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/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// Use custom magic number so that when switching branches, EEPROM always gets reset
#define EECONFIG_MAGIC_NUMBER   (uint16_t)0x1339

/* Set Polling rate to 1000Hz */
#define USB_POLLING_INTERVAL_MS 1

#if defined(SPLIT_KEYBOARD)
// #    define SPLIT_TRANSPORT_MIRROR
#    define SPLIT_LAYER_STATE_ENABLE
#    define SPLIT_LED_STATE_ENABLE
#    define SPLIT_MODS_ENABLE
#    ifdef WPM_ENABLE
#        define SPLIT_WPM_ENABLE
#    endif
#    ifdef OLED_ENABLE
#        define SPLIT_OLED_ENABLE
#    endif
#    if defined(__AVR__) && !defined(SELECT_SOFT_SERIAL_SPEED)
#        define SELECT_SOFT_SERIAL_SPEED 1
#    endif
#    ifdef CUSTOM_SPLIT_TRANSPORT_SYNC
#        define SPLIT_TRANSACTION_IDS_USER RPC_ID_USER_STATE_SYNC, RPC_ID_USER_KEYMAP_SYNC, RPC_ID_USER_CONFIG_SYNC
#    endif
#endif

#if defined(WPM_ENABLE)
// #    define WPM_LAUNCH_CONTROL
// #    define WPM_ALLOW_COUNT_REGRESSOIN
// #    define WPM_UNFILTERED
#    define WPM_SAMPLE_SECONDS      6
#    define WPM_SAMPLE_PERIODS      50
#    define WPM_ESTIMATED_WORD_SIZE 6
#endif

#ifdef AUDIO_ENABLE
#    define AUDIO_CLICKY
#    define AUDIO_CLICKY_FREQ_RANDOMNESS 1.5f

#    ifdef USER_SONG_LIST
#        define STARTUP_SONG SONG(RICK_ROLL)
#        define GOODBYE_SONG SONG(SONIC_RING)
#        define DEFAULT_LAYER_SONGS \
            { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(OVERWATCH_THEME) }
#        define UNICODE_SONG_MAC  SONG(MARIO_THEME)
#        define UNICODE_SONG_LNX  SONG(MARIO_POWERUP)
#        define UNICODE_SONG_WIN  SONG(MARIO_ONEUP)
#        define UNICODE_SONG_BSD  SONG(RICK_ROLL)
#        define UNICODE_SONG_WINC SONG(RICK_ROLL)
#    else
#        define STARTUP_SONG SONG(STARTUP_SOUND)
#        define GOODBYE_SONG SONG(GOODBYE_SOUND)
#        define DEFAULT_LAYER_SONGS \
            { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND), SONG(WORKMAN_SOUND) }
#        define UNICODE_SONG_MAC  SONG(QWERTY_SOUND)
#        define UNICODE_SONG_LNX  SONG(COLEMAK_SOUND)
#        define UNICODE_SONG_WIN  SONG(DVORAK_SOUND)
#        define UNICODE_SONG_BSD  SONG(WORKMAN_SOUND)
#        define UNICODE_SONG_WINC SONG(PLOVER_GOODBYE_SOUND)
#    endif
#endif  // !AUDIO_ENABLE

#define UNICODE_SELECTED_MODES UC_WIN, UC_MAC

#ifdef RGBLIGHT_ENABLE
#    define RGBLIGHT_SLEEP
#    define RGBLIGHT_EFFECT_TWINKLE_LIFE        250
#    define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 24
#endif  // RGBLIGHT_ENABLE

#ifdef RGB_MATRIX_ENABLE
#    define RGB_MATRIX_KEYPRESSES  // reacts to keypresses (will slow down matrix scan by a lot)
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
// #    define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended

#    undef ENABLE_RGB_MATRIX_ALPHAS_MODS
#    undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#    undef ENABLE_RGB_MATRIX_BREATHING
#    undef ENABLE_RGB_MATRIX_BAND_SAT
#    undef ENABLE_RGB_MATRIX_BAND_VAL
#    undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#    undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#    undef ENABLE_RGB_MATRIX_CYCLE_ALL
#    undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#    undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#    undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#    undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#    undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#    undef ENABLE_RGB_MATRIX_DUAL_BEACON
#    undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
#    undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#    undef ENABLE_RGB_MATRIX_RAINDROPS
#    undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#    undef ENABLE_RGB_MATRIX_HUE_BREATHING
#    undef ENABLE_RGB_MATRIX_HUE_PENDULUM
#    undef ENABLE_RGB_MATRIX_HUE_WAVE
#    undef ENABLE_RGB_MATRIX_PIXEL_RAIN
#    undef ENABLE_RGB_MATRIX_PIXEL_FLOW
#    undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
#    undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    undef ENABLE_RGB_MATRIX_SPLASH
#    undef ENABLE_RGB_MATRIX_MULTISPLASH
#    undef ENABLE_RGB_MATRIX_SOLID_SPLASH
#    undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH

#    define ENABLE_RGB_MATRIX_TYPING_HEATMAP
#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    if !defined(SPLIT_KEYBOARD) && !defined(KEYBOARD_ergodox_ez) && !defined(KEYBOARD_moonlander)
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#    endif
#    if defined(__arm__) || defined(__AVR_AT90USB1286__) || defined(KEYBOARD_launchpad)
// RGB Matrix Animation modes. Explicitly enabled
// For full list of effects, see:
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
#        define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#        define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_BREATHING
#        define ENABLE_RGB_MATRIX_BAND_SAT
#        define ENABLE_RGB_MATRIX_BAND_VAL
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#        define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#        define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
#        define ENABLE_RGB_MATRIX_CYCLE_ALL
#        define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
#        define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
#        define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
#        define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
#        define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
#        define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
#        define ENABLE_RGB_MATRIX_DUAL_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_BEACON
#        define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
#        define ENABLE_RGB_MATRIX_RAINDROPS
#        define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
#        define ENABLE_RGB_MATRIX_HUE_BREATHING
#        define ENABLE_RGB_MATRIX_HUE_PENDULUM
#        define ENABLE_RGB_MATRIX_HUE_WAVE
#        define ENABLE_RGB_MATRIX_PIXEL_RAIN
#        define ENABLE_RGB_MATRIX_PIXEL_FLOW
#        define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#        define ENABLE_RGB_MATRIX_DIGITAL_RAIN
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#        define ENABLE_RGB_MATRIX_SPLASH
#        define ENABLE_RGB_MATRIX_MULTISPLASH
#        define ENABLE_RGB_MATRIX_SOLID_SPLASH
#        define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    endif  // AVR
#endif      // RGB_MATRIX_ENABLE

#ifdef OLED_ENABLE
#    ifdef SPLIT_KEYBOARD
#        define OLED_UPDATE_INTERVAL 60
#    else
#        define OLED_UPDATE_INTERVAL 15
#    endif
#    define OLED_DISABLE_TIMEOUT
#    ifdef OLED_FONT_H
#        undef OLED_FONT_H
#    endif
#    define OLED_FONT_H   "drashna_font.h"
#    define OLED_FONT_END 255
// #    define OLED_FONT_5X5
// #    define OLED_FONT_AZTECH
// #    define OLED_FONT_BMPLAIN
// #    define OLED_FONT_CRACKERS
#    define OLED_FONT_DEAD_MEAL
// #    define OLED_FONT_EIN
// #    define OLED_FONT_HISKYF21
// #    define OLED_FONT_SQUASH
// #    define OLED_FONT_ZXPIX
// #    define OLED_FONT_SUPER_DIGG

// #    define OLED_LOGO_BEBOP
// #    define OLED_LOGO_CORNE
// #    define OLED_LOGO_GMK_BAD
// #    define OLED_LOGO_GOTHAM
// #    define OLED_LOGO_HUE_MANITEE
// #    define OLED_LOGO_LOOSE
#    define OLED_LOGO_SCIFI
// #    define OLED_LOGO_SETS3N
// #    define OLED_LOGO_SKEEB
#endif

// #define WPM_ESTIMATED_WORD_SIZE 5
#define WPM_ALLOW_COUNT_REGRESSION
// #define WPM_UNFILTERED
// #define WPM_SAMPLE_SECONDS 5
// #define WPM_SAMPLE_PERIODS 50
// #define WPM_LAUNCH_CONTROL


#ifndef ONESHOT_TAP_TOGGLE
#    define ONESHOT_TAP_TOGGLE 2
#endif  // !ONESHOT_TAP_TOGGLE

#ifndef ONESHOT_TIMEOUT
#    define ONESHOT_TIMEOUT 3000
#endif  // !ONESHOT_TIMEOUT

#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
#define PERMISSIVE_HOLD_PER_KEY
#define TAPPING_FORCE_HOLD_PER_KEY
#define RETRO_TAPPING_PER_KEY
#define TAPPING_TERM_PER_KEY


#ifndef TAPPING_TOGGLE
#    define TAPPING_TOGGLE 1
#endif

#ifdef TAPPING_TERM
#    undef TAPPING_TERM
#endif  // TAPPING_TERM
#if defined(KEYBOARD_ergodox_ez)
#    define TAPPING_TERM 185
#elif defined(KEYBOARD_crkbd)
#    define TAPPING_TERM 200
#else
#    define TAPPING_TERM 175
#endif

#define TAP_CODE_DELAY 5

/* Disable unused and unneeded features to reduce on firmware size */
#ifdef LOCKING_SUPPORT_ENABLE
#    undef LOCKING_SUPPORT_ENABLE
#endif
#ifdef LOCKING_RESYNC_ENABLE
#    undef LOCKING_RESYNC_ENABLE
#endif

#ifdef CONVERT_TO_PROTON_C
// pins that are available but not present on Pro Micro
#    define A3  PAL_LINE(GPIOA, 3)
#    define A4  PAL_LINE(GPIOA, 4)
#    define A5  PAL_LINE(GPIOA, 5)
#    define A6  PAL_LINE(GPIOA, 6)
#    define A7  PAL_LINE(GPIOA, 7)
#    define A8  PAL_LINE(GPIOA, 8)
#    define A13 PAL_LINE(GPIOA, 13)
#    define A14 PAL_LINE(GPIOA, 14)
#    define A15 PAL_LINE(GPIOA, 15)
#    define B10 PAL_LINE(GPIOB, 10)
#    define B11 PAL_LINE(GPIOB, 11)
#    define B12 PAL_LINE(GPIOB, 12)
#    define C13 PAL_LINE(GPIOC, 13)
#    define C14 PAL_LINE(GPIOC, 14)
#    define C15 PAL_LINE(GPIOC, 15)
#endif