26 = IDLE;
+uint8_t counter_26 = 0;
+const struct Chord chord_26 PROGMEM = {H_BOT3, QWERTY, &state_26, &counter_26, KC_C, 0, autoshift_dance};
+uint8_t state_27 = IDLE;
+uint8_t counter_27 = 0;
+const struct Chord chord_27 PROGMEM = {H_BOT4, QWERTY, &state_27, &counter_27, KC_V, 0, autoshift_dance};
+uint8_t state_28 = IDLE;
+uint8_t counter_28 = 0;
+const struct Chord chord_28 PROGMEM = {H_BOT5, QWERTY, &state_28, &counter_28, KC_B, 0, autoshift_dance};
+uint8_t state_29 = IDLE;
+uint8_t counter_29 = 0;
+const struct Chord chord_29 PROGMEM = {H_BOT6, QWERTY, &state_29, &counter_29, KC_N, 0, autoshift_dance};
+uint8_t state_30 = IDLE;
+uint8_t counter_30 = 0;
+const struct Chord chord_30 PROGMEM = {H_BOT7, QWERTY, &state_30, &counter_30, KC_M, 0, autoshift_dance};
+uint8_t state_31 = IDLE;
+uint8_t counter_31 = 0;
+const struct Chord chord_31 PROGMEM = {H_BOT8, QWERTY, &state_31, &counter_31, KC_COMMA, 0, autoshift_dance};
+uint8_t state_32 = IDLE;
+uint8_t counter_32 = 0;
+const struct Chord chord_32 PROGMEM = {H_BOT9, QWERTY, &state_32, &counter_32, KC_DOT, 0, autoshift_dance};
+uint8_t state_33 = IDLE;
+uint8_t counter_33 = 0;
+const struct Chord chord_33 PROGMEM = {H_BOT0, QWERTY, &state_33, &counter_33, KC_SLASH, 0, autoshift_dance};
+uint8_t state_34 = IDLE;
+const struct Chord chord_34 PROGMEM = {H_TOP1 + H_TOP2, QWERTY, &state_34, NULL, KC_ESC, 0, single_dance};
+uint8_t state_35 = IDLE;
+const struct Chord chord_35 PROGMEM = {H_TOP2 + H_TOP3, QWERTY, &state_35, NULL, MOV, 0, temp_pseudolayer};
+uint8_t state_36 = IDLE;
+const struct Chord chord_36 PROGMEM = {H_TOP3 + H_TOP4, QWERTY, &state_36, NULL, KC_TAB, 0, single_dance};
+uint8_t state_37 = IDLE;
+const struct Chord chord_37 PROGMEM = {H_TOP5 + H_TOP6, QWERTY, &state_37, NULL, KC_RGUI, 0, one_shot_key};
+uint8_t state_38 = IDLE;
+const struct Chord chord_38 PROGMEM = {H_TOP7 + H_TOP8, QWERTY, &state_38, NULL, KC_INS, 0, single_dance};
+uint8_t state_39 = IDLE;
+const struct Chord chord_39 PROGMEM = {H_TOP8 + H_TOP9, QWERTY, &state_39, NULL, KC_DEL, 0, single_dance};
+uint8_t state_40 = IDLE;
+const struct Chord chord_40 PROGMEM = {H_TOP9 + H_TOP0, QWERTY, &state_40, NULL, KC_BSPC, 0, single_dance};
+uint8_t state_41 = IDLE;
+const struct Chord chord_41 PROGMEM = {H_TOP9 + H_TOP0 + H_BOT9 + H_BOT0, QWERTY, &state_41, NULL, KC_ENTER, 0, single_dance};
+uint8_t state_42 = IDLE;
+const struct Chord chord_42 PROGMEM = {H_BOT1 + H_BOT2, QWERTY, &state_42, NULL, KC_LSFT, 0, one_shot_key};
+uint8_t state_43 = IDLE;
+const struct Chord chord_43 PROGMEM = {H_BOT2 + H_BOT3, QWERTY, &state_43, NULL, KC_LCTL, 0, one_shot_key};
+uint8_t state_44 = IDLE;
+const struct Chord chord_44 PROGMEM = {H_BOT3 + H_BOT4, QWERTY, &state_44, NULL, KC_LALT, 0, one_shot_key};
+uint8_t state_45 = IDLE;
+const struct Chord chord_45 PROGMEM = {H_BOT4 + H_BOT5, QWERTY, &state_45, NULL, NUM, 0, one_shot_layer};
+uint8_t state_46 = IDLE;
+const struct Chord chord_46 PROGMEM = {H_BOT5 + H_BOT6, QWERTY, &state_46, NULL, KC_LGUI, 0, one_shot_key};
+uint8_t state_47 = IDLE;
+const struct Chord chord_47 PROGMEM = {H_BOT6 + H_BOT7, QWERTY, &state_47, NULL, NUM, 0, one_shot_layer};
+uint8_t state_48 = IDLE;
+const struct Chord chord_48 PROGMEM = {H_BOT7 + H_BOT8, QWERTY, &state_48, NULL, KC_RALT, 0, one_shot_key};
+uint8_t state_49 = IDLE;
+const struct Chord chord_49 PROGMEM = {H_BOT8 + H_BOT9, QWERTY, &state_49, NULL, KC_RCTL, 0, one_shot_key};
+uint8_t state_50 = IDLE;
+const struct Chord chord_50 PROGMEM = {H_BOT9 + H_BOT0, QWERTY, &state_50, NULL, KC_RSFT, 0, one_shot_key};
+uint8_t state_51 = IDLE;
+const struct Chord chord_51 PROGMEM = {H_BOT1 + H_BOT0, QWERTY, &state_51, NULL, KC_SPACE, 0, single_dance};
+uint8_t state_52 = IDLE;
+const struct Chord chord_52 PROGMEM = {H_TOP1 + H_TOP2 + H_TOP3 + H_TOP4, QWERTY, &state_52, NULL, MOUSE, 0, temp_pseudolayer};
+uint8_t state_53 = IDLE;
+const struct Chord chord_53 PROGMEM = {H_TOP1 + H_TOP2 + H_TOP3 + H_TOP4, QWERTY, &state_53, NULL, ASETNIOP, 0, perm_pseudolayer};
+uint8_t state_54 = IDLE;
+uint8_t counter_54 = 0;
+const struct Chord chord_54 PROGMEM = {H_TOP1, NUM, &state_54, &counter_54, KC_1, 0, autoshift_dance};
+uint8_t state_55 = IDLE;
+uint8_t counter_55 = 0;
+const struct Chord chord_55 PROGMEM = {H_TOP2, NUM, &state_55, &counter_55, KC_2, 0, autoshift_dance};
+uint8_t state_56 = IDLE;
+uint8_t counter_56 = 0;
+const struct Chord chord_56 PROGMEM = {H_TOP3, NUM, &state_56, &counter_56, KC_3, 0, autoshift_dance};
+uint8_t state_57 = IDLE;
+uint8_t counter_57 = 0;
+const struct Chord chord_57 PROGMEM = {H_TOP4, NUM, &state_57, &counter_57, KC_4, 0, autoshift_dance};
+uint8_t state_58 = IDLE;
+uint8_t counter_58 = 0;
+const struct Chord chord_58 PROGMEM = {H_TOP5, NUM, &state_58, &counter_58, KC_5, 0, autoshift_dance};
+uint8_t state_59 = IDLE;
+uint8_t counter_59 = 0;
+const struct Chord chord_59 PROGMEM = {H_TOP6, NUM, &state_59, &counter_59, KC_6, 0, autoshift_dance};
+uint8_t state_60 = IDLE;
+uint8_t counter_60 = 0;
+const struct Chord chord_60 PROGMEM = {H_TOP7, NUM, &state_60, &counter_60, KC_7, 0, autoshift_dance};
+uint8_t state_61 = IDLE;
+uint8_t counter_61 = 0;
+const struct Chord chord_61 PROGMEM = {H_TOP8, NUM, &state_61, &counter_61, KC_8, 0, autoshift_dance};
+uint8_t state_62 = IDLE;
+uint8_t counter_62 = 0;
+const struct Chord chord_62 PROGMEM = {H_TOP9, NUM, &state_62, &counter_62, KC_9, 0, autoshift_dance};
+uint8_t state_63 = IDLE;
+uint8_t counter_63 = 0;
+const struct Chord chord_63 PROGMEM = {H_TOP0, NUM, &state_63, &counter_63, KC_0, 0, autoshift_dance};
+uint8_t state_64 = IDLE;
+const struct Chord chord_64 PROGMEM = {H_TOP1 + H_BOT1, NUM, &state_64, NULL, KC_F1, 0, single_dance};
+uint8_t state_65 = IDLE;
+const struct Chord chord_65 PROGMEM = {H_TOP2 + H_BOT2, NUM, &state_65, NULL, KC_F2, 0, single_dance};
+uint8_t state_66 = IDLE;
+const struct Chord chord_66 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_66, NULL, KC_F3, 0, single_dance};
+uint8_t state_67 = IDLE;
+const struct Chord chord_67 PROGMEM = {H_TOP4 + H_BOT4, NUM, &state_67, NULL, KC_F4, 0, single_dance};
+uint8_t state_68 = IDLE;
+const struct Chord chord_68 PROGMEM = {H_TOP5 + H_BOT5, NUM, &state_68, NULL, KC_F5, 0, single_dance};
+uint8_t state_69 = IDLE;
+const struct Chord chord_69 PROGMEM = {H_TOP6 + H_BOT6, NUM, &state_69, NULL, KC_F6, 0, single_dance};
+uint8_t state_70 = IDLE;
+const struct Chord chord_70 PROGMEM = {H_TOP7 + H_BOT7, NUM, &state_70, NULL, KC_F7, 0, single_dance};
+uint8_t state_71 = IDLE;
+const struct Chord chord_71 PROGMEM = {H_TOP8 + H_BOT8, NUM, &state_71, NULL, KC_F8, 0, single_dance};
+uint8_t state_72 = IDLE;
+const struct Chord chord_72 PROGMEM = {H_TOP9 + H_BOT9, NUM, &state_72, NULL, KC_F9, 0, single_dance};
+uint8_t state_73 = IDLE;
+const struct Chord chord_73 PROGMEM = {H_TOP0 + H_BOT0, NUM, &state_73, NULL, KC_F10, 0, single_dance};
+uint8_t state_74 = IDLE;
+uint8_t counter_74 = 0;
+const struct Chord chord_74 PROGMEM = {H_BOT1, NUM, &state_74, &counter_74, KC_GRAVE, 0, autoshift_dance};
+uint8_t state_75 = IDLE;
+uint8_t counter_75 = 0;
+const struct Chord chord_75 PROGMEM = {H_BOT2, NUM, &state_75, &counter_75, KC_MINUS, 0, autoshift_dance};
+uint8_t state_76 = IDLE;
+uint8_t counter_76 = 0;
+const struct Chord chord_76 PROGMEM = {H_BOT3, NUM, &state_76, &counter_76, KC_EQUAL, 0, autoshift_dance};
+uint8_t state_77 = IDLE;
+uint8_t counter_77 = 0;
+const struct Chord chord_77 PROGMEM = {H_BOT4, NUM, &state_77, &counter_77, KC_LBRACKET, 0, autoshift_dance};
+uint8_t state_78 = IDLE;
+uint8_t counter_78 = 0;
+const struct Chord chord_78 PROGMEM = {H_BOT5, NUM, &state_78, &counter_78, KC_RBRACKET, 0, autoshift_dance};
+uint8_t state_79 = IDLE;
+uint8_t counter_79 = 0;
+const struct Chord chord_79 PROGMEM = {H_BOT6, NUM, &state_79, &counter_79, KC_BSLASH, 0, autoshift_dance};
+uint8_t state_80 = IDLE;
+uint8_t counter_80 = 0;
+const struct Chord chord_80 PROGMEM = {H_BOT7, NUM, &state_80, &counter_80, KC_QUOTE, 0, autoshift_dance};
+uint8_t state_81 = IDLE;
+const struct Chord chord_81 PROGMEM = {H_BOT9, NUM, &state_81, NULL, KC_F11, 0, single_dance};
+uint8_t state_82 = IDLE;
+const struct Chord chord_82 PROGMEM = {H_BOT0, NUM, &state_82, NULL, KC_F12, 0, single_dance};
+uint8_t state_83 = IDLE;
+const struct Chord chord_83 PROGMEM = {H_TOP1 + H_TOP2, NUM, &state_83, NULL, KC_ESC, 0, single_dance};
+uint8_t state_84 = IDLE;
+const struct Chord chord_84 PROGMEM = {H_TOP3 + H_TOP4, NUM, &state_84, NULL, KC_TAB, 0, single_dance};
+uint8_t state_85 = IDLE;
+const struct Chord chord_85 PROGMEM = {H_TOP5 + H_TOP6, NUM, &state_85, NULL, KC_RGUI, 0, one_shot_key};
+uint8_t state_86 = IDLE;
+const struct Chord chord_86 PROGMEM = {H_TOP7 + H_TOP8, NUM, &state_86, NULL, KC_INS, 0, single_dance};
+uint8_t state_87 = IDLE;
+const struct Chord chord_87 PROGMEM = {H_TOP8 + H_TOP9, NUM, &state_87, NULL, KC_DEL, 0, single_dance};
+uint8_t state_88 = IDLE;
+const struct Chord chord_88 PROGMEM = {H_TOP9 + H_TOP0, NUM, &state_88, NULL, KC_BSPC, 0, single_dance};
+uint8_t state_89 = IDLE;
+const struct Chord chord_89 PROGMEM = {H_TOP9 + H_TOP0 + H_BOT9 + H_BOT0, NUM, &state_89, NULL, KC_ENTER, 0, single_dance};
+uint8_t state_90 = IDLE;
+const struct Chord chord_90 PROGMEM = {H_BOT1 + H_BOT2, NUM, &state_90, NULL, KC_LSFT, 0, one_shot_key};
+uint8_t state_91 = IDLE;
+const struct Chord chord_91 PROGMEM = {H_BOT2 + H_BOT3, NUM, &state_91, NULL, KC_LCTL, 0, one_shot_key};
+uint8_t state_92 = IDLE;
+const struct Chord chord_92 PROGMEM = {H_BOT3 + H_BOT4, NUM, &state_92, NULL, KC_LALT, 0, one_shot_key};
+uint8_t state_93 = IDLE;
+const struct Chord chord_93 PROGMEM = {H_BOT5 + H_BOT6, NUM, &state_93, NULL, KC_LGUI, 0, one_shot_key};
+uint8_t state_94 = IDLE;
+const struct Chord chord_94 PROGMEM = {H_BOT7 + H_BOT8, NUM, &state_94, NULL, KC_RALT, 0, one_shot_key};
+uint8_t state_95 = IDLE;
+const struct Chord chord_95 PROGMEM = {H_BOT8 + H_BOT9, NUM, &state_95, NULL, KC_RCTL, 0, one_shot_key};
+uint8_t state_96 = IDLE;
+const struct Chord chord_96 PROGMEM = {H_BOT9 + H_BOT0, NUM, &state_96, NULL, KC_RSFT, 0, one_shot_key};
+uint8_t state_97 = IDLE;
+const struct Chord chord_97 PROGMEM = {H_BOT1 + H_BOT0, NUM, &state_97, NULL, KC_SPACE, 0, single_dance};
+uint8_t state_98 = IDLE;
+const struct Chord chord_98 PROGMEM = {H_TOP7, MOV, &state_98, NULL, KC_HOME, 0, single_dance};
+uint8_t state_99 = IDLE;
+const struct Chord chord_99 PROGMEM = {H_TOP8, MOV, &state_99, NULL, KC_UP, 0, single_dance};
+uint8_t state_100 = IDLE;
+const struct Chord chord_100 PROGMEM = {H_TOP9, MOV, &state_100, NULL, KC_END, 0, single_dance};
+uint8_t state_101 = IDLE;
+const struct Chord chord_101 PROGMEM = {H_TOP0, MOV, &state_101, NULL, KC_PGUP, 0, single_dance};
+uint8_t state_102 = IDLE;
+const struct Chord chord_102 PROGMEM = {H_BOT3, MOV, &state_102, NULL, KC_LSFT, 0, single_dance};
+uint8_t state_103 = IDLE;
+const struct Chord chord_103 PROGMEM = {H_BOT4, MOV, &state_103, NULL, KC_LCTL, 0, single_dance};
+uint8_t state_104 = IDLE;
+const struct Chord chord_104 PROGMEM = {H_BOT5, MOV, &state_104, NULL, KC_LALT, 0, single_dance};
+uint8_t state_105 = IDLE;
+const struct Chord chord_105 PROGMEM = {H_BOT6, MOV, &state_105, NULL, KC_LGUI, 0, single_dance};
+uint8_t state_106 = IDLE;
+const struct Chord chord_106 PROGMEM = {H_BOT7, MOV, &sta