diff options
author | root <root@monitoring.shack> | 2012-09-13 23:39:58 +0000 |
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committer | root <root@monitoring.shack> | 2012-09-13 23:39:58 +0000 |
commit | db849a18e1659ff28433384d2cdca2989a6d5df0 (patch) | |
tree | d600fb3f3e5f0a54b6254c85ee8a3b836ef3d90d /god/soundboard | |
parent | d5d39fc3d56b021b642ee6e1d5625524ebbc4d99 (diff) | |
parent | 88d4bdc29eb9ce5f62099f2be1488ae927aa09d5 (diff) |
Merge branch 'master' of github.com:krebscode/painload
Diffstat (limited to 'god/soundboard')
-rw-r--r-- | god/soundboard/README | 5 | ||||
-rw-r--r-- | god/soundboard/config.json | 13 | ||||
-rw-r--r-- | god/soundboard/sound.py | 46 |
3 files changed, 64 insertions, 0 deletions
diff --git a/god/soundboard/README b/god/soundboard/README new file mode 100644 index 00000000..8fbb8947 --- /dev/null +++ b/god/soundboard/README @@ -0,0 +1,5 @@ +# Soundboard +The basic idea is to use a joystick or gamepad to trigger actions + +# config.json +currently there is only one joystick supported, as well as one pad and buttons diff --git a/god/soundboard/config.json b/god/soundboard/config.json new file mode 100644 index 00000000..dbdeb5cb --- /dev/null +++ b/god/soundboard/config.json @@ -0,0 +1,13 @@ +{ + "direction" : { + "up" : "echo pushed up", + "down" : "echo pushed down", + "left" : "echo pushed left", + "right" : "echo pushed right" + }, + "button" : { + "1" : "echo 'fuck yeah 1'", + "2" : "echo 'fuck jeah 2'", + "8" : "echo 'fuck jeah 8'" + } +} diff --git a/god/soundboard/sound.py b/god/soundboard/sound.py new file mode 100644 index 00000000..f6564db0 --- /dev/null +++ b/god/soundboard/sound.py @@ -0,0 +1,46 @@ +import pygame +import os +from pygame import locals +import json +CFG_FILE = "config.json" +cfg = json.load(open(CFG_FILE)) + +pygame.init() +pygame.joystick.init() +try: + j = pygame.joystick.Joystick(0) + j.init() + print 'Enabled joystick: ' + j.get_name() +except pygame.error: + print 'no joystick found.' + + +while 1: + for e in pygame.event.get(): + #print 'event : ' + str(e.type) + #print 'data : ' + str(e.dict) + if e.type == pygame.locals.JOYAXISMOTION: + x, y = j.get_axis(0), j.get_axis(1) + if (x > 0): + direction = "right" + elif(x < 0): + direction = "left" + if (y > 0): + direction = "up" + elif(y < 0): + direction = "down" + if (y == x == 0): + pass + else: + try: + os.system(cfg["direction"][direction]) + except Exception as balls: + print "direction not defined?", balls + + elif e.type == pygame.locals.JOYBUTTONDOWN: + try: + os.system(cfg["button"][str(e.button)]) + except Exception as balls: + print "button not defined: ", balls + #elif e.type == pygame.locals.JOYBUTTONUP: + # print 'button up', e.joy, e.button |