summaryrefslogtreecommitdiffstats
path: root/quantum/quantum.c
blob: 00426c39737adb07bad54d16d52525c6dd94e882 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
/* Copyright 2016-2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "quantum.h"
#include "magic.h"

#ifdef BLUETOOTH_ENABLE
#    include "outputselect.h"
#endif

#ifdef BACKLIGHT_ENABLE
#    include "backlight.h"
#endif

#ifdef API_ENABLE
#    include "api.h"
#endif

#ifdef MIDI_ENABLE
#    include "process_midi.h"
#endif

#ifdef VELOCIKEY_ENABLE
#    include "velocikey.h"
#endif

#ifdef HAPTIC_ENABLE
#    include "haptic.h"
#endif

#ifdef AUDIO_ENABLE
#    ifndef GOODBYE_SONG
#        define GOODBYE_SONG SONG(GOODBYE_SOUND)
#    endif
float goodbye_song[][2] = GOODBYE_SONG;
#    ifdef DEFAULT_LAYER_SONGS
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
#    endif
#endif

__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }

__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }

__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }

__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); }

__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}

void reset_keyboard(void) {
    clear_keyboard();
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
    process_midi_all_notes_off();
#endif
#ifdef AUDIO_ENABLE
#    ifndef NO_MUSIC_MODE
    music_all_notes_off();
#    endif
    uint16_t timer_start = timer_read();
    PLAY_SONG(goodbye_song);
    shutdown_user();
    while (timer_elapsed(timer_start) < 250) wait_ms(1);
    stop_all_notes();
#else
    shutdown_user();
    wait_ms(250);
#endif
#ifdef HAPTIC_ENABLE
    haptic_shutdown();
#endif
    bootloader_jump();
}

/* Get keycode, and then process pre tapping functionality */
bool pre_process_record_quantum(keyrecord_t *record) {
    if (!(
#ifdef COMBO_ENABLE
        process_combo(get_record_keycode(record, true), record) &&
#endif
        true)) {
        return false;
    }
    return true; // continue processing
}

/* Get keycode, and then call keyboard function */
void post_process_record_quantum(keyrecord_t *record) {
    uint16_t keycode = get_record_keycode(record, false);
    post_process_record_kb(keycode, record);
}

/* Core keycode function, hands off handling to other functions,
    then processes internal quantum keycodes, and then processes
    ACTIONs.                                                      */
bool process_record_quantum(keyrecord_t *record) {
    uint16_t keycode = get_record_keycode(record, true);

    // This is how you use actions here
    // if (keycode == KC_LEAD) {
    //   action_t action;
    //   action.code = ACTION_DEFAULT_LAYER_SET(0);
    //   process_action(record, action);
    //   return false;
    // }

#ifdef VELOCIKEY_ENABLE
    if (velocikey_enabled() && record->event.pressed) {
        velocikey_accelerate();
    }
#endif

#ifdef WPM_ENABLE
    if (record->event.pressed) {
        update_wpm(keycode);
    }
#endif

#ifdef TAP_DANCE_ENABLE
    preprocess_tap_dance(keycode, record);
#endif

    if (!(
#if defined(KEY_LOCK_ENABLE)
            // Must run first to be able to mask key_up events.
            process_key_lock(&keycode, record) &&
#endif
#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
            // Must run asap to ensure all keypresses are recorded.
            process_dynamic_macro(keycode, record) &&
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
            process_clicky(keycode, record) &&
#endif
#ifdef HAPTIC_ENABLE
            process_haptic(keycode, record) &&
#endif
#if defined(VIA_ENABLE)
            process_record_via(keycode, record) &&
#endif
            process_record_kb(keycode, record) &&
#if defined(SEQUENCER_ENABLE)
            process_sequencer(keycode, record) &&
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
            process_midi(keycode, record) &&
#endif
#ifdef AUDIO_ENABLE
            process_audio(keycode, record) &&
#endif
#if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
            process_backlight(keycode, record) &&
#endif
#ifdef STENO_ENABLE
            process_steno(keycode, record) &&
#endif
#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
            process_music(keycode, record) &&
#endif
#ifdef KEY_OVERRIDE_ENABLE
            process_key_override(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
            process_tap_dance(keycode, record) &&
#endif
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
            process_unicode_common(keycode, record) &&
#endif
#ifdef LEADER_ENABLE
            process_leader(keycode, record) &&
#endif
#ifdef PRINTING_ENABLE
            process_printer(keycode, record) &&
#endif
#ifdef AUTO_SHIFT_ENABLE
            process_auto_shift(keycode, record) &&
#endif
#ifdef TERMINAL_ENABLE
            process_terminal(keycode, record) &&
#endif
#ifdef SPACE_CADET_ENABLE
            process_space_cadet(keycode, record) &&
#endif
#ifdef MAGIC_KEYCODE_ENABLE
            process_magic(keycode, record) &&
#endif
#ifdef GRAVE_ESC_ENABLE
            process_grave_esc(keycode, record) &&
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
            process_rgb(keycode, record) &&
#endif
#ifdef JOYSTICK_ENABLE
            process_joystick(keycode, record) &&
#endif
            true)) {
        return false;
    }

    if (record->event.pressed) {
        switch (keycode) {
#ifndef NO_RESET
            case RESET:
                reset_keyboard();
                return false;
#endif
#ifndef NO_DEBUG
            case DEBUG:
                debug_enable ^= 1;
                if (debug_enable) {
                    print("DEBUG: enabled.\n");
                } else {
                    print("DEBUG: disabled.\n");
                }
#endif
                return false;
            case EEPROM_RESET:
                eeconfig_init();
                return false;
#ifdef VELOCIKEY_ENABLE
            case VLK_TOG:
                velocikey_toggle();
                return false;
#endif
#ifdef BLUETOOTH_ENABLE
            case OUT_AUTO:
                set_output(OUTPUT_AUTO);
                return false;
            case OUT_USB:
                set_output(OUTPUT_USB);
                return false;
            case OUT_BT:
                set_output(OUTPUT_BLUETOOTH);
                return false;
#endif
#ifndef NO_ACTION_ONESHOT
            case ONESHOT_TOGGLE:
                oneshot_toggle();
                break;
            case ONESHOT_ENABLE:
                oneshot_enable();
                break;
            case ONESHOT_DISABLE:
                oneshot_disable();
                break;
#endif
        }
    }

    return process_action_kb(record);
}

void set_single_persistent_default_layer(uint8_t default_layer) {
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
    PLAY_SONG(default_layer_songs[default_layer]);
#endif
    eeconfig_update_default_layer((layer_state_t)1 << default_layer);
    default_layer_set((layer_state_t)1 << default_layer);
}

layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
    layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
    layer_state_t mask3  = (layer_state_t)1 << layer3;
    return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
}

void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }

void matrix_init_quantum() {
    magic();
    led_init_ports();
#ifdef BACKLIGHT_ENABLE
    backlight_init_ports();
#endif
#ifdef AUDIO_ENABLE
    audio_init();
#endif
#ifdef LED_MATRIX_ENABLE
    led_matrix_init();
#endif
#ifdef RGB_MATRIX_ENABLE
    rgb_matrix_init();
#endif
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
    unicode_input_mode_init();
#endif
#ifdef HAPTIC_ENABLE
    haptic_init();
#endif
#if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE)
    set_output(OUTPUT_AUTO);
#endif

    matrix_init_kb();
}

void matrix_scan_quantum() {
#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
    // There are some tasks that need to be run a little bit
    // after keyboard startup, or else they will not work correctly
    // because of interaction with the USB device state, which
    // may still be in flux...
    //
    // At the moment the only feature that needs this is the
    // startup song.
    static bool     delayed_tasks_run  = false;
    static uint16_t delayed_task_timer = 0;
    if (!delayed_tasks_run) {
        if (!delayed_task_timer) {
            delayed_task_timer = timer_read();
        } else if (timer_elapsed(delayed_task_timer) > 300) {
            audio_startup();
            delayed_tasks_run = true;
        }
    }
#endif

#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
    music_task();
#endif

#ifdef KEY_OVERRIDE_ENABLE
    key_override_task();
#endif

#ifdef SEQUENCER_ENABLE
    sequencer_task();
#endif

#ifdef TAP_DANCE_ENABLE
    tap_dance_task();
#endif

#ifdef COMBO_ENABLE
    combo_task();
#endif

#ifdef LED_MATRIX_ENABLE
    led_matrix_task();
#endif

#ifdef WPM_ENABLE
    decay_wpm();
#endif

#ifdef HAPTIC_ENABLE
    haptic_task();
#endif

#ifdef DIP_SWITCH_ENABLE
    dip_switch_read(false);
#endif

#ifdef AUTO_SHIFT_ENABLE
    autoshift_matrix_scan();
#endif

    matrix_scan_kb();
}

#ifdef HD44780_ENABLED
#    include "hd44780.h"
#endif

void api_send_unicode(uint32_t unicode) {
#ifdef API_ENABLE
    uint8_t chunk[4];
    dword_to_bytes(unicode, chunk);
    MT_SEND_DATA(DT_UNICODE, chunk, 5);
#endif
}

//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on
// different events such as startup and bootloader jump

__attribute__((weak)) void startup_user() {}

__attribute__((weak)) void shutdown_user() {}