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/* Copyright 2021 zhouqiong19840119
  * 
  * This program is free software: you can redistribute it and/or modify 
  * it under the terms of the GNU General Public License as published by 
  * the Free Software Foundation, either version 2 of the License, or 
  * (at your option) any later version. 
  * 
  * This program is distributed in the hope that it will be useful, 
  * but WITHOUT ANY WARRANTY; without even the implied warranty of 
  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
  * GNU General Public License for more details. 
  * 
  * You should have received a copy of the GNU General Public License 
  * along with this program.  If not, see <http://www.gnu.org/licenses/>. 
  */ 


#pragma once

/* USB Device descriptor parameter */
#include "config_common.h"
#define VENDOR_ID       0x7A71 // "zq" = zhouqiong19840119
#define PRODUCT_ID      0x736B // "sk" = smallkeyboard
#define DEVICE_VER      0x0001
#define MANUFACTURER    zhouqiong19840119
#define PRODUCT         smallkeyboard

/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3

/*
 * Keyboard Matrix Assignments
 *
 * Change this to how you wired your keyboard
 * COLS: AVR pins used for columns, left to right
 * ROWS: AVR pins used for rows, top to bottom
 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
 *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
 *
 */
#define MATRIX_ROW_PINS {C7, C6 }
#define MATRIX_COL_PINS {F7, F6, F5}
#define UNUSED_PINS

/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION ROW2COL

/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 3

/* disable these deprecated features by default */
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION

#ifdef RGB_MATRIX_ENABLE
#    define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#    define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
#    define RGB_MATRIX_KEYPRESSES
#    define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
#    define DISABLE_RGB_MATRIX_BAND_SAT
#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#    define DISABLE_RGB_MATRIX_SPLASH
#    define DISABLE_RGB_MATRIX_MULTISPLASH
#    define DISABLE_RGB_MATRIX_SOLID_SPLASH
#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN

// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100

#define DRIVER_COUNT 1
#define DRIVER_LED_TOTAL 6
#endif
//#define RGB_DI_PIN B7
//#ifdef RGB_DI_PIN
//#define RGBLIGHT_ANIMATIONS
//#define RGBLED_NUM 8
//#define RGBLIGHT_HUE_STEP 5
//#define RGBLIGHT_SAT_STEP 5
//#define RGBLIGHT_VAL_STEP 5
//#define RGBLIGHT_SLEEP
//#endif