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#include "process_records.h"

#ifdef TAP_DANCE_ENABLE
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
  [COMM_QUOT]  = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
  [BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
  [TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
  [CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
  [CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
};
#endif

#if defined(RGB_MATRIX_ENABLE)
extern void eeconfig_update_rgb_matrix_default(void);
#endif

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        set_single_persistent_default_layer(_QWERTY);
      }
      return false;
      break;
    case GAME:
#ifndef GAMELAYER_DISABLE
      if (record->event.pressed) {
        set_single_persistent_default_layer(_GAME);
      }
#endif
      return false;
      break;
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      } else {
        layer_off(_LOWER);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      }
      return false;
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      } else {
        layer_off(_RAISE);
#ifdef TRILAYER_ENABLED
        update_tri_layer(_LOWER, _RAISE, _ADJUST);
#endif
      }
      return false;
      break;
    case RGBRST:
#if defined(RGBLIGHT_ENABLE)
        if (record->event.pressed) {
          eeconfig_update_rgblight_default();
          rgblight_enable();
        }
#elif defined(RGB_MATRIX_ENABLE)
        if (record->event.pressed) {
          eeconfig_update_rgb_matrix_default();
        }
#endif
      return false;
      break;
  }

  return process_record_keymap(keycode, record) &&
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
    process_record_rgb(keycode, record) &&
#endif // RGBLIGHT_ENABLE;
    true;
}

__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
  return true;
}


__attribute__ ((weak))
bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
  return true;
}