diff options
author | Takeshi ISHII <2170248+mtei@users.noreply.github.com> | 2019-11-20 22:48:05 +0900 |
---|---|---|
committer | Joel Challis <git@zvecr.com> | 2019-11-20 13:48:05 +0000 |
commit | 3b9a139c0768069aea87aad0bea329acfe6fac67 (patch) | |
tree | 1f0b28b6695425b2684f89a686675e65e9bdae7d | |
parent | acd02e4469ac2befd981da8349a05ef7e2c949fa (diff) |
fix feature_advanced_keycodes.md's link (#7421)
docs/feature_advanced_keycodes.md has:
```
[Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys)
```
change to:
```
[Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys)
```
-rw-r--r-- | docs/feature_advanced_keycodes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/feature_advanced_keycodes.md b/docs/feature_advanced_keycodes.md index f748ccd70c..e73258d511 100644 --- a/docs/feature_advanced_keycodes.md +++ b/docs/feature_advanced_keycodes.md @@ -15,7 +15,7 @@ This will allow you to use `FN_CAPS` and `ALT_TAB` in your keymap, keeping it mo ## Caveats -Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this. +Currently, `LT()` and `MT()` are limited to the [Basic Keycode set](keycodes_basic.md), meaning you can't use keycodes like `LCTL()`, `KC_TILD`, or anything greater than `0xFF`. Modifiers specified as part of a Layer Tap or Mod Tap's keycode will be ignored. If you need to apply modifiers to your tapped keycode, [Tap Dance](feature_tap_dance.md#example-5-using-tap-dance-for-advanced-mod-tap-and-layer-tap-keys) can be used to accomplish this. Additionally, if at least one right-handed modifier is specified in a Mod Tap or Layer Tap, it will cause all modifiers specified to become right-handed, so it is not possible to mix and match the two. |