From dfe5f39dabb7626804e29797c51ac0df87656129 Mon Sep 17 00:00:00 2001 From: makefu Date: Mon, 3 Jan 2022 02:06:59 +0100 Subject: ma ham: init tint_wohnzimmer remote control --- makefu/2configs/home/ham/light/tint_wohnzimmer.nix | 292 +++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 makefu/2configs/home/ham/light/tint_wohnzimmer.nix (limited to 'makefu/2configs/home/ham/light/tint_wohnzimmer.nix') diff --git a/makefu/2configs/home/ham/light/tint_wohnzimmer.nix b/makefu/2configs/home/ham/light/tint_wohnzimmer.nix new file mode 100644 index 000000000..c9aeb850b --- /dev/null +++ b/makefu/2configs/home/ham/light/tint_wohnzimmer.nix @@ -0,0 +1,292 @@ +{ lib, ...}: +# cycle through scenes + +# cycle through color palettes +# {% set options = state_attr('select.wled_color_palette','options') -%} +# {% set selection = options.index(states('select.wled_color_palette')) -%} +# {% if false -%} +# {% if (selection + 1) >= options | length -%} +# {{ options[0] }} +# {% else -%} +# {{ options[selection + 1] }} +# {% endif %} +# {% elif true -%} +# {{ options[selection -1] }} +# {% endif -%} + +let + group_id_1 = 16388; + group_id_2 = 16389; + group_id_3 = 16390; + remote = "sensor.schlafzimmer_remote1_action"; + main_light_1 = "light.wled"; + default_scene_1 = "Solid"; + default_color_1 = "Default"; + main_color_select_1 = "select.wled_color_palette"; + light_group_1 = { entity_id = [ main_light_1 ];}; + + # contains only the actually changeable lights + light_group_2 = { entity_id = [ + "light.wohnzimmer_komode_osram" + "light.wohnzimmer_schrank_osram" + "light.wohnzimmer_fenster_lichterkette_licht" + ]; + }; + light_group_3 = { entity_id = [ "light.wohnzimmer_stehlampe_osram" ]; }; + + statecond = cond: { # cond must be a list + condition = "template"; + value_template = "{{ trigger.to_state.attributes.action in ( " + + (lib.concatMapStringsSep "," (x: "'${x}'") cond) + ") }}"; + }; +in { + services.home-assistant.config.automation = [ + { + alias = "Perform Actions with ${remote}"; + mode = "queued"; + max = 5; + max_exceeded = "silent"; + trigger = { + platform = "state"; + entity_id = remote; + }; + condition = { + condition = "and"; + conditions = [ + { + condition = "template"; + value_template = "{{ trigger.from_state.state != trigger.to_state.state }}"; + } + ( statecond [ "off" "on" "color_wheel" + "brightness_up_click" "brightness_down_click" + "color_temp" "color_temperature_move" + "brightness_step_down" "brightness_step_up" "brightness_down_hold" "brightness_down_release" "brightness_up_hold" "brightness_up_release" + "scene_3" "scene_1" "scene_2" # working sunset party + "scene_6" "scene_4" "scene_5" # night campfire romantic + ]) + ]; + }; + action = [ + { service = "system_log.write"; + data = { + level = "info"; + message = "Tint Button pressed: {{ trigger.to_state.state }} Group: {{ trigger.to_state.attributes.action_group }} Length {{ input_working_scene_1 | length }}"; + }; + } + { + choose = [ + { # light group 1 + conditions = { + condition = "template"; + value_template = "{{ trigger.to_state.attributes.action_group == ${toString group_id_1} }}"; + }; + sequence = [ + { + choose = [ + { + conditions = statecond [ "on" "off" ]; + sequence = { + service = "light.turn_{{ trigger.to_state.state }}"; + target = light_group_1; + }; + } + { + conditions = statecond [ "color_wheel" ]; + sequence = { + data.xy_color = [ + "{{ trigger.to_state.attributes.action_color.x | float }}" + "{{ trigger.to_state.attributes.action_color.y | float }}" + ]; + service = "light.turn_on"; + target = light_group_1; + }; + } + { + conditions = statecond [ "color_temp" ]; + sequence = { + data.color_temp = "{{ trigger.to_state.attributes.action_color_temperature | float }}"; + service = "light.turn_on"; + target = light_group_1; + }; + } + { + conditions = statecond [ "brightness_up_click" "brightness_down_click" ]; + sequence = [ + { + variables.factor = ''{% if trigger.to_state.state in ( "brightness_down_click") %} -12 {% else %} 12 {% endif %}''; + } + { + data.brightness_step_pct = "{{ factor | int }}"; + service = "light.turn_on"; + target = light_group_1; + } + ]; + } + { + conditions = statecond [ + "scene_3" # working => previous scene + "scene_1" # sunset => default scene (solid) + "scene_2" # party => next scene + + ]; + sequence = [ + { + data.effect = '' + {% set options = state_attr("${main_light_1}","effect_list") -%} + {% set selection = options.index(state_attr("${main_light_1}","effect")) -%} + {% if trigger.to_state.attributes.action == "scene_2" -%} + {% if (selection + 1) >= options | length -%} + {{ options[0] }} + {% else -%} + {{ options[selection + 1] }} + {% endif %} + {% elif trigger.to_state.attributes.action == "scene_1" -%} + ${default_scene_1} + {% elif trigger.to_state.attributes.action == "scene_3" -%} + {{ options[selection - 1] }} + {% endif -%} + ''; + service = "light.turn_on"; + target.entity_id = main_light_1; + } + ]; + } + { + conditions = statecond [ + "scene_6" # night => previous color + "scene_4" # campfire => default Color (Default) + "scene_5" # romance => next color + + ]; + sequence = [ + { + data.option = '' + {% set options = state_attr("${main_color_select_1}","options") -%} + {% set selection = options.index(states("${main_color_select_1}")) -%} + {% if trigger.to_state.attributes.action == "scene_5" -%} + {% if (selection + 1) >= options | length -%} + {{ options[0] }} + {% else -%} + {{ options[selection + 1] }} + {% endif %} + {% elif trigger.to_state.attributes.action == "scene_4" -%} + ${default_color_1} + {% elif trigger.to_state.attributes.action == "scene_6" -%} + {{ options[selection - 1] }} + {% endif -%} + ''; + service = "select.select_option"; + target.entity_id = main_color_select_1; + } + ]; + } + ]; + } + ]; + } + { # light group 2 + conditions = { + condition = "template"; + value_template = "{{ trigger.to_state.attributes.action_group == ${toString group_id_2} }}"; + }; + sequence = [ + { + choose = [ + { conditions = statecond [ "on" "off" ]; + sequence = { + service = "light.turn_{{ trigger.to_state.state }}"; + target = light_group_2; + }; + } + { + conditions = statecond [ "color_wheel" ]; + sequence = { + data.xy_color = [ + "{{ trigger.to_state.attributes.action_color.x | float }}" + "{{ trigger.to_state.attributes.action_color.y | float }}" + ]; + service = "light.turn_on"; + target = light_group_2; + }; + } + { + conditions = statecond [ "color_temp" ]; + sequence = { + data.color_temp = "{{ trigger.to_state.attributes.action_color_temperature | float }}"; + service = "light.turn_on"; + target = light_group_2; + }; + } + { + conditions = statecond [ "brightness_up_click" "brightness_down_click" ]; + sequence = [ + { + variables.factor = ''{% if trigger.to_state.state in ( "brightness_down_click") %} -12 {% else %} 12 {% endif %}''; + } + { + data.brightness_step_pct = "{{ factor | int }}"; + service = "light.turn_on"; + target = light_group_2; + } + ]; + } + ]; + } + ]; + } + { # light group 3 + conditions = { + condition = "template"; + value_template = "{{ trigger.to_state.attributes.action_group == ${toString group_id_3} }}"; + }; + sequence = [ + { + choose = [ + { conditions = statecond [ "on" "off" ]; + sequence = { + service = "light.turn_{{ trigger.to_state.state }}"; + target = light_group_3; + }; + } + { + conditions = statecond [ "color_wheel" ]; + sequence = { + data.xy_color = [ + "{{ trigger.to_state.attributes.action_color.x | float }}" + "{{ trigger.to_state.attributes.action_color.y | float }}" + ]; + service = "light.turn_on"; + target = light_group_3; + }; + } + { + conditions = statecond [ "color_temperature_move" ]; + sequence = { + data.color_temp = "{{ trigger.to_state.attributes.action_color_temperature | float }}"; + service = "light.turn_on"; + target = light_group_3; + }; + } + { + conditions = statecond [ "brightness_up_click" "brightness_down_click" ]; + sequence = [ + { + variables.factor = ''{% if trigger.to_state.state in ( "brightness_down_click") %} -12 {% else %} 12 {% endif %}''; + } + { + data.brightness_step_pct = "{{ factor | int }}"; + service = "light.turn_on"; + target = light_group_3; + } + ]; + } + ]; + } + ]; + } + ]; + } + ]; + } + ]; +} -- cgit v1.2.3