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#include QMK_KEYBOARD_H

enum ctrl_keycodes {
    L_BRI = SAFE_RANGE, //LED Brightness Increase                                   //Working
    L_BRD,              //LED Brightness Decrease                                   //Working
    L_PTN,              //LED Pattern Select Next                                   //Working
    L_PTP,              //LED Pattern Select Previous                               //Working
    L_PSI,              //LED Pattern Speed Increase                                //Working
    L_PSD,              //LED Pattern Speed Decrease                                //Working
    L_T_MD,             //LED Toggle Mode                                           //Working
    L_T_ONF,            //LED Toggle On / Off                                       //Broken
    L_ON,               //LED On                                                    //Broken
    L_OFF,              //LED Off                                                   //Broken
    L_T_BR,             //LED Toggle Breath Effect                                  //Working
    L_T_PTD,            //LED Toggle Scrolling Pattern Direction                    //Working
    U_T_AGCR,           //USB Toggle Automatic GCR control                          //Working
    DBG_TOG,            //DEBUG Toggle On / Off                                     //
    DBG_MTRX,           //DEBUG Toggle Matrix Prints                                //
    DBG_KBD,            //DEBUG Toggle Keyboard Prints                              //
    DBG_MOU,            //DEBUG Toggle Mouse Prints                                 //
    MD_BOOT             //Restart into bootloader after hold timeout                //Working
};

keymap_config_t keymap_config;

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        KC_ESC,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,             KC_PSCR, KC_SLCK, KC_PAUS, \
        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,   KC_INS,  KC_HOME, KC_PGUP, \
        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,   KC_DEL,  KC_END,  KC_PGDN, \
        KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT, KC_ENT, \
        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,                              KC_UP, \
        KC_LCTL, KC_LGUI, KC_LALT,                   KC_SPC,                             KC_RALT, MO(1),   KC_APP,  KC_RCTL,            KC_LEFT, KC_DOWN, KC_RGHT \
    ),
    [1] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            KC_MUTE, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   KC_MPLY, KC_MSTP, KC_VOLU, \
        L_T_BR,  L_PSD,   L_BRI,   L_PSI,   _______, _______, _______, _______, U_T_AGCR,_______, _______, _______, _______, _______,   KC_MPRV, KC_MNXT, KC_VOLD, \
        L_T_PTD, L_PTP,   L_BRD,   L_PTN,   _______, _______, _______, _______, _______, _______, _______, _______, _______, \
        _______, L_T_MD,  L_T_ONF, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______,                              _______, \
        _______, _______, _______,                   _______,                            _______, _______, _______, _______,            _______, _______, _______ \
    ),
    /*
    [X] = LAYOUT(
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,            _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,   _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
        _______, _______, _______, _______, _______, _______, NK_TOGG, _______, _______, _______, _______, _______,                              _______, \
        _______, _______, _______,                   _______,                            _______, _______, _______, _______,            _______, _______, _______ \
    ),
    */
};

// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};

// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
};

#define MODS_SHIFT  (get_mods() & MOD_BIT(KC_LSHIFT) || get_mods() & MOD_BIT(KC_RSHIFT))
#define MODS_CTRL  (get_mods() & MOD_BIT(KC_LCTL) || get_mods() & MOD_BIT(KC_RCTRL))
#define MODS_ALT  (get_mods() & MOD_BIT(KC_LALT) || get_mods() & MOD_BIT(KC_RALT))

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    static uint32_t key_timer;

    switch (keycode) {
        case L_BRI:
            if (record->event.pressed) {
                if (LED_GCR_STEP > LED_GCR_MAX - gcr_desired) gcr_desired = LED_GCR_MAX;
                else gcr_desired += LED_GCR_STEP;
                if (led_animation_breathing) gcr_breathe = gcr_desired;
            }
            return false;
        case L_BRD:
            if (record->event.pressed) {
                if (LED_GCR_STEP > gcr_desired) gcr_desired = 0;
                else gcr_desired -= LED_GCR_STEP;
                if (led_animation_breathing) gcr_breathe = gcr_desired;
            }
            return false;
        case L_PTN:
            if (record->event.pressed) {
                if (led_animation_id == led_setups_count - 1) led_animation_id = 0;
                else led_animation_id++;
            }
            return false;
        case L_PTP:
            if (record->event.pressed) {
                if (led_animation_id == 0) led_animation_id = led_setups_count - 1;
                else led_animation_id--;
            }
            return false;
        case L_PSI:
            if (record->event.pressed) {
                led_animation_speed += ANIMATION_SPEED_STEP;
            }
            return false;
        case L_PSD:
            if (record->event.pressed) {
                led_animation_speed -= ANIMATION_SPEED_STEP;
                if (led_animation_speed < 0) led_animation_speed = 0;
            }
            return false;
        case L_T_MD:
            if (record->event.pressed) {
                led_lighting_mode++;
                if (led_lighting_mode > LED_MODE_MAX_INDEX) led_lighting_mode = LED_MODE_NORMAL;
            }
            return false;
        case L_T_ONF:
            if (record->event.pressed) {
                led_enabled = !led_enabled;
                I2C3733_Control_Set(led_enabled);
            }
            return false;
        case L_ON:
            if (record->event.pressed) {
                led_enabled = 1;
                I2C3733_Control_Set(led_enabled);
            }
            return false;
        case L_OFF:
            if (record->event.pressed) {
                led_enabled = 0;
                I2C3733_Control_Set(led_enabled);
            }
            return false;
        case L_T_BR:
            if (record->event.pressed) {
                led_animation_breathing = !led_animation_breathing;
                if (led_animation_breathing) {
                    gcr_breathe = gcr_desired;
                    led_animation_breathe_cur = BREATHE_MIN_STEP;
                    breathe_dir = 1;
                }
            }
            return false;
        case L_T_PTD:
            if (record->event.pressed) {
                led_animation_direction = !led_animation_direction;
            }
            return false;
        case U_T_AGCR:
            if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
                TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
            }
            return false;
        case DBG_TOG:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
            }
            return false;
        case DBG_MTRX:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
            }
            return false;
        case DBG_KBD:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
            }
            return false;
        case DBG_MOU:
            if (record->event.pressed) {
                TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
            }
            return false;
        case MD_BOOT:
            if (record->event.pressed) {
                key_timer = timer_read32();
            } else {
                if (timer_elapsed32(key_timer) >= 500) {
                    reset_keyboard();
                }
            }
            return false;
        default:
            return true; //Process all other keycodes normally
    }
}

led_instruction_t led_instructions[] = {
    //LEDs are normally inactive, no processing is performed on them
    //Flags are used in matching criteria for an LED to be active and indicate how to color it
    //Flags can be found in tmk_core/protocol/arm_atsam/md_rgb_matrix.h (prefixed with LED_FLAG_)
    //LED IDs can be found in config_led.h in the keyboard's directory
    //Examples are below
    
    //All LEDs use the user's selected pattern (this is the factory default)
     { .flags = LED_FLAG_USE_ROTATE_PATTERN },

    //Specific LEDs use the user's selected pattern while all others are off
    // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_ROTATE_PATTERN, .id0 = 0xFFFFFFFF, .id1 = 0xAAAAAAAA, .id2 = 0x55555555, .id3 = 0x11111111 },

    //Specific LEDs use specified RGB values while all others are off
    // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFF, .id1 = 0x00FF, .id2 = 0x0000FF00, .id3 = 0xFF000000, .r = 75, .g = 150, .b = 225 },
    
    //All LEDs use the user's selected pattern
    //On layer 1, all key LEDs (except the top row which keeps active pattern) are red while all edge LEDs are green
    //When layer 1 is active, key LEDs use red    (id0  32 -  17: 1111 1111 1111 1111 0000 0000 0000 0000 = 0xFFFF0000) (except top row 16 - 1)
    //When layer 1 is active, key LEDs use red    (id1  64 -  33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF)
    //When layer 1 is active, key LEDs use red    (id2  87 -  65: 0000 0000 0111 1111 1111 1111 1111 1111 = 0x007FFFFF)
    //When layer 1 is active, edge LEDs use green (id2  95 -  88: 1111 1111 1000 0000 0000 0000 0000 0000 = 0xFF800000)
    //When layer 1 is active, edge LEDs use green (id3 119 -  96: 0000 0000 1111 1111 1111 1111 1111 1111 = 0x00FFFFFF)
    // { .flags = LED_FLAG_USE_ROTATE_PATTERN },
    // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_MATCH_LAYER | LED_FLAG_USE_RGB, .id0 = 0xFFFF0000, .id1 = 0xFFFFFFFF, .id2 = 0x007FFFFF, .r = 255, .layer = 1 },
    // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_MATCH_LAYER | LED_FLAG_USE_RGB, .id2 = 0xFF800000, .id3 = 0x00FFFFFF, .g = 127, .layer = 1 },

    //All key LEDs use red while edge LEDs use the active pattern
    //All key LEDs use red     (id0  32 -   1: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF)
    //All key LEDs use red     (id1  64 -  33: 1111 1111 1111 1111 1111 1111 1111 1111 = 0xFFFFFFFF)
    //All key LEDs use red     (id2  87 -  65: 0000 0000 0111 1111 1111 1111 1111 1111 = 0x007FFFFF)
    //Edge uses active pattern (id2  95 -  88: 1111 1111 1000 0000 0000 0000 0000 0000 = 0xFF800000)
    //Edge uses active pattern (id3 119 -  96: 0000 0000 1111 1111 1111 1111 1111 1111 = 0x00FFFFFF)
    // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_RGB, .id0 = 0xFFFFFFFF, .id1 = 0xFFFFFFFF, .id2 = 0x007FFFFF, .r = 255 },
    // { .flags = LED_FLAG_MATCH_ID | LED_FLAG_USE_ROTATE_PATTERN , .id2 = 0xFF800000, .id3 = 0x00FFFFFF },

    //end must be set to 1 to indicate end of instruction set
     { .end = 1 }
};