summaryrefslogtreecommitdiffstats
path: root/quantum/audio/song_list.h
blob: 3bf20333dd331a1f1ed3492aad1ec79ddf605c0a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/* Copyright 2016 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include "musical_notes.h"

#ifndef SONG_LIST_H
#define SONG_LIST_H

#define ODE_TO_JOY                                          \
    Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
    Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
    Q__NOTE(_C4), Q__NOTE(_C4), Q__NOTE(_D4), Q__NOTE(_E4), \
    QD_NOTE(_E4), E__NOTE(_D4), H__NOTE(_D4),

#define ROCK_A_BYE_BABY                            \
    QD_NOTE(_B4), E__NOTE(_D4), Q__NOTE(_B5),      \
    H__NOTE(_A5), Q__NOTE(_G5),                    \
    QD_NOTE(_B4), E__NOTE(_D5), Q__NOTE(_G5),      \
    H__NOTE(_FS5),

#define CLOSE_ENCOUNTERS_5_NOTE  \
	Q__NOTE(_D5),                \
	Q__NOTE(_E5),                \
	Q__NOTE(_C5),                \
	Q__NOTE(_C4),                \
	Q__NOTE(_G4),

#define DOE_A_DEER              \
	QD_NOTE(_C4), E__NOTE(_D4), \
	QD_NOTE(_E4), E__NOTE(_C4), \
	Q__NOTE(_E4), Q__NOTE(_C4), \
	Q__NOTE(_E4),

/* Requires: PLAY_NOTE_ARRAY(..., ..., STACCATO); */
#define IN_LIKE_FLINT \
    E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),  \
    E__NOTE(_AS4), E__NOTE(_B4),  QD_NOTE(_CS4), \
    E__NOTE(_B4),  E__NOTE(_CS4), QD_NOTE(_DS4), \
    E__NOTE(_CS4), E__NOTE(_B4),  QD_NOTE(_AS4), \
    E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),

#define GOODBYE_SOUND \
    E__NOTE(_E7),     \
    E__NOTE(_A6),     \
    ED_NOTE(_E6),

#define STARTUP_SOUND  \
    ED_NOTE(_E7 ),     \
    E__NOTE(_CS7),     \
    E__NOTE(_E6 ),     \
    E__NOTE(_A6 ),     \
    M__NOTE(_CS7, 20),

#define QWERTY_SOUND \
    E__NOTE(_GS6 ),  \
    E__NOTE(_A6  ),  \
    S__NOTE(_REST),  \
    Q__NOTE(_E7  ),

#define COLEMAK_SOUND \
    E__NOTE(_GS6 ),   \
    E__NOTE(_A6  ),   \
    S__NOTE(_REST),   \
    ED_NOTE(_E7  ),   \
    S__NOTE(_REST),   \
    ED_NOTE(_GS7 ),

#define DVORAK_SOUND \
    E__NOTE(_GS6 ),  \
    E__NOTE(_A6  ),  \
    S__NOTE(_REST),  \
    E__NOTE(_E7  ),  \
    S__NOTE(_REST),  \
    E__NOTE(_FS7 ),  \
    S__NOTE(_REST),  \
    E__NOTE(_E7  ),

#define PLOVER_SOUND \
    E__NOTE(_GS6 ),  \
    E__NOTE(_A6  ),  \
    S__NOTE(_REST),  \
    ED_NOTE(_E7  ),  \
    S__NOTE(_REST),  \
    ED_NOTE(_A7  ),

#define PLOVER_GOODBYE_SOUND \
    E__NOTE(_GS6 ),  \
    E__NOTE(_A6  ),  \
    S__NOTE(_REST),  \
    ED_NOTE(_A7  ),  \
    S__NOTE(_REST),  \
    ED_NOTE(_E7  ),

#define MUSIC_SCALE_SOUND \
    E__NOTE(_A5 ),        \
    E__NOTE(_B5 ),        \
    E__NOTE(_CS6),        \
    E__NOTE(_D6 ),        \
    E__NOTE(_E6 ),        \
    E__NOTE(_FS6),        \
    E__NOTE(_GS6),        \
    E__NOTE(_A6 ),

#define CAPS_LOCK_ON_SOUND \
    E__NOTE(_A3),          \
    E__NOTE(_B3),

#define CAPS_LOCK_OFF_SOUND \
    E__NOTE(_B3),           \
    E__NOTE(_A3),

#define SCROLL_LOCK_ON_SOUND \
    E__NOTE(_D4),            \
    E__NOTE(_E4),

#define SCROLL_LOCK_OFF_SOUND \
    E__NOTE(_E4),             \
    E__NOTE(_D4),

#define NUM_LOCK_ON_SOUND \
    E__NOTE(_D5),         \
    E__NOTE(_E5),

#define NUM_LOCK_OFF_SOUND \
    E__NOTE(_E5),          \
    E__NOTE(_D5),

#define COIN_SOUND \
    E__NOTE(_A5  ),      \
    HD_NOTE(_E6  ),

#define ONE_UP_SOUND \
    Q__NOTE(_E6  ),  \
    Q__NOTE(_G6  ),  \
    Q__NOTE(_E7  ),  \
    Q__NOTE(_C7  ),  \
    Q__NOTE(_D7  ),  \
    Q__NOTE(_G7  ),

#define SONIC_RING \
    E__NOTE(_E6),  \
    E__NOTE(_G6),  \
    HD_NOTE(_C7),

#define ZELDA_PUZZLE \
    Q__NOTE(_G5),     \
    Q__NOTE(_FS5),    \
    Q__NOTE(_DS5),     \
    Q__NOTE(_A4),    \
    Q__NOTE(_GS4),     \
    Q__NOTE(_E5),     \
    Q__NOTE(_GS5),     \
    HD_NOTE(_C6),

#endif