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authorTurtleHunter <48608128+TurtleHunter@users.noreply.github.com>2021-04-03 10:41:54 -0400
committerGitHub <noreply@github.com>2021-04-03 16:41:54 +0200
commita3cd1290be8187a34e3c4e156c07531380bfecaa (patch)
treee2488e8bb917a742b0a204982d42156686b69889
parent7d33d1bace66f1d9c6dbe3860d4bed651025e580 (diff)
3 new LED effect animations (#9827)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Erovia <Erovia@users.noreply.github.com>
-rw-r--r--docs/feature_rgb_matrix.md6
-rw-r--r--quantum/rgb_matrix_animations/hue_breathing_anim.h22
-rw-r--r--quantum/rgb_matrix_animations/hue_pendulum_anim.h17
-rw-r--r--quantum/rgb_matrix_animations/hue_wave_anim.h17
-rw-r--r--quantum/rgb_matrix_animations/rgb_matrix_effects.inc3
5 files changed, 65 insertions, 0 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 6917de5ab4..e996cadddd 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -254,6 +254,9 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+ RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
+ RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
+ RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
+|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
+|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
diff --git a/quantum/rgb_matrix_animations/hue_breathing_anim.h b/quantum/rgb_matrix_animations/hue_breathing_anim.h
new file mode 100644
index 0000000000..37a6293c70
--- /dev/null
+++ b/quantum/rgb_matrix_animations/hue_breathing_anim.h
@@ -0,0 +1,22 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+RGB_MATRIX_EFFECT(HUE_BREATHING)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Hue Breathing - All LED's light up
+bool HUE_BREATHING(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ uint8_t huedelta = 12;
+ HSV hsv = rgb_matrix_config.hsv;
+ uint16_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
+ hsv.h = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
+ RGB rgb = hsv_to_rgb(hsv);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // DISABLE_RGB_HUE_BREATHING
diff --git a/quantum/rgb_matrix_animations/hue_pendulum_anim.h b/quantum/rgb_matrix_animations/hue_pendulum_anim.h
new file mode 100644
index 0000000000..37db649c18
--- /dev/null
+++ b/quantum/rgb_matrix_animations/hue_pendulum_anim.h
@@ -0,0 +1,17 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+RGB_MATRIX_EFFECT(HUE_PENDULUM)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Looks better with a low value and slow speed for subtle change.
+// Hue Pendulum - color changes in a wave to the right before reversing direction
+static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
+ uint8_t huedelta = 12;
+ hsv.h = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
+ return hsv;
+}
+
+bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // DISABLE_RGB_HUE_PENDULUM
diff --git a/quantum/rgb_matrix_animations/hue_wave_anim.h b/quantum/rgb_matrix_animations/hue_wave_anim.h
new file mode 100644
index 0000000000..1d4af5af43
--- /dev/null
+++ b/quantum/rgb_matrix_animations/hue_wave_anim.h
@@ -0,0 +1,17 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+RGB_MATRIX_EFFECT(HUE_WAVE)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Looks better with a low value and slow speed for subtle change.
+// Hue Wave - color changes in a wave to the right
+static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
+ uint8_t huedelta = 24;
+ hsv.h = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
+ return hsv;
+}
+
+bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // DISABLE_RGB_HUE_WAVE
diff --git a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc
index 4c1723d933..053d441506 100644
--- a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc
+++ b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc
@@ -23,6 +23,9 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/raindrops_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/hue_breathing_anim.h"
+#include "rgb_matrix_animations/hue_pendulum_anim.h"
+#include "rgb_matrix_animations/hue_wave_anim.h"
#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"