summaryrefslogtreecommitdiffstats
path: root/users/ericgebhart/layouts.h
blob: 5ca9b00e6e98ade348b4487314bb16e0e4ec14c3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
#pragma once
/*
  Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>

  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation, either version 2 of the License, or
  (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "core_keysets.h"
#include "mod_layer.h"
#include "edge_keys.h"

/******************************************************************/
/* This is where I put my Keyboard layouts.                       */
/* The mod layer can be modified in mod_layer.h                   */
/* can be applied here. The physical shape of the keyboard is     */
/* also accounted for here. This makes it very simple to add a    */
/* new keyboard and reuse all of my layouts and layers            */
/*                                                                */
/* With all of that in hand, we then create a LAYOUT wrapper      */
/* macro that takes a list of keys, to create a keyboard matrix   */
/* that fits the keyboard. Simple.                                */
/*                                                                */
/* The thumb keys, the bottom rows, etc.                          */
/*                                                                */
/* An attempt has been made to adapt the kinesis and ergodox      */
/* Thumb keys to the rectangular shapes of the xd75, viterbi,     */
/* and rebound.                                                   */
/******************************************************************/

/******************************************************************/
/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3   */
/*       keys inbetween the usual left and right hand keys        */
/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys.  */
/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys,  */
/*       thumbkeys. It is missing middle keys on (home) row 3.    */
/* * The Corne is a split 3x12 with 6 thumb keys. It has no       */
/*       extra middle keys                                        */
/*                                                                */
/******************************************************************/


/******************************************************************/
/*   In all cases these keyboards are defined in a matrix which is */
/*   a set of rows. Maybe like so, or not.                         */
/*                                                                 */
/*   -------------------------|------------------------ */
/*   | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
/*   | Left1 | keys0-5   | mid|dle1 | Keys6-10  | Right1 | */
/*   | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
/*   | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
/*   | Row5L                  |                    Row5R | */
/*   |               ThumbsL  | ThumbsR                  | */
/*   -------------------------|------------------------ */

/* Generally speaking, the keys on the right and left don't change. */
/* Neither does the bottom row or the thumbs. Frequently the numbers */
/* row is identical across layers. Mostly, we want our Base layers to */
/* be predctable.                                                     */


// Since our quirky block definitions are basically a list of comma separated
// arguments, we need a wrapper in order for these definitions to be
// expanded before being used as arguments to the LAYOUT_xxx macro.
#if (!defined(LAYOUT) && defined(KEYMAP))
#define LAYOUT KEYMAP
#endif

// every keyboard has it's Layout. We start there and make a var args
// out of it.

#define LVARG_ergodox(...)    LAYOUT_ergodox(__VA_ARGS__)
#define LVARG_edox(...)       LAYOUT_ergodox_pretty(__VA_ARGS__)
#define LAYOUT_VARG(...)      LAYOUT(__VA_ARGS__)
#define LAYOUT_PVARG(...)     LAYOUT_pretty(__VA_ARGS__)

#define LVARG_4x12(...)       LAYOUT_ortho_4x12(__VA_ARGS__)
#define LVARG_5x12(...)       LAYOUT_ortho_5x12(__VA_ARGS__)
#define LVARG_5x14(...)       LAYOUT_ortho_5x14(__VA_ARGS__)
#define LVARG_5x15(...)       LAYOUT_ortho_5x15(__VA_ARGS__)

/*
  | Left | Numbers L | middle | numbers R | Right |
  | Left | keys0-5   | middle | Keys6-10  | Right |
  | Left | keys11-15 | middle | Keys16-20 | Right |
  | Left | keys20-25 | middle | Keys25-30 | Right |
  |Row5L                                  Row5R   |
  |ThumbsL                                ThumbsR |
*/

/* Assuming that left, midddle, right, row5, and thumbs stay the same, */
/* numbers, no numbers, numbers never change, whatever.                */
/*   we can have a layout macro that takes a nice rectangle of keys.   */

/* Actually, because of Bepo, each keyboard currently requires four of */
/* these macros. One for Qwerty, One for foreign layouts on bepo like */
/* dvorak and beakl on bepo instead of on Qwerty. Then another for the Bepo */
/* layout because unlike the rest of the layouts Bepo doesn't fit in */
/* 3x10. It wants 3x12. So there are potentially 4 macros per keyboard here. */
/* XXXX_base, XXXX_base_bepo, XXXX_base_bepo6, The 4th macro */
/* is XXXXX_transient and generally works for all other */
/* non base layers.                                       */
/* The base and transient versions are all that is necessary, if bepo is */
/*   not needed. */


/* All layouts are relatively simple to make. */
/* The ROW macros add a universal mod layer so that mods can be defined once */
/* and used everywhere. No matter the keymap or layer. this allows actual maps */
/* like dvorak, qwerty, colemak, beakl, etc., to be defined simply. */


/* Additional, more complicated layouts can be found here.*/
/* examples can be found in crkbd/keymaps/ericgebhart */
/* examples can be found in kinesis/keymaps/ericgebhart */
/* examples can be found in ergodox/keymaps/ericgebhart */
/* examples can be found in montsinger/rebound/rev4/keymaps/ericgebhart */



/********************************************************************/
/* xiudi/xd75  - Ortholinear 5x15  */
/********************************************************************/
/// These first two base layout templates take sets of 5 keys, left and right.
// Using 4 sets allows for changing the number row if you have one.
// if you never change the number row, then use 3 sets of left and right.
// and define the number row here.
#define LAYOUT_5x15_base(                                         \
                         K01, K02, K03, K04, K05,                 \
                         K06, K07, K08, K09, K0A,                 \
                         K11, K12, K13, K14, K15,                 \
                         K16, K17, K18, K19, K1A,                 \
                         K21, K22, K23, K24, K25,                 \
                         K26, K27, K28, K29, K2A,                 \
                         K31, K32, K33, K34, K35,                 \
                         K36, K37, K38, K39, K3A)                 \
  LVARG_5x15(                                                     \
            ROW0_LEFT(K01, K02, K03, K04, K05), \
            ___3_MIDDLE_T___,                                           \
            ROW0_RIGHT(K06, K07, K08, K09, K0A),                        \
                                                                        \
            ROW1_LEFT(K11, K12, K13, K14, K15),                         \
            ___3_MIDDLE_1___,                                           \
            ROW1_RIGHT(K16, K17, K18, K19, K1A),                        \
                                                                        \
            ROW2_LEFT(K21, K22, K23, K24, K25),                         \
            ___3_MIDDLE_2___,                                           \
            ROW2_RIGHT(K26, K27, K28, K29, K2A),                        \
                                                                        \
            ROW3_LEFT(K31, K32, K33, K34, K35),                         \
            ___3_MIDDLE_3___,                                           \
            ROW3_RIGHT(K36, K37, K38, K39, K3A),                        \
            ___15_BOTTOM___                                             \
    )

#define LAYOUT_5x15_base_bepo(                                          \
                         K01, K02, K03, K04, K05,                       \
                         K06, K07, K08, K09, K0A,                       \
                         K11, K12, K13, K14, K15,                       \
                         K16, K17, K18, K19, K1A,                       \
                         K21, K22, K23, K24, K25,                   \
                         K26, K27, K28, K29, K2A,                   \
                         K31, K32, K33, K34, K35,                   \
                         K36, K37, K38, K39, K3A)                   \
  LVARG_5x15(                                                           \
             ROW0_LEFT_BP(K01, K02, K03, K04, K05),                   \
             ___3_MIDDLE_T___,                                          \
             ROW0_RIGHT_BP(K06, K07, K08, K09, K0A),                    \
                                                                        \
             ROW1_LEFT_BP(K11, K12, K13, K14, K15),                     \
             ___3_MIDDLE_1_BP___,                                       \
             ROW1_RIGHT_BP(K16, K17, K18, K19, K1A),                    \
                                                                        \
             ROW2_LEFT_BP(K21, K22, K23, K24, K25),                     \
             ___3_MIDDLE_2_BP___,                                       \
             ROW2_RIGHT_BP(K26, K27, K28, K29, K2A),                    \
                                                                        \
             ROW3_LEFT_BP(K31, K32, K33, K34, K35),                     \
             ___3_MIDDLE_3_BP___,                                       \
             ROW3_RIGHT_BP(K36, K37, K38, K39, K3A),                    \
             ___15_BOTTOM_BP___                                         \
                                                                        )

// Just for bepo because it's a 3x6 matrix on each side.
// So 3 pairs of 6 keys, left and right.
#define Layout_5x15_base_bepo6(                                         \
                               K01, K02, K03, K04, K05, K06,            \
                               K07, K08, K09, K0A, K0B, K0C,            \
                               K11, K12, K13, K14, K15, K16,            \
                               K17, K18, K19, K1A, K1B, K1C,            \
                               K21, K22, K23, K24, K25, K26,            \
                               K27, K28, K29, K2A, K2B, K2C             \
                                                   )                    \
     LVARG_5x15(                                                        \
                ___15_B_SYMB___,                                  \
                ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06),            \
                ___3_MIDDLE_1_BP___,                                    \
                ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C),           \
                                                                        \
                ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16),            \
                ___3_MIDDLE_2___,                                       \
                ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C),           \
                                                                        \
                ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26),            \
                ___3_MIDDLE_3___,                                       \
                ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C),           \
                ___15_BOTTOM_BP___                                      \
                                                                        )

     // 4  rows of 12. 3 columns transparent in the middle.
#define LAYOUT_5x15_transient(                                          \
                              K01, K02, K03, K04, K05, K06,             \
                              K07, K08, K09, K0A, K0B, K0C,           \
                              K11, K12, K13, K14, K15, K16,             \
                              K17, K18, K19, K1A, K1B, K1C,             \
                              K21, K22, K23, K24, K25, K26,             \
                              K27, K28, K29, K2A, K2B, K2C,             \
                              K31, K32, K33, K34, K35, K36,             \
                              K37, K38, K39, K3A, K3B, K3C              \
                                                                        ) \
     LVARG_5x15(                                                  \
                K01, K02, K03, K04, K05, K06,                           \
                ___3___,                                                \
                K07, K08, K09, K0A, K0B, K0C,                           \
                K11, K12, K13, K14, K15, K16,                           \
                ___3___,                                                \
                K17, K18, K19, K1A, K1B, K1C,                           \
                K21, K22, K23, K24, K25, K26,                           \
                ___3___,                                                \
                K27, K28, K29, K2A, K2B, K2C,                           \
                K31, K32, K33, K34, K35, K36,                           \
                ___3___,                                                \
                K37, K38, K39, K3A, K3B, K3C,                           \
                ___15___)                                               \

#define BASE_5x15(...)       LAYOUT_5x15_base(__VA_ARGS__)
#define BASE_5x15_bepo(...)  LAYOUT_5x15_base_bepo(__VA_ARGS__)
#define BASE_5x15_bepo6(...) LAYOUT_5x15_base_bepo6(__VA_ARGS__)
#define TRANSIENT_5x15(...)  LAYOUT_5x15_transient(__VA_ARGS__)

/********************************************************************/


/********************************************************************/
/* viterbi  - Ortholinear 5x14  */
/********************************************************************/
#define LAYOUT_5x14_base(                                               \
                         K01, K02, K03, K04, K05,                       \
                         K06, K07, K08, K09, K0A,                       \
                         K11, K12, K13, K14, K15,                       \
                         K16, K17, K18, K19, K1A,                       \
                         K21, K22, K23, K24, K25,                       \
                         K26, K27, K28, K29, K2A,                       \
                         K31, K32, K33, K34, K35,                       \
                         K36, K37, K38, K39, K3A)                       \
  LVARG_5x14(                                                           \
             ROW0_LEFT(K01, K02, K03, K04, K05),                        \
             ___2_MIDDLE_T___,                                          \
             ROW0_RIGHT(K06, K07, K08, K09, K0A),                       \
                                                                        \
             ROW1_LEFT(K11, K12, K13, K14, K15),                        \
             ___2_MIDDLE_1___,                                          \
             ROW1_RIGHT(K16, K17, K18, K19, K1A),                       \
                                                                        \
             ROW2_LEFT(K21, K22, K23, K24, K25),                        \
             ___2_MIDDLE_2___,                                          \
             ROW2_RIGHT(K26, K27, K28, K29, K2A),                       \
                                                                        \
             ROW3_LEFT(K31, K32, K33, K34, K35),                        \
             ___2_MIDDLE_3___,                                          \
             ROW3_RIGHT(K36, K37, K38, K39, K3A),                       \
             ___14_BOTTOM___                                            \
                                                                        )

#define LAYOUT_5x14_base_bepo(                                          \
                              K01, K02, K03, K04, K05,                  \
                              K06, K07, K08, K09, K0A,                  \
                              K11, K12, K13, K14, K15,                  \
                              K16, K17, K18, K19, K1A,                  \
                              K21, K22, K23, K24, K25,                  \
                              K26, K27, K28, K29, K2A,                  \
                              K31, K32, K33, K34, K35,                  \
                              K36, K37, K38, K39, K3A)                  \
  LVARG_5x14(                                                           \
            ROW0_LEFT_BP(K01, K02, K03, K04, K05),                      \
            ___2_MIDDLE_T___,                                           \
            ROW0_RIGHT_BP(K06, K07, K08, K09, K0A),                     \
                                                                        \
            ROW1_LEFT_BP(K11, K12, K13, K14, K15),                      \
            ___2_MIDDLE_1_BP___,                                        \
            ROW1_RIGHT_BP(K16, K17, K18, K19, K1A),                     \
                                                                        \
            ROW2_LEFT_BP(K21, K22, K23, K24, K25),                      \
            ___2_MIDDLE_2_BP___,                                        \
            ROW2_RIGHT_BP(K26, K27, K28, K29, K2A),                     \
                                                                        \
            ROW3_LEFT_BP(K31, K32, K33, K34, K35),                      \
            ___2_MIDDLE_3_BP___,                                        \
            ROW3_RIGHT_BP(K36, K37, K38, K39, K3A),                     \
            ___14_BOTTOM_BP___                                          \
    )

  // Just for bepo because it's a 3x6 matrix on each side.
// So 3 pairs of 6 keys, left and right.
#define LAYOUT_5x14_base_bepo6(                                 \
                               K01, K02, K03, K04, K05, K06,    \
                               K07, K08, K09, K0A, K0B, K0C,    \
                               K11, K12, K13, K14, K15, K16,    \
                               K17, K18, K19, K1A, K1B, K1C,        \
                               K21, K22, K23, K24, K25, K26,        \
                               K27, K28, K29, K2A, K2B, K2C             \
                                                   )                    \
  LVARG_5x14(                                                           \
             ___14_B_SYMB___,                                           \
             ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06),               \
             ___2_MIDDLE_1_BP___,                                       \
             ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C),              \
                                                                        \
             ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16),               \
             ___2_MIDDLE_2___,                                          \
             ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C),              \
                                                                        \
             ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26),               \
             ___2_MIDDLE_3___,                                          \
             ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C),              \
             ___14_BOTTOM_BP___                                         \
                                                                        )

// 4  rows of 12. 2 columns transparent in the middle.
#define LAYOUT_5x14_transient(                                          \
                              K01, K02, K03, K04, K05, K06,             \
                              K07, K08, K09, K0A, K0B, K0C,             \
                              K11, K12, K13, K14, K15, K16,             \
                              K17, K18, K19, K1A, K1B, K1C,             \
                              K21, K22, K23, K24, K25, K26,             \
                              K27, K28, K29, K2A, K2B, K2C,             \
                              K31, K32, K33, K34, K35, K36,             \
                              K37, K38, K39, K3A, K3B, K3C              \
                                                                        ) \
  LVARG_5x14(                                                           \
             K01, K02, K03, K04, K05, K06,                              \
             ___2___,                                                   \
             K07, K08, K09, K0A, K0B, K0C,                              \
             K11, K12, K13, K14, K15, K16,                              \
             ___2___,                                                   \
             K17, K18, K19, K1A, K1B, K1C,                              \
             K21, K22, K23, K24, K25, K26,                              \
             ___2___,                                                   \
             K27, K28, K29, K2A, K2B, K2C,                              \
             K31, K32, K33, K34, K35, K36,                              \
             ___2___,                                                   \
             K37, K38, K39, K3A, K3B, K3C,                              \
             ___14___                                                   \
                                                                        ) \

#define BASE_5x14(...)       LAYOUT_5x14_base(__VA_ARGS__)
#define BASE_5x14_bepo(...)  LAYOUT_5x14_base_bepo(__VA_ARGS__)
#define BASE_5x14_bepo6(...) LAYOUT_5x14_base_bepo6(__VA_ARGS__)
#define TRANSIENT_5x14(...)  LAYOUT_5x14_transient(__VA_ARGS__)

/********************************************************************/
/* Ortholinear 4x12  */
/********************************************************************/
#define LAYOUT_4x12_base(                                               \
                         K01, K02, K03, K04, K05,                       \
                         K06, K07, K08, K09, K0A,                       \
                         K11, K12, K13, K14, K15,                       \
                         K16, K17, K18, K19, K1A,                       \
                         K21, K22, K23, K24, K25,                       \
                         K26, K27, K28, K29, K2A                        \
                                                                        ) \
  LVARG_4x12(                                                     \
             ROW1_LEFT(K01, K02, K03, K04, K05),                  \
             ROW1_RIGHT(K06, K07, K08, K09, K0A),                 \
                                                                  \
             ROW2_LEFT(K11, K12, K13, K14, K15),                  \
             ROW2_RIGHT(K16, K17, K18, K19, K1A),                 \
                                                                  \
             ROW3_LEFT(K21, K22, K23, K24, K25),                  \
             ROW3_RIGHT(K26, K27, K28, K29, K2A),                 \
                                                                        \
             ___12_BOTTOM___                                            \
                                                                  )

#define LAYOUT_4x12_base_bepo(                                          \
                              K01, K02, K03, K04, K05,                  \
                              K06, K07, K08, K09, K0A,                  \
                              K11, K12, K13, K14, K15,                  \
                              K16, K17, K18, K19, K1A,                  \
                              K21, K22, K23, K24, K25,                  \
                              K26, K27, K28, K29, K2A                  \
                                                                        ) \
     LVARG_4x12(                                                  \
                ROW1_LEFT_BP(K01, K02, K03, K04, K05),              \
                ROW1_RIGHT_BP(K06, K07, K08, K09, K0A),             \
                                                                    \
                ROW2_LEFT_BP(K11, K12, K13, K14, K15),              \
                ROW2_RIGHT_BP(K16, K17, K18, K19, K1A),             \
                                                                        \
                ROW3_LEFT_BP(K21, K22, K23, K24, K25),                    \
                ROW3_RIGHT_BP(K26, K27, K28, K29, K2A),                 \
                                                                        \
                ___12_BOTTOM_BP___                                      \
                                                                  )

     // Just for bepo because it's a 3x6 matrix on each side.
     // So 3 pairs of 6 keys, left and right.
#define Layout_4x12_base_bepo6(                                 \
                               K01, K02, K03, K04, K05, K06,    \
                               K07, K08, K09, K0A, K0B, K0C,    \
                               K11, K12, K13, K14, K15, K16,           \
                               K17, K18, K19, K1A, K1B, K1C,           \
                               K21, K22, K23, K24, K25, K26,           \
                               K27, K28, K29, K2A, K2B, K2C             \
                                                                           ) \
     LVARG_4x12(                                                        \
                ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06),            \
                ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C),           \
                                                                        \
                ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16),            \
                ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C),           \
                                                                        \
                ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26),            \
                ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C),           \
                ___12_BOTTOM_BP___                                      \
                                                                        )

// takes 3 makes 4  rows of 12.
#define LAYOUT_4x12_transient(                                          \
                              K01, K02, K03, K04, K05, K06,             \
                              K07, K08, K09, K0A, K0B, K0C,             \
                              K11, K12, K13, K14, K15, K16,             \
                              K17, K18, K19, K1A, K1B, K1C,             \
                              K21, K22, K23, K24, K25, K26,             \
                              K27, K28, K29, K2A, K2B, K2C              \
                                                                        ) \
  LVARG_4x12(                                                           \
             K01, K02, K03, K04, K05, K06,                              \
             K07, K08, K09, K0A, K0B, K0C,                              \
             K11, K12, K13, K14, K15, K16,                              \
             K17, K18, K19, K1A, K1B, K1C,                              \
             K21, K22, K23, K24, K25, K26,                              \
             K27, K28, K29, K2A, K2B, K2C,                              \
             ___12___)                                                  \

#define BASE_4x12(...)       LAYOUT_4x12_base(__VA_ARGS__)
#define BASE_4x12_bepo(...)  LAYOUT_4x12_base_bepo(__VA_ARGS__)
#define BASE_4x12_bepo6(...) LAYOUT_4x12_base_bepo6(__VA_ARGS__)
#define TRANSIENT_4x12(...)  LAYOUT_4x12_transient(__VA_ARGS__)

/********************************************************************/
/* CRKBD  Corne                                                     */
/*    The Corne has  3x6 matrix on both sides with 6 thumbs total   */
/* This Macro takes 2x3x5 and gives it pinkies, and thumbs.         */
/* Arg chunks are in the middle with the passthrough modifiers as   */
/* needed.  Sama Sama apres cette fois.                             */
/********************************************************************/
#define Base_3x6_3(                                                     \
                   K01, K02, K03, K04, K05,                             \
                   K06, K07, K08, K09, K0A,                             \
                   K11, K12, K13, K14, K15,                             \
                   K16, K17, K18, K19, K1A,                             \
                   K21, K22, K23, K24, K25,                             \
                   K26, K27, K28, K29, K2A)                             \
  LAYOUT_VARG(                                                          \
              ROW1_LEFT(K01, K02, K03, K04, K05),                       \
              ROW1_RIGHT(K06, K07, K08, K09, K0A),                      \
                                                                        \
              ROW2_LEFT(K11, K12, K13, K14, K15),                       \
              ROW2_RIGHT(K16, K17, K18, K19, K1A),                      \
                                                                        \
              ROW3_LEFT(K21, K22, K23, K24, K25),                       \
              ROW3_RIGHT(K26, K27, K28, K29, K2A),                      \
              ___6_ERGO_THUMBS___                                       \
                                                                        )

// So we can have different transient layers for symbols and numbers on bepo.
// for layouts like dvorak on bepo.
#define Base_bepo_3x6_3(                                                \
                        K01, K02, K03, K04, K05,                        \
                        K06, K07, K08, K09, K0A,                        \
                        K11, K12, K13, K14, K15,                        \
                        K16, K17, K18, K19, K1A,                        \
                        K21, K22, K23, K24, K25,                        \
                        K26, K27, K28, K29, K2A                         \
                                                                        ) \
  LAYOUT_VARG(                                                          \
              ROW1_LEFT_BP(K01, K02, K03, K04, K05),                    \
              ROW1_RIGHT_BP(K06, K07, K08, K09, K0A),                   \
                                                                        \
              ROW2_LEFT_BP(K11, K12, K13, K14, K15),                    \
              ROW2_RIGHT_BP(K16, K17, K18, K19, K1A),                   \
                                                                        \
              ROW3_LEFT_BP(K21, K22, K23, K24, K25),                    \
              ROW3_RIGHT_BP(K26, K27, K28, K29, K2A),                   \
              ___6_ERGO_THUMBS_BP___                                    \
                                                                        )

// No room for pinkies.
// Just for bepo because it's a 3x6 matrix on each side.
// So 3 pairs of 6 keys, And we lose our left and right.
// Except it keeps the layer toggles along with the keycode
// on the bottom.
#define Base_bepo6_3x6_3(                                               \
                         K01, K02, K03, K04, K05, K06,                  \
                         K07, K08, K09, K0A, K0B, K0C,                  \
                         K11, K12, K13, K14, K15, K16,                  \
                         K17, K18, K19, K1A, K1B, K1C,                  \
                         K21, K22, K23, K24, K25, K26,                  \
                         K27, K28, K29, K2A, K2B, K2C                   \
                                                                        ) \
  LAYOUT_VARG(                                                          \
              ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06),              \
              ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C),             \
                                                                        \
              ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16),              \
              ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C),             \
                                                                        \
              ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26),              \
              ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C),             \
              ___6_ERGO_THUMBS_BP___                                    \
                                                                        )

// All we really need is to add the see through thumbs to the end.
#define Transient6_3x6_3(                                               \
                         K01, K02, K03, K04, K05, K06,                  \
                         K07, K08, K09, K0A, K0B, K0C,                  \
                         K11, K12, K13, K14, K15, K16,                  \
                         K17, K18, K19, K1A, K1B, K1C,                  \
                         K21, K22, K23, K24, K25, K26,                  \
                         K27, K28, K29, K2A, K2B, K2C                   \
                                                                        ) \
  LAYOUT_VARG(                                                          \
              K01, K02, K03, K04, K05, K06,                             \
              K07, K08, K09, K0A, K0B, K0C,                             \
              K11, K12, K13, K14, K15, K16,                             \
              K17, K18, K19, K1A, K1B, K1C,                             \
              K21, K22, K23, K24, K25, K26,                             \
              K27, K28, K29, K2A, K2B, K2C,                             \
              ___6___)

//---------------------------------------------------------
//  3x5
#define Base_3x5_3(                                                     \
                   K01, K02, K03, K04, K05,                             \
                   K06, K07, K08, K09, K0A,                             \
                   K11, K12, K13, K14, K15,                             \
                   K16, K17, K18, K19, K1A,                             \
                   K21, K22, K23, K24, K25,                             \
                   K26, K27, K28, K29, K2A)                             \
  LAYOUT_VARG(                                                          \
              ROW1_LEFT5(K01, K02, K03, K04, K05),                      \
              ROW1_RIGHT5(K06, K07, K08, K09, K0A),                     \
                                                                        \
              ROW2_LEFT5(K11, K12, K13, K14, K15),                      \
              ROW2_RIGHT5(K16, K17, K18, K19, K1A),                     \
                                                                        \
              ROW3_LEFT5(K21, K22, K23, K24, K25),                      \
              ROW3_RIGHT5(K26, K27, K28, K29, K2A),                     \
              ___6_ERGO_THUMBS___                                       \
                                                                        )

// So we can have different transient layers for symbols and numbers on bepo.
// for layouts like dvorak on bepo.
#define Base_bepo_3x5_3(                                                \
                        K01, K02, K03, K04, K05,                        \
                        K06, K07, K08, K09, K0A,                        \
                        K11, K12, K13, K14, K15,                        \
                        K16, K17, K18, K19, K1A,                        \
                        K21, K22, K23, K24, K25,                        \
                        K26, K27, K28, K29, K2A                         \
                                                                        ) \
  LAYOUT_VARG(                                                          \
              ROW1_LEFT5_BP(K01, K02, K03, K04, K05),                   \
              ROW1_RIGHT5_BP(K06, K07, K08, K09, K0A),                  \
                                                                        \
              ROW2_LEFT5_BP(K11, K12, K13, K14, K15),                   \
              ROW2_RIGHT5_BP(K16, K17, K18, K19, K1A),                  \
                                                                        \
              ROW3_LEFT5_BP(K21, K22, K23, K24, K25),                   \
              ROW3_RIGHT5_BP(K26, K27, K28, K29, K2A),                  \
              ___6_ERGO_THUMBS_BP___                                    \
                                                                        )

// All we really need is to add the see through thumbs to the end.
#define Transient5_3x5_3(                                               \
                         K01, K02, K03, K04, K05,                       \
                         K07, K08, K09, K0A, K0B,