diff options
author | Fabian Topfstedt <topfstedt@schneevonmorgen.com> | 2017-07-25 09:48:58 +0200 |
---|---|---|
committer | Fabian Topfstedt <topfstedt@schneevonmorgen.com> | 2017-07-25 09:48:58 +0200 |
commit | 4ee571b25734561ce44c0f22e9bff72f4a822cc3 (patch) | |
tree | 51f3b6d438e10df6f716ce58268d29319104fb8c | |
parent | ee43856ff7ba37ea89d1a8a4700efba4e4f69571 (diff) | |
parent | cefc09ae7dd88cd6b92412881888404da1abdfcb (diff) |
Merge https://github.com/qmk/qmk_firmware
26 files changed, 710 insertions, 322 deletions
@@ -419,7 +419,7 @@ define BUILD_TEST MAKE_TARGET := $2 COMMAND := $1 MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET) - MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS=$$(FULL_TESTS) + MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)" MAKE_MSG := $$(MSG_MAKE_TEST) $$(eval $$(call BUILD)) ifneq ($$(MAKE_TARGET),clean) diff --git a/build_full_test.mk b/build_full_test.mk index 94356d5752..170020b968 100644 --- a/build_full_test.mk +++ b/build_full_test.mk @@ -21,12 +21,13 @@ $(TEST)_SRC= \ $(TEST_PATH)/keymap.c \ $(TMK_COMMON_SRC) \ $(QUANTUM_SRC) \ + $(SRC) \ tests/test_common/matrix.c \ tests/test_common/test_driver.cpp \ tests/test_common/keyboard_report_util.cpp \ tests/test_common/test_fixture.cpp $(TEST)_SRC += $(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp)) -$(TEST)_DEFS=$(TMK_COMMON_DEFS) +$(TEST)_DEFS=$(TMK_COMMON_DEFS) $(OPT_DEFS) $(TEST)_CONFIG=$(TEST_PATH)/config.h VPATH+=$(TOP_DIR)/tests/test_common
\ No newline at end of file diff --git a/docs/custom_quantum_functions.md b/docs/custom_quantum_functions.md index c017c0cdb3..10a718431c 100644 --- a/docs/custom_quantum_functions.md +++ b/docs/custom_quantum_functions.md @@ -36,7 +36,7 @@ enum my_keycodes { ## Programming The Behavior Of Any Keycode -When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()' and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required. +When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required. These function are called every time a key is pressed or released. diff --git a/docs/modding_your_keyboard.md b/docs/modding_your_keyboard.md index 44e6e6e72a..a58fbd52b2 100644 --- a/docs/modding_your_keyboard.md +++ b/docs/modding_your_keyboard.md @@ -1,52 +1,52 @@ ## Audio output from a speaker -Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. +Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes. -The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits: +If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration: ``` -#include "audio.h" +STARTUP_SONG // plays when the keyboard starts up (audio.c) +GOODBYE_SONG // plays when you press the RESET key (quantum.c) +AG_NORM_SONG // plays when you press AG_NORM (quantum.c) +AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c) +MUSIC_ON_SONG // plays when music mode is activated (process_music.c) +MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c) +CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c) +GUITAR_SONG // plays when the guitar music mode is selected (process_music.c) +VIOLIN_SONG // plays when the violin music mode is selected (process_music.c) +MAJOR_SONG // plays when the major music mode is selected (process_music.c) ``` -Then, lower down the file: +You can override the default songs by doing something like this in your `config.h`: -``` -float tone_startup[][2] = { - ED_NOTE(_E7 ), - E__NOTE(_CS7), - E__NOTE(_E6 ), - E__NOTE(_A6 ), - M__NOTE(_CS7, 20) -}; +```c +#ifdef AUDIO_ENABLE + #define STARTUP_SONG SONG(STARTUP_SOUND) +#endif ``` -This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here. +A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h). -Then, we have this chunk: +To play a custom sound at a particular time, you can define a song like this (near the top of the file): +```c +float my_song[][2] = SONG(QWERTY_SOUND); ``` -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); -float tone_plover[][2] = SONG(PLOVER_SOUND); -float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); -float goodbye[][2] = SONG(GOODBYE_SOUND); -``` +And then play your song like this: -Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives. +```c +PLAY_SONG(my_song); +``` -So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: +Alternatively, you can play it in a loop like this: +```c +PLAY_LOOP(my_song); ``` -PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style -``` - -This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. -"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes. +It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard. ## Music mode @@ -59,6 +59,11 @@ Keycodes available: * `MU_ON` - Turn music mode on * `MU_OFF` - Turn music mode off * `MU_TOG` - Toggle music mode +* `MU_MOD` - Cycle through the music modes: + * `CHROMATIC_MODE` - Chromatic scale, row changes the octave + * `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st) + * `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st) + * `MAJOR_MODE` - Major scale In music mode, the following keycodes work differently, and don't pass through: @@ -68,6 +73,16 @@ In music mode, the following keycodes work differently, and don't pass through: * `KC_UP` - speed-up playback * `KC_DOWN` - slow-down playback +By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this: + + #define MUSIC_MASK keycode != KC_NO + +Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard! + +The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`: + + #define PITCH_STANDARD_A 432.0f + ## MIDI functionalty This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. diff --git a/keyboards/kc60/keymaps/workman-dead/keymap.c b/keyboards/kc60/keymaps/workman-dead/keymap.c index 9e3b9bb656..36e1c6506d 100644 --- a/keyboards/kc60/keymaps/workman-dead/keymap.c +++ b/keyboards/kc60/keymaps/workman-dead/keymap.c @@ -6,9 +6,6 @@ #define _FUN 3 #define _MS 4 -#define _______ KC_NO -#define XXXXXXX KC_TRNS - #define _DK_ACT 0 #define _DK_REL 1 #define _KC_COMS 2 diff --git a/keyboards/planck/keymaps/default/config.h b/keyboards/planck/keymaps/default/config.h index 4c61581993..b406e2fed9 100644 --- a/keyboards/planck/keymaps/default/config.h +++ b/keyboards/planck/keymaps/default/config.h @@ -3,6 +3,18 @@ #include "../../config.h" +#ifdef AUDIO_ENABLE + #define STARTUP_SONG SONG(PLANCK_SOUND) + // #define STARTUP_SONG SONG(NO_SOUND) + + #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ + SONG(COLEMAK_SOUND), \ + SONG(DVORAK_SOUND) \ + } +#endif + +#define MUSIC_MASK (keycode != KC_NO) + /* * MIDI options */ @@ -13,6 +25,7 @@ /* enable basic MIDI features: - MIDI notes can be sent when in Music mode is on */ + #define MIDI_BASIC /* enable advanced MIDI features: diff --git a/keyboards/planck/keymaps/default/keymap.c b/keyboards/planck/keymaps/default/keymap.c index 61275cb26a..f71a2b59b9 100644 --- a/keyboards/planck/keymaps/default/keymap.c +++ b/keyboards/planck/keymaps/default/keymap.c @@ -1,20 +1,24 @@ -// This is the canonical layout file for the Quantum project. If you want to add another keyboard, -// this is the style you want to emulate. +/* Copyright 2015-2017 Jack Humbert + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ #include "planck.h" #include "action_layer.h" -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif -#include "eeconfig.h" extern keymap_config_t keymap_config; -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. - enum planck_layers { _QWERTY, _COLEMAK, @@ -36,10 +40,6 @@ enum planck_keycodes { EXT_PLV }; -// Fillers to make layering more clear -#define _______ KC_TRNS -#define XXXXXXX KC_NO - const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty @@ -164,7 +164,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { */ [_ADJUST] = { {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL }, - {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______}, + {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______}, {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} } @@ -173,50 +173,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; #ifdef AUDIO_ENABLE - -float tone_startup[][2] = SONG(STARTUP_SOUND); -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); -float tone_plover[][2] = SONG(PLOVER_SOUND); -float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); - -float tone_goodbye[][2] = SONG(GOODBYE_SOUND); + float plover_song[][2] = SONG(PLOVER_SOUND); + float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); #endif - -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_qwerty, false, 0); - #endif - persistent_default_layer_set(1UL<<_QWERTY); + set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_colemak, false, 0); - #endif - persistent_default_layer_set(1UL<<_COLEMAK); + set_single_persistent_default_layer(_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_dvorak, false, 0); - #endif - persistent_default_layer_set(1UL<<_DVORAK); + set_single_persistent_default_layer(_DVORAK); } return false; break; @@ -255,7 +232,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { #ifdef AUDIO_ENABLE stop_all_notes(); - PLAY_NOTE_ARRAY(tone_plover, false, 0); + PLAY_SONG(plover_song); #endif layer_off(_RAISE); layer_off(_LOWER); @@ -273,7 +250,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { case EXT_PLV: if (record->event.pressed) { #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_plover_gb, false, 0); + PLAY_SONG(plover_gb_song); #endif layer_off(_PLOVER); } @@ -281,37 +258,4 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { break; } return true; -} - -void matrix_init_user(void) { - #ifdef AUDIO_ENABLE - startup_user(); - #endif -} - -#ifdef AUDIO_ENABLE - -void startup_user() -{ - _delay_ms(20); // gets rid of tick - PLAY_NOTE_ARRAY(tone_startup, false, 0); -} - -void shutdown_user() -{ - PLAY_NOTE_ARRAY(tone_goodbye, false, 0); - _delay_ms(150); - stop_all_notes(); -} - -void music_on_user(void) -{ - music_scale_user(); -} - -void music_scale_user(void) -{ - PLAY_NOTE_ARRAY(music_scale, false, 0); -} - -#endif +}
\ No newline at end of file diff --git a/keyboards/preonic/keymaps/default/config.h b/keyboards/preonic/keymaps/default/config.h index 4c61581993..003fd259c5 100644 --- a/keyboards/preonic/keymaps/default/config.h +++ b/keyboards/preonic/keymaps/default/config.h @@ -3,6 +3,18 @@ #include "../../config.h" +#ifdef AUDIO_ENABLE + #define STARTUP_SONG SONG(PLANCK_SOUND) + // #define STARTUP_SONG SONG(NO_SOUND) + + #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ + SONG(COLEMAK_SOUND), \ + SONG(DVORAK_SOUND) \ + } +#endif + +#define MUSIC_MASK (keycode != KC_NO) + /* * MIDI options */ @@ -13,6 +25,7 @@ /* enable basic MIDI features: - MIDI notes can be sent when in Music mode is on */ + #define MIDI_BASIC /* enable advanced MIDI features: diff --git a/keyboards/preonic/keymaps/default/keymap.c b/keyboards/preonic/keymaps/default/keymap.c index 2516a726bd..01f40542ca 100644 --- a/keyboards/preonic/keymaps/default/keymap.c +++ b/keyboards/preonic/keymaps/default/keymap.c @@ -1,14 +1,21 @@ +/* Copyright 2015-2017 Jack Humbert + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + #include "preonic.h" #include "action_layer.h" -#include "eeconfig.h" -#ifdef AUDIO_ENABLE - #include "audio.h" -#endif - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. enum preonic_layers { _QWERTY, @@ -28,10 +35,6 @@ enum preonic_keycodes { BACKLIT }; -// Fillers to make layering more clear -#define _______ KC_TRNS -#define XXXXXXX KC_NO - const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty @@ -155,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_ADJUST] = { {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}, - {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______}, + {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______}, {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} } @@ -163,54 +166,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; -#ifdef AUDIO_ENABLE -float tone_startup[][2] = { - {NOTE_B5, 20}, - {NOTE_B6, 8}, - {NOTE_DS6, 20}, - {NOTE_B6, 8} -}; - -float tone_qwerty[][2] = SONG(QWERTY_SOUND); -float tone_dvorak[][2] = SONG(DVORAK_SOUND); -float tone_colemak[][2] = SONG(COLEMAK_SOUND); - -float tone_goodbye[][2] = SONG(GOODBYE_SOUND); - -float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); -#endif - -void persistent_default_layer_set(uint16_t default_layer) { - eeconfig_update_default_layer(default_layer); - default_layer_set(default_layer); -} - bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_qwerty, false, 0); - #endif - persistent_default_layer_set(1UL<<_QWERTY); + set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_colemak, false, 0); - #endif - persistent_default_layer_set(1UL<<_COLEMAK); + set_single_persistent_default_layer(_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { - #ifdef AUDIO_ENABLE - PLAY_NOTE_ARRAY(tone_dvorak, false, 0); - #endif - persistent_default_layer_set(1UL<<_DVORAK); + set_single_persistent_default_layer(_DVORAK); } return false; break; @@ -248,36 +220,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } return true; }; - -void matrix_init_user(void) { - #ifdef AUDIO_ENABLE - startup_user(); - #endif -} - -#ifdef AUDIO_ENABLE - -void startup_user() -{ - _delay_ms(20); // gets rid of tick - PLAY_NOTE_ARRAY(tone_startup, false, 0); -} - -void shutdown_user() -{ - PLAY_NOTE_ARRAY(tone_goodbye, false, 0); - _delay_ms(150); - stop_all_notes(); -} - -void music_on_user(void) -{ - music_scale_user(); -} - -void music_scale_user(void) -{ - PLAY_NOTE_ARRAY(music_scale, false, 0); -} - -#endif diff --git a/keyboards/roadkit/keymaps/singlesBrent/Makefile b/keyboards/roadkit/keymaps/singlesBrent/Makefile new file mode 100644 index 0000000000..b61d6cca2c --- /dev/null +++ b/keyboards/roadkit/keymaps/singlesBrent/Makefile @@ -0,0 +1,22 @@ +# Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = no # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI controls +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend +TAP_DANCE_ENABLE = yes # Enable Tap Dance functionality + +ifndef QUANTUM_DIR + include ../../../../Makefile +endif
\ No newline at end of file diff --git a/keyboards/roadkit/keymaps/singlesBrent/config.h b/keyboards/roadkit/keymaps/singlesBrent/config.h new file mode 100644 index 0000000000..57468e122a --- /dev/null +++ b/keyboards/roadkit/keymaps/singlesBrent/config.h @@ -0,0 +1,15 @@ +#ifndef CONFIG_USER_H +#define CONFIG_USER_H + +#include "../../config.h" + +// place overrides here +#define TAPPING_TERM 175 + +#ifdef BACKLIGHT_ENABLE + #define BACKLIGHT_PIN B5 + #define BACKLIGHT_LEVELS 3 + #define BACKLIGHT_ON_STATE 0 +#endif + +#endif
\ No newline at end of file diff --git a/keyboards/roadkit/keymaps/singlesBrent/keymap.c b/keyboards/roadkit/keymaps/singlesBrent/keymap.c new file mode 100644 index 0000000000..13197346a9 --- /dev/null +++ b/keyboards/roadkit/keymaps/singlesBrent/keymap.c @@ -0,0 +1,242 @@ +#include "roadkit.h" +#include "action_layer.h" +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +#define _NP 0 +#define _L1 1 +#define _L2 2 +#define _L3 3 + +// Macro name shortcuts +#define NUMPAD M(_NP) +#define LAYER1 M(_L1) +#define LAYER2 M(_L2) +#define LAYER3 M(_L3) + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +void matrix_init_user(void) { + backlight_level(4); +} + + + +//Tap Dance Declarations + +enum { + + TD_EQUAL_NP = 0, + TD_KP_PLUS_L1, + TD_DOT_L2, + TD_0_L3 + +}; + +//Tap Dance Definitions + + + //TD equal to turn on layer NP +void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_EQUAL); + } else if (state->count == 2) { + backlight_set(3); + layer_on(_NP); + layer_off(_L1); + layer_off(_L2); + layer_off(_L3); + } +} + +void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_EQUAL); + } +} + + + //TD kp plus to toggle layer 1 +void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_KP_PLUS); + } else if (state->count == 2) { +// layer_invert(_L1); + backlight_set(2); + layer_on(_L1); + layer_off(_L2); + layer_off(_L3); + } +} + +void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_KP_PLUS); + } +} + + + //TD dot to toggle layer 2 +void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_DOT); + } else if (state->count == 2) { + backlight_set(1); + layer_on(_L2); + layer_off(_L1); + layer_off(_L3); + } +} + +void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_DOT); + } +} + + //TD 0 to toggle layer 3 +void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + register_code(KC_0); + } else if (state->count == 2) { + backlight_set(0); + layer_on(_L3); + layer_off(_L1); + layer_off(_L2); + } +} + +void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) { + if (state->count == 1) { + unregister_code(KC_0); + } +} + +//TD Actions +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset), + [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset), + [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset), + [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset) +}; + + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +/* Numberpad + * ,-----------------------. + * | 7 | 8 | 9 | / | + * |-----`-----`-----`-----| + * | 4 | 5 | 6 | * | + * |-----`-----`-----`-----| + * | 1 | 2 | 3 | - | + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + * Tapdances: + * | L3 | L2 | L1 | NP | + * `-----`-----`-----`-----' + */ + [_NP] = /* Numpad */ + SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \ + KC_4, KC_5, KC_6, KC_KP_ASTERISK, \ + KC_1, KC_2, KC_3, KC_MINUS, \ + TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)), + +/* L1 + * ,-----------------------. + * | Esc |Bksp |Home |PgUp | + * |-----`-----`-----`-----| + * | Tab | Up | End |PgDn | + * |-----`-----`-----`-----| + * |Left |Down |Right|Enter| + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + */ + [_L1] = /* LAYER 1 */ + SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \ + KC_TAB, KC_UP, KC_END, KC_PGDOWN, \ + KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + +/* L2 + * ,-----------------------. + * |Sleep|LClik|RClik|VolUp| + * |-----`-----`-----`-----| + * |AltF4| F11 |WinTb|VolDn| + * |-----`-----`-----`-----| + * |PrvTk|Play |NxtTk|Mute | + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + */ + [_L2] = /* LAYER 2 */ + SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \ + LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \ + KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \ + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), + + +/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5 + * ,-----------------------. + * |WBack|WHome|WFor | F5 | + * |-----`-----`-----`-----| + * |Calc |Undo |Redo |WSrch| + * |-----`-----`-----`-----| + * | Cut |Copy |Paste|Find | + * |-----`-----`-----`-----| + * | 0 | . | + | = | + * `-----`-----`-----`-----' + */ + [_L3] = /* LAYER 3 */ + SINGLES_KE |