summaryrefslogtreecommitdiffstats
path: root/users/drashna/callbacks.c
blob: c11a381deedc255aa7e6c04a9561e886e6b6c4d7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
// Copyright 2021 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later

#include "drashna.h"

__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
void                       keyboard_pre_init_user(void) {
    userspace_config.raw = eeconfig_read_user();
    keyboard_pre_init_keymap();
}
// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
__attribute__((weak)) void matrix_init_keymap(void) {}
__attribute__((weak)) void matrix_init_secret(void) {}
void                       matrix_init_user(void) {
#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
    DDRD &= ~(1 << 5);
    PORTD &= ~(1 << 5);

    DDRB &= ~(1 << 0);
    PORTB &= ~(1 << 0);
#endif
#ifdef CUSTOM_UNICODE_ENABLE
    matrix_init_unicode();
#endif
    matrix_init_secret();
    matrix_init_keymap();
}

__attribute__((weak)) void keyboard_post_init_keymap(void) {}
void                       keyboard_post_init_user(void) {
#if defined(CUSTOM_RGBLIGHT)
    keyboard_post_init_rgb_light();
#endif
#if defined(CUSTOM_RGB_MATRIX)
    keyboard_post_init_rgb_matrix();
#endif
#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
    keyboard_post_init_transport_sync();
#endif
    keyboard_post_init_keymap();
}

#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_update_pwm_buffers(void);
#endif

__attribute__((weak)) void shutdown_keymap(void) {}
void                       shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
    rgblight_enable_noeeprom();
    rgblight_mode_noeeprom(1);
    rgblight_setrgb_red();
#endif  // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
    rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
    rgb_matrix_update_pwm_buffers();
#endif  // RGB_MATRIX_ENABLE
#ifdef OLED_ENABLE
    oled_off();
#endif

    shutdown_keymap();
}

__attribute__((weak)) void suspend_power_down_keymap(void) {}

void suspend_power_down_user(void) {
    if (layer_state_is(_GAMEPAD)) {
        layer_off(_GAMEPAD);
    }
    if (layer_state_is(_DIABLO)) {
        layer_off(_DIABLO);
    }
    if (layer_state_is(_DIABLOII)) {
        layer_off(_DIABLOII);
    }
#ifdef OLED_ENABLE
    oled_off();
#endif
    suspend_power_down_keymap();
}

__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
void                       suspend_wakeup_init_user(void) {
    suspend_wakeup_init_keymap();
}

// No global matrix scan code, so just run keymap's matrix
// scan function
__attribute__((weak)) void matrix_scan_keymap(void) {}
__attribute__((weak)) void matrix_scan_secret(void) {}
void                       matrix_scan_user(void) {
    static bool has_ran_yet;
    if (!has_ran_yet) {
        has_ran_yet = true;
        startup_user();
    }

#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
    run_diablo_macro_check();
#endif  // TAP_DANCE_ENABLE
#ifdef CAPS_WORD_ENABLE
    caps_word_task();
#endif
#if defined(CUSTOM_RGB_MATRIX)
    matrix_scan_rgb_matrix();
#endif
    matrix_scan_secret();

    matrix_scan_keymap();
}

#ifdef AUDIO_ENABLE
float doom_song[][2] = SONG(E1M1_DOOM);
#endif

// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t                       layer_state_set_user(layer_state_t state) {
    if (!is_keyboard_master()) {
        return state;
    }

    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#if defined(CUSTOM_POINTING_DEVICE)
    state = layer_state_set_pointing(state);
#endif
#if defined(CUSTOM_RGBLIGHT)
    state = layer_state_set_rgb_light(state);
#endif  // CUSTOM_RGBLIGHT
#if defined(AUDIO_ENABLE) && !defined(__arm__)
    static bool is_gamepad_on = false;
    if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
        is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
        if (is_gamepad_on) {
            PLAY_LOOP(doom_song);
        } else {
            stop_all_notes();
        }
    }
#endif
    state = layer_state_set_keymap(state);
    return state;
}

// Runs state check and changes underglow color and animation
__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
layer_state_t                       default_layer_state_set_user(layer_state_t state) {
    if (!is_keyboard_master()) {
        return state;
    }

    state = default_layer_state_set_keymap(state);
#if 0
#    if defined(CUSTOM_RGBLIGHT) || defined(RGB_MATRIX_ENABLE)
  state = default_layer_state_set_rgb(state);
#    endif
#endif
    return state;
}

__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
void                       led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }

__attribute__((weak)) void eeconfig_init_keymap(void) {}
void                       eeconfig_init_user(void) {
    userspace_config.raw              = 0;
    userspace_config.rgb_layer_change = true;
    eeconfig_update_user(userspace_config.raw);
    eeconfig_init_keymap();
}

#ifdef SPLIT_KEYBOARD
__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
void                       matrix_slave_scan_user(void) {
#    if defined(AUDIO_ENABLE)
#        if !defined(NO_MUSIC_MODE)
    music_task();
#        endif
#        ifdef AUDIO_INIT_DELAY
    if (!is_keyboard_master()) {
        static bool delayed_tasks_run = false;
        static uint16_t delayed_task_timer = 0;
        if (!delayed_tasks_run) {
            if (!delayed_task_timer) {
                delayed_task_timer = timer_read();
            } else if (timer_elapsed(delayed_task_timer) > 300) {
                audio_startup();
                delayed_tasks_run = true;
            }
        }
    }
#        endif
#    endif
#    ifdef SEQUENCER_ENABLE
    sequencer_task();
#    endif
#    ifdef LED_MATRIX_ENABLE
    led_matrix_task();
#    endif
#    ifdef HAPTIC_ENABLE
    haptic_task();
#    endif

    matrix_slave_scan_keymap();
}
#endif