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authorsyntax-magic <dan.syntaxmagic@gmail.com>2022-12-08 08:09:43 -0800
committerGitHub <noreply@github.com>2022-12-09 03:09:43 +1100
commit261e7668c660620b09916d181ae5ad8c71d5a17d (patch)
tree24583977eb3962e2afd3f643ccf731cd607ce187
parentd30bf44a60f7495034e98746b6e414d3ada77de1 (diff)
Added mouse clicks to RBG layer (#19105)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: syntax-magic <dkim.8881@gmail.com>
-rw-r--r--keyboards/kprepublic/bm40hsrgb/keymaps/dan/config.h2
-rw-r--r--keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.c76
-rw-r--r--keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.h99
-rw-r--r--keyboards/kprepublic/bm40hsrgb/keymaps/dan/keymap.c179
-rw-r--r--keyboards/kprepublic/bm40hsrgb/keymaps/dan/readme.md56
-rw-r--r--keyboards/kprepublic/bm40hsrgb/keymaps/dan/rules.mk1
6 files changed, 310 insertions, 103 deletions
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/config.h b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/config.h
index 67f7e7cd6f..67e81609ae 100644
--- a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/config.h
+++ b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/config.h
@@ -3,5 +3,5 @@
#pragma once
-#define TAPPING_TERM 168
+#define TAPPING_TERM 136
#define TAPPING_TERM_PER_KEY
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.c b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.c
new file mode 100644
index 0000000000..5576612f9a
--- /dev/null
+++ b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.c
@@ -0,0 +1,76 @@
+// Copyright 2021-2022 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @file custom_shift_keys.c
+ * @brief Custom Shift Keys implementation
+ *
+ * For full documentation, see
+ * <https://getreuer.info/posts/keyboards/custom-shift-keys>
+ */
+
+#include "custom_shift_keys.h"
+
+bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record) {
+ static uint16_t registered_keycode = KC_NO;
+
+ // If a custom shift key is registered, then this event is either releasing
+ // it or manipulating another key at the same time. Either way, we release
+ // the currently registered key.
+ if (registered_keycode != KC_NO)
+ {
+ unregister_code16(registered_keycode);
+ registered_keycode = KC_NO;
+ }
+
+ if (record->event.pressed)
+ { // Press event.
+ const uint8_t mods = get_mods();
+
+#ifndef NO_ACTION_ONESHOT
+ if ((mods | get_weak_mods() | get_oneshot_mods()) & MOD_MASK_SHIFT)
+ {
+#else
+ if ((mods | get_weak_mods()) & MOD_MASK_SHIFT)
+ { // Shift is held.
+#endif // NO_ACTION_ONESHOT
+ // Search for a custom key with keycode equal to `keycode`.
+ for (int i = 0; i < NUM_CUSTOM_SHIFT_KEYS; ++i)
+ {
+
+ if (keycode == custom_shift_keys[i].keycode)
+ {
+ // Continue default handling if this is a tap-hold key being held.
+ if (((QK_MOD_TAP <= keycode && keycode <= QK_MOD_TAP_MAX) || (QK_LAYER_TAP <= keycode && keycode <= QK_LAYER_TAP_MAX)) && record->tap.count == 0)
+ {
+ return true;
+ }
+
+#ifndef NO_ACTION_ONESHOT
+ del_oneshot_mods(MOD_MASK_SHIFT);
+#endif // NO_ACTION_ONESHOT
+ del_mods(MOD_MASK_SHIFT);
+ del_weak_mods(MOD_MASK_SHIFT);
+ send_keyboard_report();
+ registered_keycode = custom_shift_keys[i].shifted_keycode;
+ register_code16(registered_keycode);
+ set_mods(mods); // Restore the mods.
+ return false;
+ }
+ }
+ }
+ }
+
+ return true; // Continue with default handling.
+}
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.h b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.h
new file mode 100644
index 0000000000..d6cb7a9fdd
--- /dev/null
+++ b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/features/custom_shift_keys.h
@@ -0,0 +1,99 @@
+// Copyright 2021-2022 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+/**
+ * @file custom_shift_keys.h
+ * @brief Custom shift keys: customize what keycode is produced when shifted.
+ *
+ * Overview
+ * --------
+ *
+ * This library implements custom shift keys, keys where you can customize
+ * what keycode is produced when shifted.
+ *
+ * Step 1: In your keymap.c, define a table of custom shift keys like
+ *
+ * #include "features/custom_shift_keys.h"
+ *
+ * const custom_shift_key_t custom_shift_keys[] = {
+ * {KC_DOT , KC_QUES}, // Shift . is ?
+ * {KC_COMM, KC_EXLM}, // Shift , is !
+ * {KC_MINS, KC_EQL }, // Shift - is =
+ * {KC_COLN, KC_SCLN}, // Shift : is ;
+ * };
+ *
+ * Each row defines one key. The first field is the keycode as it appears in
+ * your layout and determines what is typed normally. The second entry is what
+ * you want the key to type when shifted.
+ *
+ * Step 2: Handle custom shift keys from your `process_record_user` function as
+ *
+ * bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ * if (!process_custom_shift_keys(keycode, record)) { return false; }
+ * // Your macros ...
+ *
+ * return true;
+ * }
+ *
+ * Step 3: add `features/custom_shift_keys.c` to your rules.mk as
+ *
+ * SRC += features/custom_shift_keys.c
+ *
+ *
+ * For full documentation, see
+ * <https://getreuer.info/posts/keyboards/custom-shift-keys>
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Custom shift key entry. The `keycode` field is the keycode as it appears in
+ * your layout and determines what is typed normally. The `shifted_keycode` is
+ * what you want the key to type when shifted.
+ */
+typedef struct {
+ uint16_t keycode;
+ uint16_t shifted_keycode;
+} custom_shift_key_t;
+
+/** Table of custom shift keys. */
+extern const custom_shift_key_t custom_shift_keys[];
+/** Number of entries in the `custom_shift_keys` table. */
+extern uint8_t NUM_CUSTOM_SHIFT_KEYS;
+
+/**
+ * Handler function for custom shift keys.
+ *
+ * In keymap.c, call this function from your `process_record_user` function as
+ *
+ * #include "features/custom_shift_keys.h"
+ *
+ * bool process_record_user(uint16_t keycode, keyrecord_t* record) {
+ * if (!process_custom_shift_keys(keycode, record)) { return false; }
+ * // Your macros ...
+ *
+ * return true;
+ * }
+ */
+bool process_custom_shift_keys(uint16_t keycode, keyrecord_t *record);
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/keymap.c b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/keymap.c
index 7e87d088d8..b8a9dc1121 100644
--- a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/keymap.c
+++ b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/keymap.c
@@ -14,44 +14,64 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
+#include "features/custom_shift_keys.h"
enum layers {
_ALPHA,
_LEFTFN,
- _RIGHTFN,
_NUMPAD,
- _LEAGUE,
- _PUBG,
- _OVERWATCH,
- _STARCRAFT,
- _TETRIS,
+ _RIGHTFN,
+ _MOBA,
+ _FPS1,
+ _FPS2,
+ _STRAT,
+ _ARROWS,
_CLEAN,
_RGB
};
#define ALPHA TO(_ALPHA)
#define LEFTFN MO(_LEFTFN)
-#define RIGHTFN MO(_RIGHTFN)
#define NUMPAD MO(_NUMPAD)
-#define LEAGUE TG(_LEAGUE)
-#define PUBG TG(_PUBG)
-#define OVERWATCH TG(_OVERWATCH)
-#define STARCRAFT TG(_STARCRAFT)
-#define TETRIS TG(_TETRIS)
+#define RIGHTFN MO(_RIGHTFN)
+#define MOBA TG(_MOBA)
+#define FPS1 TG(_FPS1)
+#define FPS2 TG(_FPS2)
+#define STRAT TG(_STRAT)
+#define ARROWS TG(_ARROWS)
#define CLEAN TG(_CLEAN)
#define RGB MO(_RGB)
// Tap dance declarations
enum {
- TD_LNG1_LNG2,
- TD_PAST_PSLS
+ TD_PAST_PSLS,
+ TD_PASTE_COPY
};
qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_LNG1_LNG2] = ACTION_TAP_DANCE_DOUBLE(KC_LNG1, KC_LNG2),
- [TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS)
+ [TD_PAST_PSLS] = ACTION_TAP_DANCE_DOUBLE(KC_PAST, KC_PSLS),
+ [TD_PASTE_COPY] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_C))
+};
+
+// Custom shift implementation
+const custom_shift_key_t custom_shift_keys[] = {
+ {KC_LNG1, KC_LNG2},
+ {KC_LT, KC_COMM},
+ {KC_GT, KC_DOT},
+ {KC_LCBR, KC_LBRC},
+ {KC_RCBR, KC_RBRC}
};
+uint8_t NUM_CUSTOM_SHIFT_KEYS = sizeof(custom_shift_keys) / sizeof(custom_shift_key_t);
+
+bool process_record_user(uint16_t keycode, keyrecord_t* record)
+{
+ if ( !process_custom_shift_keys(keycode, record)) { return false; }
+
+ return true;
+}
+
+// Keymaps
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* ALPHA
@@ -62,32 +82,50 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Return|
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * |ESC/NU|KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
+ * | Esc |KOR/HN| Win | Alt |LEFTFN| Space |RFN/- | = |Delete| \ | Enter|
* `-----------------------------------------------------------------------------------'
*/
[_ALPHA] = LAYOUT_planck_mit(
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
- LT(NUMPAD, KC_ESC), TD(TD_LNG1_LNG2), KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
+ LT(NUMPAD, KC_ESC), KC_LNG1, KC_LGUI, KC_LALT, LEFTFN, KC_SPC, LT(RIGHTFN, KC_MINS), KC_EQL, KC_DEL, KC_BSLS, KC_PENT
),
/* LEFTFN
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | Left | Down | Up |Right |Ctrl+/| PGUP | [ | ] | ) | : | " |
+ * | Ctrl | Left | Down | Up |Right |Ctrl+/|PrntSc| { | } | ) | : | " |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Shift|CapLck| Ins | Home | End | PGDN |PrntSc| ( | , | . | / |Return|
+ * | Shift| [ | ] | Home | End | PGUP | PGDN | ( | < | > | / |Return|
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | RGB | [ | ] | Alt | Trns | Space | _ | + |Delete| | | Enter|
+ * | RGB | Caps | Ins | Alt | Trns | Space | _ | + |Delete| | | Enter|
* `-----------------------------------------------------------------------------------'
*/
[_LEFTFN] = LAYOUT_planck_mit(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
- KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PGUP, KC_LBRC, KC_RBRC, KC_RPRN, KC_COLN, KC_DQUO,
- KC_LSFT, KC_CAPS, KC_INS, KC_HOME, KC_END, KC_PGDN, KC_PSCR, KC_LPRN, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
- RGB, KC_LBRC, KC_RBRC, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
+ KC_LCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, LCTL(KC_SLSH), KC_PSCR, KC_LCBR, KC_RCBR, KC_RPRN, KC_COLN, KC_DQUO,
+ KC_LSFT, KC_LBRC, KC_RBRC, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_LPRN, KC_LT, KC_GT, KC_SLSH, KC_ENT,
+ RGB, KC_CAPS, KC_INS, KC_LALT, KC_TRNS, KC_SPC, KC_UNDS, KC_PLUS, KC_DEL, KC_PIPE, KC_PENT
+),
+
+/* NUMPAD
+ * ,-----------------------------------------------------------------------------------.
+ * | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Trns | , | + | . | 0 | Space | MOBA | FPS1 | FPS2 | STRAT|ARROWS|
+ * `-----------------------------------------------------------------------------------'
+ */
+[_NUMPAD] = LAYOUT_planck_mit(
+ TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
+ KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
+ KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
+ KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, MOBA, FPS1, FPS2, STRAT, ARROWS
),
/* RIGHTFN
@@ -108,25 +146,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_NO, KC_NO, KC_NO, KC_LALT, KC_NO, KC_SPC, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO
),
-/* NUMPAD
- * ,-----------------------------------------------------------------------------------.
- * | *or/ | 7 | 8 | 9 | NumLk| | | | | | | Bksp |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Alt | 4 | 5 | 6 |Return| | | | | | Shift| |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | - | 1 | 2 | 3 | Bksp | | | | , | . | Ctrl |Return|
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Trns | , | + | . | 0 | Space |LEAGUE| PUBG | OVWCh| SC |TETRIS|
- * `-----------------------------------------------------------------------------------'
- */
-[_NUMPAD] = LAYOUT_planck_mit(
- TD(TD_PAST_PSLS), KC_P7, KC_P8, KC_P9, KC_NUM, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_BSPC,
- KC_LALT, KC_P4, KC_P5, KC_P6, KC_ENT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_LSFT, KC_NO,
- KC_PMNS, KC_P1, KC_P2, KC_P3, KC_BSPC, KC_NO, KC_NO, KC_NO, KC_COMM, KC_DOT, KC_LCTL, KC_ENT,
- KC_TRNS, KC_COMM, KC_PPLS, KC_PDOT, KC_P0, KC_SPC, LEAGUE, PUBG, OVERWATCH, STARCRAFT, TETRIS
-),
-
-/* LEAGUE
+/* MOBA
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | 5 | Y | | | O | P | ESC |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -137,14 +157,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | 3 | X | C | Alt | 2 | Space | | | | | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
-[_LEAGUE] = LAYOUT_planck_mit(
+[_MOBA] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_5, KC_Y, KC_NO, KC_NO, KC_O, KC_P, KC_ESC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_L, KC_NO, KC_NO,
KC_LSFT, KC_Z, KC_6, KC_4, KC_1, KC_B, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_ENT,
KC_3, KC_X, KC_C, KC_LALT, KC_2, KC_SPC, KC_NO, KC_NO, KC_NO, KC_NO, ALPHA
),
-/* PUBG
+/* FPS1
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ESC |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -155,14 +175,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | 5 | 4 | Alt | 2 | Space | 6 | 8 | 7 | 9 | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
-[_PUBG] = LAYOUT_planck_mit(
+[_FPS1] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ESC,
KC_1, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_NO, KC_F7,
KC_LSFT, KC_Z, KC_3, KC_X, KC_C, KC_V, KC_B, KC_M, KC_COMM, KC_DOT, KC_NO, KC_F9,
KC_LCTL, KC_5, KC_4, KC_LALT, KC_2, KC_SPC, KC_6, KC_8, KC_7, KC_9, ALPHA
),
-/* OVERWATCH
+/* FPS2
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | ESC |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -173,14 +193,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | | | Alt | 2 | Space | Bksp | | | | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
-[_OVERWATCH] = LAYOUT_planck_mit(
+[_FPS2] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ESC,
KC_1, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_LCTL, KC_NO, KC_NO, KC_LALT, KC_2, KC_SPC, KC_BSPC, KC_NO, KC_NO, KC_NO, ALPHA
),
-/* STARCRAFT
+/* STRAT
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -191,15 +211,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Esc | | | Alt | F1 | Space | F10 | Pause|Delete| | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
-[_STARCRAFT] = LAYOUT_planck_mit(
-
+[_STRAT] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_ESC, KC_NO, KC_NO, KC_LALT, KC_F1, KC_SPC, KC_F10, KC_PAUS, KC_DEL, KC_NO, ALPHA
),
-/* TETRIS
+/* ARROWS
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | Up | E | R | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@@ -210,8 +229,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Ctrl | | | Alt | S | Space | | | | | ALPHA|
* `-----------------------------------------------------------------------------------'
*/
-[_TETRIS] = LAYOUT_planck_mit(
-
+[_ARROWS] = LAYOUT_planck_mit(
KC_TAB, KC_Q, KC_UP, KC_E, KC_R, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_A, KC_LEFT, KC_DOWN, KC_RIGHT, KC_F, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
@@ -239,20 +257,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* RGB (LEFTFN + RGB)
* v------------------------RGB CONTROL--------------------v
* ,-----------------------------------------------------------------------------------.
- * | | Reset| | | | | | | | | | CLEAN|
+ * | Mute | Reset| MS_U | BR B | BR F | | | MOD R| MOD B| FX+ | |CLEAN |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | | |
+ * | Ctrl | MS_L | MS_D | MS_R |Return|PST/CO| | MOD P| MOD S| FX- | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * |RGBTGL| MOD+ | BRT+ | SAT+ | | | | FX+ | HUE+ | | MOD R| MODES|
+ * | Shift| MCK | RCK | LCK | Bksp | | | BRT+ | MOD+ | SAT+ | HUE+ | MS 0 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | MOD- | BRT- | SAT- | Trns | | FX- | HUE- | | MOD B| MOD P|
+ * | Trns | VOL- | VOL+ | WL U | WL D | Space | BRT- | MOD- | SAT- | HUE- |RGBTGL|
* `-----------------------------------------------------------------------------------'
*/
[_RGB] = LAYOUT_planck_mit(
- KC_NO, QK_BOOT, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, CLEAN,
- KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
- RGB_TOG, RGB_MOD, RGB_VAI, RGB_SAI, KC_NO, KC_NO, KC_NO, RGB_SPI, RGB_HUI, KC_NO, RGB_M_R, RGB_M_SW,
- KC_NO, RGB_RMOD, RGB_VAD, RGB_SAD, KC_TRNS, KC_NO, RGB_SPD, RGB_HUD, KC_NO, RGB_M_B, RGB_M_P
+ KC_MUTE, QK_BOOT, KC_MS_U, KC_WBAK, KC_WFWD, KC_NO, KC_NO, RGB_M_R, RGB_M_B, RGB_SPI, KC_NO, CLEAN,
+ KC_LCTL, KC_MS_L, KC_MS_D, KC_MS_R, KC_ENT, TD(TD_PASTE_COPY), KC_NO, RGB_M_P, RGB_M_SW, RGB_SPD, KC_NO, KC_NO,
+ KC_LSFT, KC_BTN3, KC_BTN2, KC_BTN1, KC_BSPC, KC_NO, KC_NO, RGB_VAI, RGB_MOD, RGB_SAI, RGB_HUI, KC_ACL0,
+ KC_TRNS, KC_VOLD, KC_VOLU, KC_WH_U, KC_WH_D, KC_SPC, RGB_VAD, RGB_RMOD, RGB_SAD, RGB_HUD, RGB_TOG
)
};
@@ -270,9 +288,7 @@ bool rgb_matrix_indicators_user(void) {
uint8_t blue[3] = {0, 6, 20};
uint8_t green[3] = {14, 22, 0};
uint8_t purple[3] = {6, 0, 22};
- uint8_t pink[3] = {17, 0, 22};
uint8_t white[3] = {255, 255, 255};
- uint8_t wasd[4] = {2, 13, 14, 15};
switch (get_highest_layer(layer_state)) {
case _ALPHA:
@@ -283,37 +299,36 @@ bool rgb_matrix_indicators_user(void) {
break;
case _NUMPAD:
break;
- case _LEAGUE:
- rgb_matrix_set_color(16, red[0], red[1], red[2]);
+ case _MOBA:
+ rgb_matrix_set_color(16, red[0], red[1], red[2]);
rgb_matrix_set_color(15, yellow[0], yellow[1], yellow[2]);
- rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
+ rgb_matrix_set_color(29, blue[0], blue[1], blue[2]);
rgb_matrix_set_color(10, purple[0], purple[1], purple[2]);
break;
- case _PUBG:
- rgb_matrix_set_color(43, green[0], green[1], green[2]);
+ case _FPS1:
+ rgb_matrix_set_color(43, green[0], green[1], green[2]);
break;
- case _OVERWATCH:
- rgb_matrix_set_color(44, green[0], green[1], green[2]);
+ case _FPS2:
+ rgb_matrix_set_color(44, green[0], green[1], green[2]);
break;
- case _STARCRAFT:
- rgb_matrix_set_color(45, green[0], green[1], green[2]);
+ case _STRAT:
+ rgb_matrix_set_color(45, green[0], green[1], green[2]);
break;
- case _TETRIS:
- for (int i = 0; i < sizeof wasd; i++) {
- rgb_matrix_set_color(wasd[i], pink[0], pink[1], pink[2]);
- }
+ case _ARROWS:
+ rgb_matrix_set_color(46, green[0], green[1], green[2]);
break;
case _CLEAN:
- rgb_matrix_set_color_all(white[0], white[1], white[2]);
+ rgb_matrix_set_color_all(white[0], white[1], white[2]);
break;
case _RGB:
+ rgb_matrix_set_color(1, blue[0], blue[1], blue[2]);
break;
}
led_t led_state = host_keyboard_led_state();
//Capslock led
if (led_state.caps_lock) {
- rgb_matrix_set_color(12, green[0], green[1], green[2]);
+ rgb_matrix_set_color(0, green[0], green[1], green[2]);
}
//Numlock led
if (led_state.num_lock) {
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/readme.md b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/readme.md
index 20a15a020b..72764d1408 100644
--- a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/readme.md
+++ b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/readme.md
@@ -1,22 +1,17 @@
# Dan's KPrepublic BM40 Keymap
-> ** There isn't a qmk firmware for the new bm40 v2 pcb yet. Check with your vendor before purchasing.
->
>This is my personal keymap with an LED indicator support for num lock, caps lock and scroll lock.
![](https://i.imgur.com/2yclc1B.jpg)
> * Case: Poseidon PSD40 Case
> * Plate: Brass
> * Keycaps: WOB ABS Cherry Profile
-> * Switches: Gazzew Boba u4t (62g 2 stage long spring)
+> * Switches: Gazzew Boba U4t (62g 2 stage long spring)
-![](https://i.imgur.com/imqhjZW.jpg)
-> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
-> * Keycaps: YMDK DSA Keycaps
-> * Artisan: Rodríguez Cap by Polykeys
+<br />
### BM40 LED INDEX
-**_Numlock (11) Capslock (12) Scroll lock (23)_**
+**_Numlock ( 11 ) Capslock ( 0 or 12 ) Scroll lock ( 23 )_**
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|---------|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|---:|
@@ -25,16 +20,17 @@
| **_3_** | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 |
| **_4_** | &nbsp;&nbsp;&nbsp;36 | &nbsp;&nbsp;&nbsp;37 | &nbsp;&nbsp;&nbsp;38 | &nbsp;&nbsp;&nbsp;&nbsp;39 | &nbsp;&nbsp;&nbsp;&nbsp;40 | &nbsp;&nbsp;&nbsp;41 | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;| &nbsp;&nbsp;&nbsp;42 | &nbsp;&nbsp;&nbsp;43 | &nbsp;&nbsp;&nbsp;44 | &nbsp;&nbsp;&nbsp;45 | &nbsp;&nbsp;&nbsp;46 |
+<br />
+
## LED INDICATOR EXAMPLES
![](https://i.imgur.com/qpkRNio.jpg)
![](https://i.imgur.com/GfG252J.jpg)
> * Case: SM Keyboards Planck/Niu Mini Acrylic Case
> * Plate: Acrylic
> * Keycaps: Drop + biip MT3 Extended 2048 Katakana
-> * Switches: Everglide Aqua King V3 (62g 2 stage long spring)
+> * Switches: Everglide Aqua King (62g 2 stage long spring)
-
-<br /><br />
+<br />
## KEYMAP LAYOUT EXAMPLES
### ALPHA
@@ -44,19 +40,19 @@
| **_1_** | TAB | Q | W | E | R | T | Y | U | I | O | P | BSP |
| **_2_** | CTL | A | S | D | F | G | H | J | K | L | ; | ' |
| **_3_** | SFT | Z | X | C | V | B | N | M | , | . | / | RET |
-| **_4_** | &nbsp;ESC | KOR | WIN | &nbsp;&nbsp;ALT | &nbsp;&nbsp;&nbsp;FN | &nbsp;SPC | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- | &nbsp;&nbsp;&nbsp;&nbsp;= | DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\\ | ENT |
+| **_4_** | &nbsp;Esc | KOR | WIN | &nbsp;&nbsp;ALT | &nbsp;&nbsp;&nbsp;FN | &nbsp;SPC | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- | &nbsp;&nbsp;&nbsp;&nbsp;= | DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\\ | ENT |
>This is a base layer for typing.
<br />
-,
+
### LEFTFN MO(FN)
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
| **_1_** | \` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BSP |
-| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PGU | [ | ] | ) | : | " |
-| **_3_** | SFT | CAPS| INS | HOM | END | PGD | PRN | ( | , | . | / | RET |
-| **_4_** | RGB | [ | ]&nbsp; | ALT | TRN | &nbsp;SPC || &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_ | &nbsp;&nbsp;&nbsp;&nbsp;+ | &nbsp;DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\| | ENT |
+| **_2_** | CTL | LFT | DN | UP | RHT | C+/ | PRN | [ | ] | ) | : | " |
+| **_3_** | SFT | [ | ]&nbsp; | HOM | END | PGU | PGD | ( | , | . | / | RET |
+| **_4_** | RGB | CAP | INS | ALT | TRN | &nbsp;SPC || &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;_ | &nbsp;&nbsp;&nbsp;&nbsp;+ | &nbsp;DEL | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;\| | ENT |
>This is the layer dedicated to number, symbol and navigation keys. ie) arrow keys
<br />
@@ -73,17 +69,37 @@
<br />
-### NUMPAD MO(ESC)
+### NUMPAD MO(Esc)
| | _A_ | _B_ | _C_ | _D_ | _E_ | _F_ | _G_ | _H_ | _I_ | _J_ | _K_ | _L_ |
|---------|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|----:|
| **_1_** | *or/| 7 | 8 | 9 | NUM | | | | | | | BSP |
-| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | SFT | |
-| **_3_** | - | 1 | 2 | 3 | BSP | | | | , | . | CTL | RET |
+| **_2_** | ALT | 4 | 5 | 6 | RET | | | | | | | |
+| **_3_** | - | 1 | 2 | 3 | BSP | | | | | | | RET |
| **_4_** | TRN | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;, | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;+ | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;. | &nbsp;&nbsp;&nbsp;0 | SPC | &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; | &nbsp;&nbsp;LY1 | &nbsp;LY2 | &nbsp;LY3 | &nbsp;LY4 | &nbsp;LY5 |
>This layer is the numpad.
-
<br />
There are other dedicated layers for gaming that are not included here.
If you are interested, check out keymap.c!
+
+<br />
+
+## PHOTOS
+
+![](https://imgur.com/ABblRwp.jpg)
+> * Case: SM Keyboards Planck/Niu Mini Acrylic Case
+> * Plate: Acrylic
+> * Keycaps: Rama Works GRID Set A Keycaps ( Kuros )
+> * Switches: Thic Thock Marshmallow Linear Switch ( 55g )
+
+<br />
+
+![](https://i.imgur.com/imqhjZW.jpg)
+> * Case: JJ40 Aluminium Acclive Case with Acrylic Diffuser
+> * Keycaps: YMDK DSA Keycaps
+> * Artisan: Rodríguez Cap by Polykeys
+
+<br />
+
+<div style="text-align: right">- END -</div>
diff --git a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/rules.mk b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/rules.mk
index e5ddcae8d9..4b8ec33fa0 100644
--- a/keyboards/kprepublic/bm40hsrgb/keymaps/dan/rules.mk
+++ b/keyboards/kprepublic/bm40hsrgb/keymaps/dan/rules.mk
@@ -1 +1,2 @@
TAP_DANCE_ENABLE = yes
+SRC += features/custom_shift_keys.c