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#include "konstantin.h"
__attribute__((weak))
void keyboard_pre_init_keymap(void) {}
void keyboard_pre_init_user(void) {
keyboard_pre_init_keymap();
}
__attribute__((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
eeconfig_init_keymap();
}
__attribute__((weak))
void matrix_init_keymap(void) {}
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void) {}
void keyboard_post_init_user(void) {
keyboard_post_init_keymap();
}
__attribute__((weak))
void matrix_scan_keymap(void) {}
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (!process_record_keymap(keycode, record)) {
return false;
}
#ifdef LAYER_NUMPAD
void toggle_numpad(void) {
layer_invert(L_NUMPAD);
bool numpad = IS_LAYER_ON(L_NUMPAD), num_lock = IS_HOST_LED_ON(USB_LED_NUM_LOCK);
if (num_lock != numpad) {
tap_code(KC_NLCK); // Toggle Num Lock to match layer state
}
}
#endif
switch (keycode) {
case CLEAR:
if (record->event.pressed) {
SEND_STRING(SS_LCTRL("a") SS_TAP(X_DELETE));
}
return false;
case DST_P_R:
(record->event.pressed ? register_code16 : unregister_code16)(
(get_mods() & DST_MOD_MASK) ? DST_REM : DST_PRV
);
return false;
case DST_N_A:
(record->event.pressed ? register_code16 : unregister_code16)(
(get_mods() & DST_MOD_MASK) ? DST_ADD : DST_NXT
);
return false;
#ifdef LAYER_FN
static bool fn_lock;
case FN_FNLK:
if (record->event.pressed && record->tap.count == TAPPING_TOGGLE) {
fn_lock = !IS_LAYER_ON(L_FN); // Fn layer will be toggled after this
}
return true;
#endif
#ifdef LAYER_NUMPAD
case NUMPAD:
if (record->event.pressed) {
toggle_numpad();
}
return false;
#endif
case KC_ESC:
if (record->event.pressed) {
#ifdef LAYER_NUMPAD
if (IS_LAYER_ON(L_NUMPAD)) {
toggle_numpad();
return false;
}
#endif
#ifdef LAYER_FN
if (IS_LAYER_ON(L_FN) && fn_lock) {
layer_off(L_FN);
return fn_lock = false;
}
#endif
}
return true;
default:
return true;
}
}
__attribute__((weak))
uint32_t layer_state_set_keymap(uint32_t state) {
return state;
}
uint32_t layer_state_set_user(uint32_t state) {
return layer_state_set_keymap(state);
}
__attribute__((weak))
void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__((weak))
void startup_keymap(void) {}
void startup_user(void) { // Currently not called anywhere
startup_keymap();
}
__attribute__((weak))
void shutdown_keymap(void) {}
void shutdown_user(void) {
shutdown_keymap();
}
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