diff options
author | QMK Bot <hello@qmk.fm> | 2022-06-21 02:23:27 +0000 |
---|---|---|
committer | QMK Bot <hello@qmk.fm> | 2022-06-21 02:23:27 +0000 |
commit | 3370e2b74d59dcb988b729f6605c2dc33b81da44 (patch) | |
tree | 854c7e093162c1f9e0841e09a99eb5333a4b486a | |
parent | 589e756e9838d9c9ba30e5421b98c29fae2f2d62 (diff) | |
parent | e8e45bca986657adf292e84a88c9cc1459cd9f7b (diff) |
Merge remote-tracking branch 'origin/master' into develop
-rw-r--r-- | keyboards/linworks/fave84h/config.h | 60 | ||||
-rw-r--r-- | keyboards/linworks/fave84h/fave84h.c | 4 | ||||
-rw-r--r-- | keyboards/linworks/fave84h/keymaps/via/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/linworks/fave84h/keymaps/via/rules.mk | 1 | ||||
-rw-r--r-- | keyboards/linworks/fave84h/readme.md | 2 |
5 files changed, 40 insertions, 29 deletions
diff --git a/keyboards/linworks/fave84h/config.h b/keyboards/linworks/fave84h/config.h index 7df7a9ace0..411977494d 100644 --- a/keyboards/linworks/fave84h/config.h +++ b/keyboards/linworks/fave84h/config.h @@ -52,17 +52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 -//Led configuration -#define RGBLIGHT_ANIMATIONS -#define RGB_DI_PIN D2 - +/* Define RGB */ +#define RGBLED_NUM 126 #define DRIVER_LED_TOTAL 126 -#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140 +#define RGB_DI_PIN D2 -#define RGB_MATRIX_KEYPRESSES -//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#ifdef RGB_MATRIX_ENABLE #define RGB_DISABLE_WHEN_USB_SUSPENDED +#define RGB_MATRIX_KEYPRESSES +#define RGB_MATRIX_FRAMEBUFFER_EFFECTS +#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120 + +#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN @@ -90,23 +92,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define ENABLE_RGB_MATRIX_HUE_BREATHING #define ENABLE_RGB_MATRIX_HUE_PENDULUM #define ENABLE_RGB_MATRIX_HUE_WAVE -#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL #define ENABLE_RGB_MATRIX_PIXEL_RAIN -#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS - #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - #define ENABLE_RGB_MATRIX_DIGITAL_RAIN -#endif -#ifdef RGB_MATRIX_KEYPRESSES - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - #define ENABLE_RGB_MATRIX_SPLASH - #define ENABLE_RGB_MATRIX_MULTISPLASH - #define ENABLE_RGB_MATRIX_SOLID_SPLASH - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +// The PIXEL_FRACTAL effect does not work properly when the matrix layout is +// different from the physical layout; it also has problems when underglow +// LEDs are present, or when multiple LEDs are associated with the same key. +#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL + +// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS +// is defined. Both of these effects currently don't work properly when the +// key matrix does not match the physical layout, so they are disabled. +#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN + +// Reactive effects; can be enabled only if at least one of +// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined. +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +#define ENABLE_RGB_MATRIX_SPLASH +#define ENABLE_RGB_MATRIX_MULTISPLASH +#define ENABLE_RGB_MATRIX_SOLID_SPLASH +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + #endif diff --git a/keyboards/linworks/fave84h/fave84h.c b/keyboards/linworks/fave84h/fave84h.c index 745e8633f7..2a0d7760df 100644 --- a/keyboards/linworks/fave84h/fave84h.c +++ b/keyboards/linworks/fave84h/fave84h.c @@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, - 8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, + 9, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, @@ -47,4 +47,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 } }; -#endif
\ No newline at end of file +#endif diff --git a/keyboards/linworks/fave84h/keymaps/via/keymap.c b/keyboards/linworks/fave84h/keymaps/via/keymap.c index c750a8bc3c..c319a5c858 100644 --- a/keyboards/linworks/fave84h/keymaps/via/keymap.c +++ b/keyboards/linworks/fave84h/keymaps/via/keymap.c @@ -65,4 +65,4 @@ void rgb_matrix_indicators_user(void) { if (host_leds.caps_lock) { rgb_matrix_set_color(12, 254, 189, 41); // set caps lock led color first number is index, R G B } -}
\ No newline at end of file +} diff --git a/keyboards/linworks/fave84h/keymaps/via/rules.mk b/keyboards/linworks/fave84h/keymaps/via/rules.mk index 1e5b99807c..36b7ba9cbc 100644 --- a/keyboards/linworks/fave84h/keymaps/via/rules.mk +++ b/keyboards/linworks/fave84h/keymaps/via/rules.mk @@ -1 +1,2 @@ VIA_ENABLE = yes +LTO_ENABLE = yes diff --git a/keyboards/linworks/fave84h/readme.md b/keyboards/linworks/fave84h/readme.md index f2090dee53..3dd93ac762 100644 --- a/keyboards/linworks/fave84h/readme.md +++ b/keyboards/linworks/fave84h/readme.md @@ -19,5 +19,5 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to ## Bootloader Enter the bootloader in 3 ways: * **Bootmagic reset**: Hold down the key ESC key and plug in the keyboard (Top Left most switch) -* **Physical reset button**: Briefly press the button on the back of the PCB +* **Physical reset short**: Briefly short the 2 pads labelled RESET on the back of the PCB * **Keycode in layout**: Press the B key on layer 1 which is mapped to `RESET` |