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/* Copyright 2020 Janos Daniel Reibl <janos.daniel.reibl@protonmail.com> @riblee
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "riblee.h"

const uint8_t shift = MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT);

// Tap Dance functions
void dance_key_a (qk_tap_dance_state_t *state, void *user_data) {
    if (state->count == 1) {
        SEND_STRING("a");
        reset_tap_dance(state);
    } else if (state->count == 2) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("á");
        } else {
            send_unicode_string("Á");
        }

        reset_tap_dance(state);
    }
}

void dance_key_e (qk_tap_dance_state_t *state, void *user_data) {
    if (state->count == 1) {
        SEND_STRING("e");
        reset_tap_dance(state);
    } else if (state->count == 2) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("é");
        } else {
            send_unicode_string("É");
        }

        reset_tap_dance(state);
    }
}

void dance_key_i (qk_tap_dance_state_t *state, void *user_data) {
    if (state->count == 1) {
        SEND_STRING("i");
        reset_tap_dance(state);
    } else if (state->count == 2) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("í");
        } else {
            send_unicode_string("Í");
        }

        reset_tap_dance(state);
    }
}

void dance_key_o (qk_tap_dance_state_t *state, void *user_data) {
    if (state->count == 1) {
        SEND_STRING("o");
        reset_tap_dance(state);
    } else if (state->count == 2) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("ó");
        } else {
            send_unicode_string("Ó");
        }

        reset_tap_dance(state);
    } else if (state->count == 3) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("ö");
        } else {
            send_unicode_string("Ö");
        }

        reset_tap_dance(state);
    } else if (state->count == 4) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("ő");
        } else {
            send_unicode_string("Ő");
        }

        reset_tap_dance(state);
    }
}

void dance_key_u (qk_tap_dance_state_t *state, void *user_data) {
    if (state->count == 1) {
        SEND_STRING("u");
        reset_tap_dance(state);
    } else if (state->count == 2) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("ú");
        } else {
            send_unicode_string("Ú");
        }

        reset_tap_dance(state);
    } else if (state->count == 3) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("ü");
        } else {
            send_unicode_string("Ü");
        }

        reset_tap_dance(state);
    } else if (state->count == 4) {
        if (!(keyboard_report->mods & shift)) {
            send_unicode_string("ű");
        } else {
            send_unicode_string("Ű");
        }

        reset_tap_dance(state);
    }
}

layer_state_t layer_state_set_user(layer_state_t state) {
    return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case QWERTY:
            if (record->event.pressed) {
                set_single_persistent_default_layer(_QWERTY);
            }
            return false;
            break;
        case COLEMAK:
            if (record->event.pressed) {
                set_single_persistent_default_layer(_COLEMAK);
            }
            return false;
            break;
        case DVORAK:
            if (record->event.pressed) {
                set_single_persistent_default_layer(_DVORAK);
            }
            return false;
            break;
        case BACKLIT:
            if (record->event.pressed) {
                register_code(keycode_config(KC_LGUI));
#ifdef BACKLIGHT_ENABLE
                backlight_step();
#endif
            } else {
                unregister_code(keycode_config(KC_LGUI));
            }
            return false;
            break;
    }
    return true;
};