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authorMitchel van Eijgen <mvaneijgen@gmail.com>2019-03-05 16:31:54 +0100
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-03-05 07:31:54 -0800
commit8c2a23dee16077b5906ea090cd6fac268d0079f2 (patch)
tree3422d30845229da2aa620f3f9e9bd2b0b882d6bc
parent69d6298f6ba4140dc7b3cec9da141ba9e533a367 (diff)
Add more "decent" text editors (#5308)
I'm a web designer and know there are several "decent" code editors out there, but I would figure not everyone into keyboards is, so I found Sublime text a bit of a hard sell for someone who just need to manipulate some text files. VS Code or Atom would b a much better suit for them instead of dropping $80 on a "decent" text editor.
-rw-r--r--docs/hand_wire.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/hand_wire.md b/docs/hand_wire.md
index 697a508052..d2cba770e2 100644
--- a/docs/hand_wire.md
+++ b/docs/hand_wire.md
@@ -196,7 +196,7 @@ If you're more of a visual learner, or want some additional tips and something m
From here, you should have a working keyboard once you program a firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
-To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
+To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/) (paid) or [Visual Studio Code](https://code.visualstudio.com) (free).
The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder: