1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#include "ps2avrGB.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP( \
ESC, NO, NO, NO, NO, NO, NO, MPRV,MPLY,MNXT,MUTE,VOLD,VOLU,PSCR,HOME,END, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, DEL, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, FN1, \
FN2, A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, PGUP,\
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, PGDN,\
FN0, LALT,LGUI, SPC, RGUI,RALT,RCTL,LEFT,DOWN,RGHT \
),
KEYMAP( \
NO, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, NO, NO, NO, \
NO, NO, NO, NO, NO, NO, NO, MPRV,MPLY,MNXT,MUTE,VOLD,VOLU,DEL, NO, \
NO, NO, NO, NO, NO, NO, NO, PGUP,NO, NO, NO, NO, NO, NO, TRNS,\
FN2, NO, NO, PGDN,NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, NO, NO, \
TRNS,NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, TRNS, NO, NO, \
TRNS,TRNS,TRNS, NO, TRNS,TRNS,TRNS,NO, NO, NO \
),
KEYMAP( \
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, \
NO, NO, NO, NO, END, NO, NO, NO, NO, NO, HOME,NO, NO, NO, NO, \
NO, BTN1,MS_U,BTN2,NO, NO, NO, PGUP,FN1, NO, NO, NO, NO, NO, TRNS,\
FN2, MS_L,MS_D,MS_R,NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, NO, NO, \
TRNS,NO, DEL, NO, NO, NO, NO, NO, NO, NO, NO, TRNS, NO, NO, \
TRNS,TRNS,TRNS, NO, TRNS,TRNS,TRNS,NO, NO, NO \
),
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_TOGGLE(2),
[2] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
};
|