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#include "quantum.h"
#include "matrix.h"
#include "debounce.h"
#include "wait.h"
#include "print.h"
#include "debug.h"
#ifdef SPLIT_KEYBOARD
# include "split_common/split_util.h"
# include "split_common/transactions.h"
# define ROWS_PER_HAND (MATRIX_ROWS / 2)
#else
# define ROWS_PER_HAND (MATRIX_ROWS)
#endif
#ifndef MATRIX_IO_DELAY
# define MATRIX_IO_DELAY 30
#endif
/* matrix state(1:on, 0:off) */
matrix_row_t raw_matrix[MATRIX_ROWS];
matrix_row_t matrix[MATRIX_ROWS];
#ifdef SPLIT_KEYBOARD
// row offsets for each hand
uint8_t thisHand, thatHand;
#endif
#ifdef MATRIX_MASKED
extern const matrix_row_t matrix_mask[];
#endif
// user-defined overridable functions
__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
__attribute__((weak)) void matrix_init_user(void) {}
__attribute__((weak)) void matrix_scan_user(void) {}
// helper functions
inline uint8_t matrix_rows(void) { return MATRIX_ROWS; }
inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
inline matrix_row_t matrix_get_row(uint8_t row) {
// Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
// switch blocker installed and the switch is always pressed.
#ifdef MATRIX_MASKED
return matrix[row] & matrix_mask[row];
#else
return matrix[row];
#endif
}
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
# define matrix_bitpop(row) bitpop(matrix_get_row(row))
#elif (MATRIX_COLS <= 16)
# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
# define matrix_bitpop(row) bitpop16(matrix_get_row(row))
#elif (MATRIX_COLS <= 32)
# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
# define matrix_bitpop(row) bitpop32(matrix_get_row(row))
#endif
void matrix_print(void) {
print_matrix_header();
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
print_hex8(row);
print(": ");
print_matrix_row(row);
print("\n");
}
}
uint8_t matrix_key_count(void) {
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += matrix_bitpop(i);
}
return count;
}
#ifdef SPLIT_KEYBOARD
bool matrix_post_scan(void) {
bool changed = false;
if (is_keyboard_master()) {
matrix_row_t slave_matrix[ROWS_PER_HAND] = {0};
if (transport_master_if_connected(matrix + thisHand, slave_matrix)) {
for (int i = 0; i < ROWS_PER_HAND; ++i) {
if (matrix[thatHand + i] != slave_matrix[i]) {
matrix[thatHand + i] = slave_matrix[i];
changed = true;
}
}
} else {
// reset other half if disconnected
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[thatHand + i] = 0;
slave_matrix[i] = 0;
}
changed = true;
}
matrix_scan_quantum();
} else {
transport_slave(matrix + thatHand, matrix + thisHand);
matrix_slave_scan_kb();
}
return changed;
}
#endif
/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */
__attribute__((weak)) void matrix_io_delay(void) { wait_us(MATRIX_IO_DELAY); }
__attribute__((weak)) void matrix_output_select_delay(void) { waitInputPinDelay(); }
__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { matrix_io_delay(); }
// CUSTOM MATRIX 'LITE'
__attribute__((weak)) void matrix_init_custom(void) {}
__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; }
#ifdef SPLIT_KEYBOARD
__attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); }
__attribute__((weak)) void matrix_slave_scan_user(void) {}
#endif
__attribute__((weak)) void matrix_init(void) {
#ifdef SPLIT_KEYBOARD
split_pre_init();
thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
thatHand = ROWS_PER_HAND - thisHand;
#endif
matrix_init_custom();
// initialize matrix state: all keys off
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
raw_matrix[i] = 0;
matrix[i] = 0;
}
debounce_init(ROWS_PER_HAND);
matrix_init_quantum();
#ifdef SPLIT_KEYBOARD
split_post_init();
#endif
}
__attribute__((weak)) uint8_t matrix_scan(void) {
bool changed = matrix_scan_custom(raw_matrix);
#ifdef SPLIT_KEYBOARD
debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
changed = (changed || matrix_post_scan());
#else
debounce(raw_matrix, matrix, ROWS_PER_HAND, changed);
matrix_scan_quantum();
#endif
return changed;
}
__attribute__((weak)) bool peek_matrix(uint8_t row_index, uint8_t col_index, bool raw) { return 0 != ((raw ? raw_matrix[row_index] : matrix[row_index]) & (MATRIX_ROW_SHIFTER << col_index)); }
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