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#pragma once
#include "quantum.h"
#ifdef TAP_DANCE_ENABLE
#include "tap_dance.h"
#endif
#ifdef UNICODE_ENABLE
#include "unicode.h"
#endif
#ifdef LAYER_FN
#define FN MO(L_FN)
#define FN_CAPS LT(L_FN, KC_CAPS)
#define FN_FNLK TT(L_FN)
#endif
#define MV_UP LCTL(KC_UP)
#define MV_DOWN LCTL(KC_DOWN)
#define MV_LEFT LCTL(KC_LEFT)
#define MV_RGHT LCTL(KC_RGHT)
#define TOP LCTL(KC_HOME)
#define BOTTOM LCTL(KC_END)
#define PRV_TAB LCTL(KC_PGUP)
#define NXT_TAB LCTL(KC_PGDN)
#define DST_ADD LCTL(LGUI(KC_D))
#define DST_REM LCTL(LGUI(KC_F4))
#define DST_PRV LCTL(LGUI(KC_LEFT))
#define DST_NXT LCTL(LGUI(KC_RGHT))
#ifndef DST_MOD_MASK
#define DST_MOD_MASK MOD_MASK_CTRL
#endif
#define LCT_CPS LCTL_T(KC_CAPS)
#ifdef SEND_STRING_CLEAN
#undef SEND_STRING
#define SEND_STRING(...) { \
uint8_t ss_mods = get_mods(); \
clear_mods(); \
send_string_P(PSTR(__VA_ARGS__)); \
set_mods(ss_mods); \
}
#endif
enum keycodes_user {
CLEAR = SAFE_RANGE,
DST_P_R,
DST_N_A,
#ifdef LAYER_NUMPAD
NUMPAD,
#endif
RANGE_KEYMAP,
};
enum layers_user {
L_BASE,
#ifdef LAYER_FN
L_FN,
#endif
#ifdef LAYER_NUMPAD
L_NUMPAD,
#endif
L_RANGE_KEYMAP,
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
uint32_t layer_state_set_keymap(uint32_t state);
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