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#pragma once
#include "quantum.h"
#include "custom_tap_dance.h"
enum layer_number {
_QWERTY = 0,
#ifndef GAMELAYER_DISABLE
_GAME,
#endif
_LOWER,
_RAISE,
#ifdef TRILAYER_ENABLED
_ADJUST
#endif
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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