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authorJuno Nguyen <juno.ngx@gmail.com>2021-02-08 01:42:25 +0800
committerGitHub <noreply@github.com>2021-02-07 09:42:25 -0800
commita4368da8490744c34e5f09b0250c91782a204969 (patch)
treed17fe2b61c558a7722cbe6d3451e8f907cbeb7d0
parent65db45c475c95b8454d83ebb7e47832c450e4980 (diff)
[Keymap] Update community ortholinear 4x12 keymap: junonum (#11757)
-rw-r--r--layouts/community/ortho_4x12/junonum/keymap.c580
-rw-r--r--layouts/community/ortho_4x12/junonum/readme.md7
2 files changed, 297 insertions, 290 deletions
diff --git a/layouts/community/ortho_4x12/junonum/keymap.c b/layouts/community/ortho_4x12/junonum/keymap.c
index e5eab8848b..76e40326b9 100644
--- a/layouts/community/ortho_4x12/junonum/keymap.c
+++ b/layouts/community/ortho_4x12/junonum/keymap.c
@@ -2,29 +2,29 @@
#include "muse.h"
enum planck_layers {
- _QWERTY,
- _COLEMAK,
- _DVORAK,
- _LOWER,
- _RAISE,
- _PLOVER,
- _ADJUST,
-
- _FN1,
- _DPAD,
- _DPADNUM
+ _QWERTY,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _PLOVER,
+ _ADJUST,
+
+ _FN1,
+ _DPAD,
+ _DPADNUM
};
enum planck_keycodes {
- QWERTY = SAFE_RANGE,
- COLEMAK,
- DVORAK,
- PLOVER,
- BACKLIT,
- EXT_PLV,
-
- DP_ON,
- DP_OFF
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ PLOVER,
+ BACKLIT,
+ EXT_PLV,
+
+ DP_ON,
+ DP_OFF
};
#define SHIFTEN RSFT_T(KC_ENT)
@@ -36,307 +36,311 @@ enum planck_keycodes {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = LAYOUT_ortho_4x12(
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
- _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
- ),
-
- [_COLEMAK] = LAYOUT_ortho_4x12(
- KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
- CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
- _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
- ),
-
- [_DVORAK] = LAYOUT_ortho_4x12(
- KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
- CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
- KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
- _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
- ),
-
- [_LOWER] = LAYOUT_ortho_4x12(
- KC_TILD, _______, _______, _______, _______, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
- ),
-
- [_RAISE] = LAYOUT_ortho_4x12(
- KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
- _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
- _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
- ),
-
- [_PLOVER] = LAYOUT_ortho_4x12(
- KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
- XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
- XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
- ),
-
- [_ADJUST] = LAYOUT_ortho_4x12(
- _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
- _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
- _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_FN1] = LAYOUT_ortho_4x12(
- KC_MENU, _______, KC_PGUP, KC_UP, KC_PGDN, KC_INS, _______, _______, KC_UP, _______, KC_PSCR, _______,
- KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
- _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_END, _______, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
- ),
-
- // Slightly modified layer with inverted T-shaped directional pad
- [_DPAD] = LAYOUT_ortho_4x12(
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
- KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
- ),
-
- // Extended layer for weapon switching
- [_DPADNUM] = LAYOUT_ortho_4x12(
- XXXXXXX, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
- _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
- _______, _______, _______, XXXXXXX, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
- )
+ [_QWERTY] = LAYOUT_ortho_4x12(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ CTRLTAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
+ _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+ ),
+
+ [_COLEMAK] = LAYOUT_ortho_4x12(
+ KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
+ CTRLTAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTEN,
+ _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+ ),
+
+ [_DVORAK] = LAYOUT_ortho_4x12(
+ KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC,
+ CTRLTAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_QUOT,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SHIFTEN,
+ _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPACEFN, SPACEFN, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
+ ),
+
+ [_LOWER] = LAYOUT_ortho_4x12(
+ KC_TILD, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DLR, KC_PERC, KC_CIRC, KC_UNDS, KC_PIPE,
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_EXLM, KC_AT, KC_HASH, KC_PLUS, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
+ ),
+
+ [_RAISE] = LAYOUT_ortho_4x12(
+ KC_GRV, _______, _______, KC_LBRC, KC_RBRC, _______, _______, KC_7, KC_8, KC_9, KC_0, _______,
+ _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, KC_4, KC_5, KC_6, KC_MINUS, KC_BSLS,
+ _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_EQUAL, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY
+ ),
+
+ [_PLOVER] = LAYOUT_ortho_4x12(
+ KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 ,
+ XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
+ XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
+ ),
+ [_ADJUST] = LAYOUT_ortho_4x12(
+ _______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL ,
+ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______,
+ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [_FN1] = LAYOUT_ortho_4x12(
+ KC_MENU, DP_ON, KC_PGDN, KC_UP, KC_PGUP, KC_INS, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, _______,
+ KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_DEL ,
+ _______, _______, _______, _______, _______, KC_END, KC_END, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, DP_ON, _______, _______, _______
+ ),
+
+ // Slightly modified layer with inverted T-shaped directional pad
+ [_DPAD] = LAYOUT_ortho_4x12(
+ KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_ENT ,
+ XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC, KC_SPC, LOWER, DP_OFF, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ // Extended numeric layer for FPS weapon switching and StarCraft group control
+ [_DPADNUM] = LAYOUT_ortho_4x12(
+ KC_LGUI, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, XXXXXXX, XXXXXXX, DP_OFF, XXXXXXX,
+ KC_LCTL, _______, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_SLSH,
+ KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,
+ _______, _______, _______, _______, DPADNUM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ )
};
#ifdef AUDIO_ENABLE
- float plover_song[][2] = SONG(PLOVER_SOUND);
- float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
-
- // Borrowing audio from unused audio
- // Caps Lock on and off sound too similar
-
- float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
- float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
-
- float dpad_song_on[][2] = SONG(ROCK_A_BYE_BABY);
- float dpad_song_off[][2] = SONG(MAJOR_SOUND);
+float plover_song[][2] = SONG(PLOVER_SOUND);
+float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
+
+float caps_song_on[][2] = SONG(NUM_LOCK_ON_SOUND);
+float caps_song_off[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+
+// Custom songs for DPAD layer status
+float dpad_song_on[][2] = {
+ HD_NOTE(_A4), HD_NOTE(_A4), HD_NOTE(_A4),
+ QD_NOTE(_F4), QD_NOTE(_C5), HD_NOTE(_A4),
+ QD_NOTE(_F4), QD_NOTE(_C5), WD_NOTE(_A4)
+};
+
+float dpad_song_off[][2] = {
+ ED_NOTE(_C6), ED_NOTE(_C6),
+ ED_NOTE(_C6), ED_NOTE(_C6),
+ W__NOTE(_REST), QD_NOTE(_GS5),
+ QD_NOTE(_AS5), Q__NOTE(_C6),
+ Q__NOTE(_AS5), Q__NOTE(_C6)
+};
#endif
#ifndef BACKLIGHT_ENABLE
layer_state_t layer_state_set_user(layer_state_t state) {
- return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}
#else
-
+
layer_state_t layer_state_set_user(layer_state_t state) {
- // LED control, lighting up when Fn layer is activated
- state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
- switch (get_highest_layer(state)) {
- case _QWERTY:
- backlight_set(0);
- break;
- case _FN1:
- backlight_set(3);
- break;
- case _DPAD:
- backlight_set(3);
- break;
- }
- return state;
+ // LED control, lighting up when Fn layer is activated
+ state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+ switch (get_highest_layer(state)) {
+ case _QWERTY:
+ backlight_set(0);
+ break;
+ case _FN1:
+ backlight_set(3);
+ break;
+ case _DPAD:
+ backlight_set(3);
+ break;
+ }
+ return state;
}
-#endif
-
+#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- print("mode just switched to qwerty and this is a huge string\n");
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_DVORAK);
- }
- return false;
- break;
- case BACKLIT:
- if (record->event.pressed) {
- register_code(KC_RSFT);
- #ifdef BACKLIGHT_ENABLE
- backlight_step();
- #endif
- #ifdef KEYBOARD_planck_rev5
- writePinLow(E6);
- #endif
- } else {
- unregister_code(KC_RSFT);
- #ifdef KEYBOARD_planck_rev5
- writePinHigh(E6);
- #endif
- }
- return false;
- break;
- case PLOVER:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- PLAY_SONG(plover_song);
- #endif
- layer_off(_RAISE);
- layer_off(_LOWER);
- layer_off(_ADJUST);
- layer_on(_PLOVER);
- if (!eeconfig_is_enabled()) {
- eeconfig_init();
- }
- keymap_config.raw = eeconfig_read_keymap();
- keymap_config.nkro = 1;
- eeconfig_update_keymap(keymap_config.raw);
- }
- return false;
- break;
- case EXT_PLV:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(plover_gb_song);
- #endif
- layer_off(_PLOVER);
- }
- return false;
- break;
-
-
-// Play audio upon switching Caps Lock and custom layers
-
- case KC_CAPS:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- if (host_keyboard_led_state().caps_lock) {
- PLAY_SONG(caps_song_off);
- } else {
- PLAY_SONG(caps_song_on);
- }
- #endif
- }
- return true;
-
- case DP_ON:
- if (record->event.pressed) {
-
- } else { // only actived upon key release
- #ifdef AUDIO_ENABLE
- PLAY_SONG(dpad_song_on);
- #endif
-
- layer_off(_FN1);
- layer_on(_DPAD);
- }
-
- case DP_OFF:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(dpad_song_off);
- #endif
-
- layer_off(_DPAD);
- }
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ print("mode just switched to qwerty and this is a huge string\n");
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_DVORAK);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+#ifdef BACKLIGHT_ENABLE
+ backlight_step();
+#endif
+#ifdef KEYBOARD_planck_rev5
+ writePinLow(E6);
+#endif
+ } else {
+ unregister_code(KC_RSFT);
+#ifdef KEYBOARD_planck_rev5
+ writePinHigh(E6);
+#endif
+ }
+ return false;
+ break;
+ case PLOVER:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(plover_song);
+#endif
+ layer_off(_RAISE);
+ layer_off(_LOWER);
+ layer_off(_ADJUST);
+ layer_on(_PLOVER);
+ if (!eeconfig_is_enabled()) {
+ eeconfig_init();
+ }
+ keymap_config.raw = eeconfig_read_keymap();
+ keymap_config.nkro = 1;
+ eeconfig_update_keymap(keymap_config.raw);
+ }
+ return false;
+ break;
+ case EXT_PLV:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(plover_gb_song);
+#endif
+ layer_off(_PLOVER);
+ }
+ return false;
+ break;
+
+ // Play audio upon switching Caps Lock and custom layers
+
+ case KC_CAPS:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ if (host_keyboard_led_state().caps_lock) {
+ PLAY_SONG(caps_song_off);
+ } else {
+ PLAY_SONG(caps_song_on);
+ }
+#endif
+ }
+ return true;
+
+ case DP_ON:
+ if (record->event.pressed) {
+ } else { // only actived upon key release
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(dpad_song_on);
+#endif
+
+ layer_off(_FN1);
+ layer_on(_DPAD);
+ }
+
+ case DP_OFF:
+ if (record->event.pressed) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(dpad_song_off);
+#endif
+
+ layer_off(_DPAD);
+ }
}
- return true;
+ return true;
}
-bool muse_mode = false;
-uint8_t last_muse_note = 0;
-uint16_t muse_counter = 0;
-uint8_t muse_offset = 70;
-uint16_t muse_tempo = 50;
+bool muse_mode = false;
+uint8_t last_muse_note = 0;
+uint16_t muse_counter = 0;
+uint8_t muse_offset = 70;
+uint16_t muse_tempo = 50;
void encoder_update(bool clockwise) {
- if (muse_mode) {
- if (IS_LAYER_ON(_RAISE)) {
- if (clockwise) {
- muse_offset++;
- } else {
- muse_offset--;
- }
- } else {
- if (clockwise) {
- muse_tempo+=1;
- } else {
- muse_tempo-=1;
- }
- }
- } else {
- if (clockwise) {
- tap_code(KC_PGDN);
+ if (muse_mode) {
+ if (IS_LAYER_ON(_RAISE)) {
+ if (clockwise) {
+ muse_offset++;
+ } else {
+ muse_offset--;
+ }
+ } else {
+ if (clockwise) {
+ muse_tempo += 1;
+ } else {
+ muse_tempo -= 1;
+ }
+ }
} else {
- tap_code(KC_PGUP);
+ if (clockwise) {
+ tap_code(KC_PGDN);
+ } else {
+ tap_code(KC_PGUP);
+ }
}
- }
}
void dip_update(uint8_t index, bool active) {
- switch (index) {
- case 0:
- if (active) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(plover_song);
- #endif
- layer_on(_ADJUST);
- } else {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(plover_gb_song);
- #endif
- layer_off(_ADJUST);
- }
- break;
- case 1:
- if (active) {
- muse_mode = true;
- } else {
- muse_mode = false;
- #ifdef AUDIO_ENABLE
- stop_all_notes();
- #endif
- }
- }
+ switch (index) {
+ case 0:
+ if (active) {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(plover_song);
+#endif
+ layer_on(_ADJUST);
+ } else {
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(plover_gb_song);
+#endif
+ layer_off(_ADJUST);
+ }
+ break;
+ case 1:
+ if (active) {
+ muse_mode = true;
+ } else {
+ muse_mode = false;
+#ifdef AUDIO_ENABLE
+ stop_all_notes();
+#endif
+ }
+ }
}
void matrix_scan_user(void) {
- #ifdef AUDIO_ENABLE
+#ifdef AUDIO_ENABLE
if (muse_mode) {
- if (muse_counter == 0) {
- uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
- if (muse_note != last_muse_note) {
- stop_note(compute_freq_for_midi_note(last_muse_note));
- play_note(compute_freq_for_midi_note(muse_note), 0xF);
- last_muse_note = muse_note;
+ if (muse_counter == 0) {
+ uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
+ if (muse_note != last_muse_note) {
+ stop_note(compute_freq_for_midi_note(last_muse_note));
+ play_note(compute_freq_for_midi_note(muse_note), 0xF);
+ last_muse_note = muse_note;
+ }
}
- }
- muse_counter = (muse_counter + 1) % muse_tempo;
+ muse_counter = (muse_counter + 1) % muse_tempo;
}
- #endif
+#endif
}
bool music_mask_user(uint16_t keycode) {
- switch (keycode) {
- case RAISE:
- case LOWER:
- return false;
- default:
- return true;
- }
-} \ No newline at end of file
+ switch (keycode) {
+ case RAISE:
+ case LOWER:
+ return false;
+ default:
+ return true;
+ }
+}
diff --git a/layouts/community/ortho_4x12/junonum/readme.md b/layouts/community/ortho_4x12/junonum/readme.md
index 747646d9ee..afa369fdad 100644
--- a/layouts/community/ortho_4x12/junonum/readme.md
+++ b/layouts/community/ortho_4x12/junonum/readme.md
@@ -4,9 +4,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
## Features:
* Successor to *juno*.
* Numpad-like cluster for numerics.
-* ESDF and IJKL arrow cluster from SpaceFn.
+* ESDF and IJKL arrow cluster from SpaceFn for navigation.
* CtrlTab for even more HHKB-ness.
-* Huge amount of omissions of the redundant keys.
+* Audio indicator for Caps Lock.
+* Huge amount of omissions of redundant keys.
* minimalism (not really).
+* DPAD layer for gaming with inverted T-shaped direction keys.
+* DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
Refined since Oct 2019 \ No newline at end of file