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authorQMK Bot <hello@qmk.fm>2022-08-21 19:37:50 +0000
committerQMK Bot <hello@qmk.fm>2022-08-21 19:37:50 +0000
commit51e4e91285722fd9fc93eaa4617dfa7501b5ddf0 (patch)
tree1cc13fb8bedede3c621009fc103b21e7865eb7a8
parent1e84890a5b47f5a9b65dc23ee5f53aa60eac983a (diff)
parent3c0806a489a12d882f00cb1a5406e6291ad5b876 (diff)
Merge remote-tracking branch 'origin/master' into develop
-rw-r--r--keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c132
-rw-r--r--users/pcewing/README.md85
-rw-r--r--users/pcewing/key_repeater.c168
-rw-r--r--users/pcewing/key_repeater.h68
-rw-r--r--users/pcewing/rules.mk1
5 files changed, 454 insertions, 0 deletions
diff --git a/keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c b/keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c
new file mode 100644
index 0000000000..4bb9554677
--- /dev/null
+++ b/keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c
@@ -0,0 +1,132 @@
+/*
+ * Copyright 2022 Paul Ewing
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+#include "key_repeater.h"
+
+#include <stdlib.h>
+
+enum {
+ LAYER_DEFAULT,
+ LAYER_FN,
+ LAYER_MACRO,
+
+ __LAYER_COUNT,
+};
+
+#define TO_MACRO TO(LAYER_MACRO)
+#define TO_DFLT TO(LAYER_DEFAULT)
+#define MO_FN MO(LAYER_FN)
+
+#define RGB_N RGB_MOD // Rotate to next RGB mode
+#define RGB_P RGB_RMOD // Rotate to next RGB mode
+
+#define KC_YANK LCTL(KC_INS) // Copy shortcut in most terminal emulators
+#define KC_PUT LSFT(KC_INS) // Paste shortcut in most terminal emulators
+
+// Custom keycodes
+enum {
+ SH_TOG = SAFE_RANGE, // Toggle shift
+ SH_BTN1, // Shift left click
+ RP_BTN1, // Click repeatedly while key is held
+};
+
+const uint16_t PROGMEM keymaps[__LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
+
+[LAYER_DEFAULT] = LAYOUT(
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LEFT, KC_RGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_DOWN, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_GRV, MO_FN, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, KC_LBRC, KC_RBRC, KC_RALT, KC_RGUI, KC_RCTL
+),
+
+[LAYER_FN] = LAYOUT(
+ RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, RESET,
+ _______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, RGB_TOG, KC_YANK, KC_GRV, KC_LBRC, KC_RBRC, KC_PUT, _______,
+ KC_CAPS, KC_F5, KC_F6, KC_F7, KC_F8, KC_INS, RGB_N, RGB_P, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_PAUS, RGB_M_P, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, TO_MACRO, _______, _______, _______, _______, _______, _______
+),
+
+[LAYER_MACRO] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, RP_BTN1, SH_TOG, _______, _______, _______, _______, _______, _______, _______,
+ TO_DFLT, _______, _______, KC_BTN1, SH_BTN1, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, KC_1, KC_6, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, KC_BTN1, _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+};
+
+static bool shift_enabled = false;
+
+static struct key_repeater_t* click_repeater = NULL;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case SH_TOG:
+ if (record->event.pressed) {
+ if (shift_enabled) {
+ unregister_code(KC_LSFT);
+ } else {
+ register_code(KC_LSFT);
+ }
+ shift_enabled = !shift_enabled;
+ }
+ return false; // Skip all further processing of this key
+ case SH_BTN1:
+ if (record->event.pressed) {
+ register_code(KC_LSFT);
+ register_code(KC_BTN1);
+ } else {
+ unregister_code(KC_BTN1);
+ unregister_code(KC_LSFT);
+ }
+ return false;
+ case RP_BTN1:
+ if (record->event.pressed) {
+ kr_enable(click_repeater);
+ } else {
+ kr_disable(click_repeater);
+ }
+ return false;
+ default:
+ return true; // Process all other keycodes normally
+ }
+}
+
+void keyboard_post_init_user(void) {
+ // Seed the random number generator which is used by the key repeater
+ srand(timer_read32());
+
+ // Configure and instantiate a key repeater for mouse button 1 "rapid fire"
+ struct key_repeater_config_t cfg = {
+ .key = KC_BTN1,
+ .key_duration_min = 20,
+ .key_duration_max = 50,
+ .wait_duration_min = 90,
+ .wait_duration_max = 140,
+ };
+
+ click_repeater = kr_new(&cfg);
+}
+
+void matrix_scan_user(void) {
+ kr_poll(click_repeater);
+}
diff --git a/users/pcewing/README.md b/users/pcewing/README.md
new file mode 100644
index 0000000000..0073b4f492
--- /dev/null
+++ b/users/pcewing/README.md
@@ -0,0 +1,85 @@
+# User Space Code for Paul Ewing
+
+This folder contains my user space code.
+
+## Key Repeater
+
+I've implemented a key repeater utility in [./key_repeater.h](./key_repeater.h)
+and [./key_repeater.c](./key_repeater.c) that is similar in concept to the
+"rapid fire" feature many game controllers come with. The intent behind this is
+that the user can hold down a key and while it is pressed, a keycode will be
+repeatedly sent. I have found this useful in certain games and during game
+development.
+
+The duration of the key press as well as the time between key presses is
+slightly randomized by design. This is to simulate more realistic human
+behavior. By setting the minimum and maximum duration fields to the same value
+in the configuration, this randomization can be disabled.
+
+**Note:** Please be aware that this might be against the terms of service in
+certain games so use your own discretion before using this feature.
+
+### How to Use
+
+Define the repeater and then configure and allocate it in your keymap's
+initialization process:
+
+```c
+static struct key_repeater_t* click_repeater = NULL;
+
+void keyboard_post_init_user(void) {
+ // Seed the random number generator which is used by the key repeater
+ srand(timer_read32());
+
+ // Configure and instantiate a key repeater for mouse button 1 "rapid fire"
+ struct key_repeater_config_t cfg = {
+ .key = KC_BTN1, // Press mouse button 1 (Left click)
+ .key_duration_min = 20, // Press key for 20 to 50 milliseconds
+ .key_duration_max = 50,
+ .wait_duration_min = 90, // Wait for 90 to 140 milliseconds before pressing again
+ .wait_duration_max = 140,
+ };
+
+ click_repeater = kr_new(&cfg);
+}
+```
+
+Make sure the key repeater is polled during matrix scanning:
+
+```c
+void matrix_scan_user(void) {
+ kr_poll(click_repeater);
+}
+```
+
+Define a custom keycode that will enable/disable the repeater:
+
+```c
+enum {
+ RP_BTN1 = SAFE_RANGE, // Click repeatedly while key is held
+};
+```
+
+Assign the keycode to a key in your `LAYOUT(...)` macro.
+
+Define the logic to enable/disable the repeater when the custom keycode is
+pressed or released:
+
+```c
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case RP_BTN1:
+ if (record->event.pressed) {
+ kr_enable(click_repeater);
+ } else {
+ kr_disable(click_repeater);
+ }
+ return false;
+ default:
+ return true;
+ }
+}
+```
+
+For a full working example in own of my own keymaps, see:
+[keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c](../../keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c)
diff --git a/users/pcewing/key_repeater.c b/users/pcewing/key_repeater.c
new file mode 100644
index 0000000000..6c77d45b5f
--- /dev/null
+++ b/users/pcewing/key_repeater.c
@@ -0,0 +1,168 @@
+/*
+ * Copyright 2022 Paul Ewing
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "key_repeater.h"
+#include <stdlib.h>
+#include QMK_KEYBOARD_H
+
+enum key_repeater_state {
+ KR_DISABLED,
+ KR_WAITING,
+ KR_BUTTON_DOWN,
+
+ __KR_STATE_COUNT
+};
+
+struct key_repeater_t {
+ int key;
+ uint32_t key_duration_min;
+ uint32_t key_duration_max;
+ uint32_t wait_duration_min;
+ uint32_t wait_duration_max;
+
+ enum key_repeater_state state;
+ uint32_t previous_button_down;
+ uint32_t previous_button_up;
+ uint32_t key_duration;
+ uint32_t wait_duration;
+};
+
+// Utility functions
+uint32_t get_rand(uint32_t min, uint32_t max);
+
+// State handler function table
+void kr_waiting(struct key_repeater_t *kr);
+void kr_button_down(struct key_repeater_t *kr);
+
+typedef void (*kr_state_handler)(struct key_repeater_t *kr);
+static kr_state_handler kr_state_handlers[] = {
+ [KR_DISABLED] = NULL,
+ [KR_WAITING] = kr_waiting,
+ [KR_BUTTON_DOWN] = kr_button_down,
+};
+
+struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg) {
+ struct key_repeater_t* kr = (struct key_repeater_t*)malloc(sizeof(struct key_repeater_t));
+
+ if (cfg) {
+ kr->key = cfg->key;
+ kr->key_duration_min = cfg->key_duration_min;
+ kr->key_duration_max = cfg->key_duration_max;
+ kr->wait_duration_min = cfg->wait_duration_min;
+ kr->wait_duration_max = cfg->wait_duration_max;
+ } else {
+ kr->key = KC_NO;
+ kr->key_duration_min = 0;
+ kr->key_duration_max = 0;
+ kr->wait_duration_min = 0;
+ kr->wait_duration_max = 0;
+ }
+
+ kr->state = KR_DISABLED;
+ kr->previous_button_down = 0;
+ kr->previous_button_up = 0;
+ kr->key_duration = 0;
+ kr->wait_duration = 0;
+
+ return kr;
+}
+
+void kr_free(struct key_repeater_t **kr) {
+ if (kr && *kr) {
+ free(*kr);
+ *kr = NULL;
+ }
+}
+
+void kr_enable(struct key_repeater_t *kr) {
+ if (!kr || kr->key == KC_NO) {
+ return;
+ }
+
+ if (kr->state != KR_DISABLED) {
+ return;
+ }
+ kr->state = KR_WAITING;
+ kr->previous_button_down = 0;
+ kr->previous_button_up = 0;
+ kr->key_duration = 0;
+ kr->wait_duration = 0;
+}
+
+void kr_disable(struct key_repeater_t *kr) {
+ if (!kr || kr->key == KC_NO) {
+ return;
+ }
+
+ if (kr->state == KR_BUTTON_DOWN) {
+ unregister_code(kr->key);
+ }
+ kr->state = KR_DISABLED;
+}
+
+void kr_poll(struct key_repeater_t *kr) {
+ if (!kr || kr->key == KC_NO) {
+ return;
+ }
+
+ kr_state_handler handler = kr_state_handlers[kr->state];
+ if (handler) {
+ (handler)(kr);
+ }
+}
+
+void kr_waiting(struct key_repeater_t *kr) {
+ if (!kr || kr->key == KC_NO) {
+ return;
+ }
+
+ uint32_t now = timer_read32();
+ if (now > (kr->previous_button_up + kr->wait_duration)) {
+ kr->state = KR_BUTTON_DOWN;
+ kr->previous_button_down = now;
+ if (kr->key_duration_min == kr->key_duration_max) {
+ kr->key_duration = kr->key_duration_min;
+ } else {
+ kr->key_duration = get_rand(kr->key_duration_min, kr->key_duration_max);
+ }
+ register_code(kr->key);
+ }
+}
+
+void kr_button_down(struct key_repeater_t *kr) {
+ if (!kr || kr->key == KC_NO) {
+ return;
+ }
+
+ uint32_t now = timer_read32();
+ if (now > (kr->previous_button_down + kr->key_duration)) {
+ kr->state = KR_WAITING;
+ kr->previous_button_up = now;
+ if (kr->wait_duration_min == kr->wait_duration_max) {
+ kr->wait_duration = kr->wait_duration_min;
+ } else {
+ kr->wait_duration = get_rand(kr->wait_duration_min, kr->wait_duration_max);
+ }
+ unregister_code(kr->key);
+ }
+}
+
+// Return a random number between min and max; assumes that the random number
+// generator has already been seeded
+uint32_t get_rand(uint32_t min, uint32_t max) {
+ return (rand() % (max - min)) + min;
+}
diff --git a/users/pcewing/key_repeater.h b/users/pcewing/key_repeater.h
new file mode 100644
index 0000000000..30b7f748ff
--- /dev/null
+++ b/users/pcewing/key_repeater.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2022 Paul Ewing
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// The key_repeater_config_t type holds user configurable options set when
+// allocating a new key repeater.
+struct key_repeater_config_t {
+ // The key code that will be repeatedly registered
+ int key;
+
+ // The minimum amount of time to press down the key when registered
+ const uint32_t key_duration_min;
+
+ // The maximum amount of time to press down the key when registered
+ const uint32_t key_duration_max;
+
+ // The minimum amount of time to wait between registering key presses
+ const uint32_t wait_duration_min;
+
+ // The maximum amount of time to wait between registering key presses
+ const uint32_t wait_duration_max;
+};
+
+// The key_repeater_t type represents a key repeater. This is similar to the
+// "Rapid fire" feature on many game controllers. The intention behind this is
+// to periodically send a key code while the user is pressing a key.
+//
+// The duration of the key press as well as the time between key presses is
+// slightly randomized by design. This is to simulate more realistic human
+// behavior. By setting the minimum and maximum duration fields to the same
+// value in the configuration, this randomization can be disabled.
+//
+// This type is intentionally opaque to avoid the user setting internal fields
+// directly. It must be allocated and destroyed using the kr_new() and
+// kr_free() functions respectively.
+struct key_repeater_t;
+
+// Allocate a new key repeater.
+struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg);
+
+// Release an allocated key repeater.
+void kr_free(struct key_repeater_t** kr);
+
+// Enable the key repeater such that it will start periodically registering the
+// configured key code.
+void kr_enable(struct key_repeater_t* kr);
+
+// Disable the key repeater such that it will stop periodically registering the
+// configured key code.
+void kr_disable(struct key_repeater_t* kr);
+
+// Poll the key repeater to execute, tyically called from matrix_scan_user().
+void kr_poll(struct key_repeater_t* kr);
diff --git a/users/pcewing/rules.mk b/users/pcewing/rules.mk
new file mode 100644
index 0000000000..35d0bc3ab7
--- /dev/null
+++ b/users/pcewing/rules.mk
@@ -0,0 +1 @@
+SRC += key_repeater.c