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#pragma once

#define LED_DISABLE_WHEN_USB_SUSPENDED
#define RGB_DISABLE_WHEN_USB_SUSPENDED

#ifdef RGBLIGHT_ENABLE

#    define RGBLIGHT_LAYERS
#    define RGBLIGHT_MAX_LAYERS 17
#    define RGBLIGHT_LAYER_BLINK
#    define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF
#    define RGBLIGHT_STARTUP_ANIMATION

#    undef RGBLIGHT_ANIMATIONS
#    define RGBLIGHT_EFFECT_BREATHING
#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#    define RGBLIGHT_EFFECT_SNAKE
#    define RGBLIGHT_EFFECT_KNIGHT
#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
#    define RGBLIGHT_EFFECT_TWINKLE

#    define RGBLIGHT_DEFAULT_HUE 213
#    define RGBLIGHT_DEFAULT_SAT UINT8_MAX
#    define RGBLIGHT_DEFAULT_VAL RGBLIGHT_LIMIT_VAL / 2

#    if defined(RGBLIGHT_EFFECT_TWINKLE)
#        define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_TWINKLE
#    elif defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
#        define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_MOOD
#    else
#        define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
#    endif

#endif

#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX, UC_WINC

#define SPI_DEBUG_SCAN_RATE

#undef MANUFACTURER
#define MANUFACTURER Window of Fire